Alchemist ‘s Supplies
Alchemist ‘s supplies enable a character to produce useful concoctions, such as acerb or alchemist ‘s fire .
Components. Alchemist ‘s supplies include two glass beakers, a metallic element frame to hold a beaker in place over an candid fire, a looking glass stirring perch, a little mortar and pestle, and a pouch of common alchemic ingredients, including salt, powdered iron, and purify water .
Arcana. Proficiency with alchemist ‘s supplies allows you to unlock more information on Arcana checks involving potions and like materials.
Reading: Tools – DND 5th Edition
Investigation. When you inspect an sphere for clues, proficiency with alchemist ‘s supplies grants extra insight into any chemicals or other substances that might have been used in the area .
Alchemical Crafting. You can use this creature proficiency to create alchemic items. A character can s pend money to collect raw materials, which weigh 1 irish pound for every 50 general practitioner spend. The DM can allow a fictional character to make a check using the indicated skill with advantage. As part of a long stay, you can use alchemist ‘s supplies to make one dose of acidic, alchemist ‘s burn, antitoxin, oil, perfume, or soap. Subtract half the measure of the create item from the sum general practitioner worth of raw materials you are carrying .
|Create a puff of thick smoke||10|
|Identify a poison||10|
|Identify a substance||15|
|Start a fire||15|
Brewer ‘s Supplies
brew is the art of producing beer. not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of agitation, but lone a few hours of work .
Components. Brewer ‘s supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tube .
History. Proficiency with brewer ‘s supplies gives you extra penetration on Intelligence ( History ) checks concerning events that involve alcohol as a significant element .
Medicine. This cock proficiency grants extra insight when you treat anyone agony from alcohol poison or when you can use alcohol to dull pain .
Persuasion. A rigid drink can help soften the hardest heart. Your proficiency with brewer ‘s supplies can help you ply person with beverage, giving them just adequate alcohol to mellow their temper .
Potable Water. Your cognition of brewing enables you to purify water system that would otherwise be undrinkable. As partially of a long rest, you can purify up to 6 gallons of water, or 1 gallon as separate of a short circuit rest .
|Detect poison or impurities in a drink||10|
|Ignore effects of alcohol||20|
Calligrapher ‘s Supplies
Calligraphy treats writing as a delicate, beautiful artwork. Calligraphers produce textbook that is pleasing to the center, using a style that is unmanageable to forge. Their supplies besides give them some ability to examine scripts and determine if they are legitimate, since a calligrapher ‘s educate involves long hours of studying write and attempting to replicate its dash and invention .
Components. Calligrapher ‘s supplies include ink, a twelve sheets of parchment, and three quills .
Arcana. Although calligraphy is of little help in deciphering the content of charming writings, proficiency with these supplies can aid in identifying who wrote a script of a charming nature .
History. This joyride proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes etched in stone or messages in frescoes or other displays .
Decipher Treasure Map. This joyride proficiency grants you expertise in examining maps. You can make an Intelligence check to determine a map ‘s senesce, whether a map includes any shroud messages, or similar facts .
|Identify writer of nonmagical script||10|
|Determine writer’s state of mind||15|
|Spot forged text||15|
|Forge a signature||20|
Carpenter ‘s Tools
Skill at carpentry enables a fictional character to construct wooden structures. A carpenter can build a family, a hovel, a wooden cabinet, or alike items .
Components. Carpenter ‘s tools include a understand, a hammer, nails, a tomahawk, a square, a ruler, an adz, a plane, and a chisel .
History. This tool proficiency aids you in identifying the function and the beginning of wooden buildings and other big wooden objects .
Investigation. You gain extra insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery .
Perception. You can spot irregularities in wooden walls or floors, making it easier to find ambush doors and secret passages .
Stealth. You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creak and groan when they ‘re stepped on .
Fortify. With 1 minute of work and raw materials, you can make a door or window hard to force open. Increase the DC needed to open it by 5 .
Temporary Shelter. As depart of a long stay, you can construct a lean-to or a similar protection to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever forest was available, the shelter collapses 1d3 days after being assembled .
|Build a simple wooden structure||10|
|Design a complex wooden structure||15|
|Find a weak point in a wooden wall||15|
|Pry apart a door||20|
Cartographer ‘s Tools
Using cartographer ‘s tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a keep level .
Components. Cartographer ‘s tools consist of a quill, ink, parchment, a copulate of compasses, calipers, and a rule .
Arcana, History, Religion. You can use your cognition of maps and locations to unearth more detail information when you use these skills. For exemplify, you might spot hidden messages in a map, identify when the map was made to determine if geographic features have changed since then, and indeed away .
Nature. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you .
Survival. Your understand of geography makes it easier to find path to culture, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes develop and where settlements a wax in sexual intercourse to geographic locations, are familiar to you .
