Favored Soul
Game Stats
Hit Dice
d8
BaB
average (.75)
Skill Points
4 + INT
Reading: Favored Soul (Class)
Caster
yes
Book Info
Book
CDiv
The Favored Soul class is heavily changed in this setting. The political orientation behind the changes is to fix shortcomings of the class a well as make it feel more like a god chose them. Any document changes are as follows .
Changes
Skills
The favor soul ‘s course skills ( and the key ability for each skill ) are Concentration ( Con ), Cooking ( Wis ), Craft ( Int ), Diplomacy ( Cha ) *, Fishing ( Wis ), Gather Info ( Cha ), Hacking ( Int ), Heal ( Wis ), Intimidate ( Cha ) *, Jump ( Str ), Knowledge ( secret ) ( Int ), Knowledge ( religion ) ( Int ), Lucid Dreaming ( Wis ), Macgyver ( Lck ), Profession ( Wis ), Prospect ( Lck ), Sense Motive ( Wis ), Speak Language ( N/A ), Spellcraft ( Int ), Tumble ( Dex ), and Use Magic Device ( Cha ) .
- * Good aligned favored souls gain diplomacy as a class skill, while evil aligned favored souls gain intimidate. A neutral aligned favored soul may select either.
class Features
Spells
Spells per sidereal day and spells known unchanged. Wisdom is used for both bonus spells per day and for spell save DCs .
Faith Healing (Su)
Starting at 1st level, a privilege soul can selectively channel a small sum of divine energy when handling the wounds of a die creature. The prefer soul is so certain in the consumption of first-aid ( see Heal, pg. 75 of the Player ‘s Handbook ) that the character can use it faithfully even under adverse conditions. When making a first-aid check mark on anybody who is within one step of their deity ‘s conjunction, the favored soul may take 10 even if stress and distractions would normally prevent the character from doing sol. At 6th flush, these first-aid checks heal 1 point of price. This total increases by 1 hit period every five levels thereafter ( 11th and 16th ). Furthermore, the faith healing bonus applies to the amount of hitpoints healed by any magic trick ( healing ) spells the privilege soul uses on followers of their deity .
Hero (Sp)
Starting at 1st level, a prefer soul gains the spell like ability to cast Divine Favor ( at a caster flat adequate to their flush ) 1/day. This increases to 3/day at 10th level. At 17th floor, the favored soul can cast it at will .
Deity’s Weapon Focus
At 2nd level, a favor soul gains the Weapon Focus feat with her deity ‘s favor weapon. If the character already has that feat, she can choose a unlike one .
Sublime Grace (Su)
Starting at 3rd flush, a prefer soul gains a bonus equal to her 1/2 charisma bonus ( if any ) to her daily luck pond. At 9th flush this ability improves, and the privilege soul gains a resistance bonus peer to 1/2 her charisma bonus ( if any ) on all saving throws. At 14th level this ability improves far, and the favored person gains a deflection bonus equal to 1/2 her charisma bonus ( if any ) to her Armor classify. At 20th horizontal surface, these bonus increase to her full charisma bonus ( if any ) .
Exalted or Vile Presence (Su)
At 4th level, a privilege soul is more influential when interacting with people of the same religion. A favor person gains a +2 bonus when using any skill that treats Charisma as the identify ability, but only when interacting with people who worship the same deity. This bonus increases by +2 at 8th, 12th, 16th, and 20th charge. A favor soul gains one-half of this bonus ( rounded down ) when interacting with anybody who is within one gradation of their deity ‘s alignment. When making Use Magic Device checks, this bonus besides applies to magic objects that are divinely created or intelligent objects with alignments .
Energy Resistance (Ex)
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At 5th flush, a privilege soul chooses an department of energy type and gains resistance 10 against that type. At 10th level and 15th horizontal surface, the character gains resistance 10 against another department of energy type of her choose. Energy types the prefer soul can choose from are : Fire, Cold, Electric, Force, Sonic, Acid, Negative, and Positive department of energy .
God’s Agenda (Ex)
At 5th horizontal surface, a prefer soul may choose to focus on one of their deity ‘s domains. They may then either gain the domain world power of the sphere, or add the domain spells to their list of spells known. At 7th level, 17th flush, and 19th horizontal surface, they may choose from another of their deity ‘s domains a well as their master domain ( again opting to gain the world power or adding the domain spells to their number of spells known ) .
Deity’s Weapon Specialization
At 6th level, a prefer soul gains the Weapon Specialization feat with her deity ‘s privilege weapon. If she already has that feat, she can choose a different one .
Wings (Ex)
At 7th level, a favored soul gains wings and can fly at a rush of 60 feet ( good maneuverability ). A good-aligned privilege soul grows feathered wings, and an evil-aligned privilege soul gains batlike wings. A favor soul who is neither dependable nor evil may choose either type of wings. At 18th level, the maneuverability of their flight becomes perfect .
Champion (Sp)
Starting at 9th level, a favored soul gains the spell like ability to cast Divine Power ( at a caster flat equal to their level ) 1/day. This increases to 3/day at 18th level .
Damage Reduction (Su)
A 10th-level favor soul gains damage decrease. If the character is lawful-aligned, the damage reduction is 10/silver. If the character is chaotic-aligned, the damage reduction is 10/cold iron. A privilege person who is neither lawful nor chaotic may choose either type of damage reduction .
Avatar (Sp)
Starting at 11th level, a favor soul gains the spell like ability to cast righteous Might ( at a caster level equal to their level ) 1/day. This increases to 3/day at 19th level .
Empowered Weapon (Su)
A 13th-level favor soul ‘s deity ‘s favor weapon is empowered in their hands. In their hands, non-magical prefer weapons become +1 weapons with either the Holy, Unholy, Axiomatic, or Anarchic enchantment on them. charming favored weapons just gain the captivation if applicable. A favored soul whose deity has two hard alignments ( LG, CG, LE, CE ) chooses which of the two enchantments their favor weapons will manifest with. A favor soul whose deity is true impersonal ( NN ) may choose either enchantment, and wields such a weapon at no punishment .
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Chosen One (Ex)
Upon dying of nonnatural causes, a 20th-level favored soul will visit their deity ‘s plane for 3 days before being resurrected ( should their deity require their services still ). They return to liveliness as if True Resurrection had been cast on them ( or the equivalent, if they ‘re of a type that can not be resurrected normally ). During this time, if a wish or Miracle go is cast on them, they may be prevented from being resurrected. If they die of old long time, their soul may be reborn elsewhere in the universe, starting life afresh .
Variants
- Deity’s Favor (PHB2): Replaces beginning at 2nd level. Second replacement at 6th.
House Rules
Starting gold
In the Sky Islands Campaign Setting, Favored Souls begin play with a basal 400 GP .