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fabled weapons are frequently in the self-control of specific individuals that appear in political campaign modules and are without a doubt some of the most unmanageable to acquire pieces of equipment in the game. By the time a musician acquires a fabled weapon, the conclusion of the campaign will credibly be within sight, and the weapon they pick up will be with them until their climactic battle.
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15/15 Defender
Dungeon Master’s Guide pg. 164
The Defender is possibly one of the most straightforward fabled weapons but is still an excellent item, careless. In addition to providing a +3 bonus on all attack and damage rolls, the sword ‘s wielder can turn its attack buff into a defensive one each turn by moving any come of the +3 to AC rather of attack and damage rolls .
- Extremely versatile
- Fantastic on both offense and defense
Being able to change up where the item ‘s bonus goes makes this item highly flexible, a useful property in a magic item. A character wielding a defender can promptly adapt to any site they find themselves in .
14/15 Blackrazor
Dungeon Master ‘s Guide pg. 216 excellently included in the depths of White Plume Mountain, Blackrazor is one of the oldest legendary weapons D & D has to offer. This charming greatsword can consume the soul of any creature it kills, wholly preventing them from being revived by anything but a wish spell .
- Permanently kills any target
- Keeps its wielder alive longer
Blackrazor ‘s wielder gains irregular hit points equal to the creature ‘s utmost hit points, an astounding ability that will keep the wielder alive through about anything. Blackrazor is a sentient token with a relationship to the other legendary items in its dungeon, Whelm and Wave, so it comes with some fun floor hooks already built-in .
13/15 Gurt’s Greataxe
Storm King’s Thunder pg. 234
A massive ax that once belonged to a frost giant lord, Gurt ‘s Greataxe is a massive weapon that weighs 325 pounds. Dealing an incredible 3d12 ( plus an extra 2d12 if the target is homo ) slashing price, this weapon is one of the most consistent sources of raw damage that can be found on a melee weapon in D & D .
- Deals massive damage
- Enables the wielder to make a magic attack at range
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additionally, as a result of this weapon ‘s tie to the frost giants, it can cast a cold-themed discrepancy of the Heat Metal spell once per day. Assuming a fictional character can figure out a way to actually use this outsize weapon, Gurt ‘s Greataxe is one of the strongest legendary weapons D & D has to offer .
12/15 Dragonlance
Fizban’s Treasury of Dragons pg. 23
Hailing from the dress of the same name, a Dragonlance is a legendary weapon built to fight dragons. No matter what kind of enemy it is used against, a Dragonlance confers a +3 bonus to attacks and wrong rolls. however, when used against a draco, it deals an extra 3d6 force out damage .
- Boosts the power of a friendly dragon while hitting an enemy even harder
- Useful against non-dragon enemies as well
Since the Dragonlance set features wars between dependable and malefic dragons, it besides allows an ally dragon to take an attack as a chemical reaction, making this weapon perfect for any character who has managed to get a dragon, or a draconic animal, to serve them as an ally or even mount .
11/15 Greater Silver Sword
Mordenkainen’s Tome of Foes pg. 86
While a Greater Silver Sword can lone be attuned to by a creature with psionic abilities, the benefits it supplies are extraordinary. american samoa long as a creature is attuned to this sword, they gain an advantage on all Wisdom, Intelligence, and Charisma saving throws, greatly improving their survivability .
- Improves overall durability significantly
- Able to instantly-defeat enemies in the Astral Plane
As if that were n’t enough, a Greater Silver Sword provides its wielder with resistance to psychic damage and immunity to being charmed. This sword is treated and used by the githyanki, and its final ability to sever the cord that ties a creature ‘s forcible body to its stellar form is extremely useful in when exploring the Astral Plane .
10/15 Staff Of The Magi
Dungeon Master’s Guide pg. 203
Though not technically classified as a weapon, the Staff of the Magi is the ultimate legendary item for any sorcerer, warlock, or charming. It can be used in melee as a magic trick quarterstaff, but it actually shines when used as an arcane focus. It confers a +2 bonus to spell attack rolls, and its 50 charges can be used to funnel a wide-eyed variety show of herculean spells including Conjure Elemental, Passwall, Flaming Sphere, Ice Storm, and Plane Shift. It can besides cast respective utility spells like Arcane Lock and Detect Magic at no price at all .
- Tons of free spells, saving on spell slots
- Improved efficacy with all spells
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possibly the most impressive ability of the Staff of the Magi is its last-resort retributive strike. A animal can break the staff over its stifle to create a massive blast that deals massive wrong, based on how many charges were left and potentially teleport to a random flat of universe .
9/15 Bookmark
Tomb of Annihilation pg. 206
Bookmark is a charming dagger that belongs to the character Artus Cimber in Tomb of Annihilation. While the dagger ca n’t do the most wrong, it has an overwhelm measure of non-damaging applications .
- Tons of utility effects
- Access to a powerful spell, even for non spellcasters
In accession to functioning as a compass, Bookmark can shed light up, cast the spell Compulsion on spiders, or most notably, allow its wielder to cast the go Dimension Door. As Dimension Door is one of the most useful teleportation spells in the game, being able to access it as a non-caster is extremely knock-down.
8/15 Whelm
Dungeon Master’s Guide pg. 218
Forged long ago by dwarves and now resting thick within White Plume Mountain, Whelm is a powerful warhammer that can lone be attuned to by a shadow. It can be used as a throwing weapon, allows the wielder to make a special shockwave attack, and grants the wielder the ability to cast the Detect Evil and Good and Locate Object spells .
- Can be used in melee or at range
- Access to a bevy of great utility spells
Whelm, like its counterparts Wave and Blackrazor, is a sentient weapon with its own agenda. This lets it introduce potentially fun narrative hooks in summation to being an extremely powerful weapon .
7/15 Holy Avenger
Dungeon Master’s Guide pg. 174
The Holy Avenger is a weapon that can distinctly entirely be attuned to by paladins. fortunately, this weapon fits the traditional champion function in D & D. Providing a +3 bonus to all attack and price rolls, the Holy Avenger deals an extra 2d10 beaming damage when attacking fiends or undead .
- Incredibly reliable damage output, especially against fiends and undead
- Improves the wielder’s durability
additionally, this sword helps a champion dear serve as a party ‘s defender by providing any ally within ten feet of the wielder to roll with advantage on saving throws against spells. This aura increases to 30 feet if used by a champion of 17th flat or higher, efficaciously turning the wielder into a walking anti-magic shield .
6/15 Hazirawn
Hoard of the Dragon Queen pg. 94
A fabled greatsword, the Hazirawn can deal significant amounts of necrotic damage evening when not attuned. It functions as a +1 sword that deals an extra 1d6 necrotic damage when attuned. once a player decides to attune to it, however, that increases to 2d6 in addition to unlock several early benefits .
- Huge damage output potential
- Powerful divination magic
A character attuned to Hazirawn can spend its charges to cast Detect Magic, Detect Evil and Good, and Detect Thoughts. In accession, creatures struck with the sword ca n’t regain strike points. Hazirawn is a sentient, evil detail, introducing some roleplaying complications to attuning to it, but it is so knock-down it might be worth it .
5/15 The Rakdos Riteknife
Guildmaster’s Guide to Ravnica pg. 180
Appearing in the Guildmaster ‘s Guide To Ravnica, the Rakdos Riteknife is a charming weapon in possession of the Rakdos Cult. Though this dagger lone has a +1 to attack and damage rolls, it captures the souls of any creatures it kills, able to store up to five souls at a time. Attacks with the knife distribute an extra 1d4 necrotic damage for each soul in the knife, allowing it to deal up to 6d4 wrong with every attack .
- Heals the wielder while dealing extra damage
- Potential to insta-kill any target
As if this damage output was n’t utilitarian enough, souls can be siphoned by the wielder to heal for 1d10. last, anyone who has saved up a full complement of five souls can attempt to annihilate a creature completely. The Rakdos Riteknife will need some reskinning for habit in non-Ravnica settings, but it is an extremely knock-down detail for anyone morally doubtful enough to use it .
4/15 Wave Functions As A Whole Loadout
The third of three magic trick items found in the classical White Plume Mountain dungeon, Wave is a trident that must be attuned to a creature who worships a idol of the sea. Wave lacks any especial functions of its own, rather being a hodge podge of other magic items. It functions as both a trident of Fish Command and a Weapon of Warning, allowing the exploiter to command aquatic monsters and never be surprised .
- Several powerful abilities for a single attunement slot
- Allows a character to thrive in aquatic environments
It besides confers the benefits of a Cap of Water Breathing and can be used to create force constructs like a Cube of Force. Like its counterparts, Wave is a sentient item that will make demands of its user, potentially introducing some playfulness roleplaying opportunites .
3/15 Vorpal Sword
Dungeon Master’s Guide pg. 209
A vorpal sword is one of the most iconic magic items in D & D, and besides one of the strongest. It offers a +3 bonus to attack and damage rolls, but that ‘s just the begin. When a vorpal sword scores a critical hit, it instantaneously severs the target ‘s question, most likely killing it immediately .
- One in twenty chance to instantly kill almost any target
- Reliable attack and damage bonus to every attack
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In the consequence that the DM decides the animal is besides boastfully to be decapitated, a Vorpal Sword still deals an astounding excess 6d8 slashing wrong on a critical hit. It ‘s hard to turn down a weapon that can kill a enemy instantaneously 5 % of the time .
2/15 Moonblade
Dungeon Master’s Guide pg. 217
Though Moonblades can only be attuned to by elves and half-elves, they have the electric potential to be some of the most impressive weapons in the game. Passed down from generation to genesis, a Moonblade gains more and more abilities based on how many former owners it had .
- Huge variety of possible effects
- Can grow and change with a character
These abilities can range from providing extra damage to storing spells for late use. Given adequate time, a Moonblade can even take on the properties of other fabled weapons .
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1/15 Luck Blade
Dungeon Master’s Guide pg. 179
compromising and systematically fantastic, a Luck Blade is the most faithfully utilitarian fabled weapon in D & D. It allows the exploiter to reroll an approach wheel, ability match, or saving throw once per sidereal day. Its army for the liberation of rwanda more brawny ability, however, is to cast the Wish while with one of its three charges .
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Access to the most powerful spell in
D&D - Reliable rerolls for any occasion
These charges never regenerate, but Wish is such a potent enchantment that most D & D parties wo n’t need to cast it more than once. Finding a Luck Blade could well be an entire political campaign in and of itself .