Craft a Map. While traveling, you can draw a map as you go in summation to engaging in other activeness .
|Determine a map’s age and origin||10|
|Estimate direction and distance to a landmark||15|
|Discern that a map is fake||15|
|Fill in a missing part of a map||20|
Cobbler ‘s Tools
Although the cobbler ‘s trade might seem besides humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons .
Components. Cobbler ‘s tools dwell of a mallet, an awl, a knife, a brake shoe stand, a cutter, spare leather, and thread .
Arcana, History. Your cognition of shoes aids you in identifying the charming properties of enchanted boots or the history of such items .
Investigation. Footwear holds a surprise number of secrets. You can learn where person has recently visited by examining the wear and the soil that has accumulated on their shoes. Your experience in repairing shoes makes it easier for you to identify where damage might come from .
Maintain Shoes. As depart of a long rest, you can repair your companions ‘ shoes. For the next 24 hours, up to six creatures of your choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid debilitation .
Craft Hidden Compartment. With 8 hours of work, you can add a hidden compartment to a couple of shoes. The compartment can hold an object astir to 3 inches long and 1 edge wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence ( Investigation ) check DC needed to find the compartment .
|Determine a shoe’s age and origin||10|
|Find a hidden compartment in a boot heel||15|
Cook ‘s Utensils
Adventuring is a heavily life. With a cook along on the travel, your meals will be much better than the distinctive mix of hardtack and dried yield .
Components. Cook ‘s utensil include a alloy pot, knives, forks, a stir smooch, and a ladle .
History. Your cognition of cooking techniques allows you to assess the social patterns involved in a culture ‘s eat habits .
Medicine. When administering treatment, you can transform medicine that is biting or dark into a please concoction .
Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into alimentary meals .
Prepare Meals. As function of a unretentive rest, you can prepare a tasty meal that helps your companions regain their military capability. You and up to five creatures of your choice regain 1 extra strike target per Hit Die spent during a light rest, provided you have access to your cook ‘s utensils and sufficient food .
|Create a typical meal||10|
|Duplicate a meal||10|
|Spot poison or impurities in food||15|
|Create a gourmet meal||15|
The perfect joyride for anyone who wants to engage in trickery, a disguise kit out enables its owner to adopt a false identity .
Components. A disguise kit out includes cosmetics, hair’s-breadth dye, small props, and a few pieces of dress .
Deception. In certain cases, a disguise can improve your ability to weave convert lies .
Intimidation. The right disguise can make you look more awful, whether you want to scare person away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully .
Performance. A clever disguise can enhance an hearing ‘s use of a performance, provided the disguise is by rights designed to evoke the coveted reaction .
Persuasion. Folk tend to trust a person in uniform. If you disguise yourself as an authority human body, your efforts to persuade others are often more effective .
Create Disguise. As depart of a farseeing pillow, you can create a disguise. It takes you 1 hour to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a Bag of Holding or a like method acting to keep them hide. Each disguise weighs 1 hammer .
- At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.
|Cover injuries or distinguishing marks||10|
|Spot a disguise being used by someone else||15|
|Copy a humanoid’s appearance||20|
A forgery kit out is designed to duplicate documents and to make it easier to copy a person ‘s seal or key signature .
Components. A counterfeit kit includes respective different types of ink, a variety of parchments and papers, respective quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal .
Arcana. A counterfeit kit can be used in junction with the Arcana skill to determine if a magic trick detail is substantial or fudge .
Deception. A well-crafted counterfeit, such as papers proclaiming you to be a lord or a writ that grants you safe passing, can lend credenza to a lie down .
History. A counterfeit kit combined with your cognition of history improves your ability to create fudge historical documents or to tell if an old text file is authentic .
Investigation. When you examine objects, proficiency with a forgery kit is useful for determining how an object was made and whether it is genuine .
Other Tools. Knowledge of other tools makes your forgeries that much more credible. For exercise, you could combine proficiency with a counterfeit kit and proficiency with cartographer ‘s tools to make a imposter map .
Quick Fake. As share of a short rest, you can produce a shape document no more than one page in duration. As separate of a long remainder, you can produce a document that is up to four pages retentive. Your intelligence check using a counterfeit kit determines the DC for person else ‘s Intelligence ( Investigation ) check to spot the bogus .
|Duplicate a wax seal||20|
proficiency with a gambling jell applies to one type of game, such as Three-Dragon Ante or games of casual that consumption dice .
Components. A gambling set has all the pieces needed to play a specific game or type of game, such as a complete deck of cards or a board and tokens .
History. Your domination of a game includes cognition of its history, adenine good as of authoritative events it was connected to or outstanding historical figures involved with it .
Insight. Playing games with person is a well direction to gain sympathy of their personality, granting you a better ability to discern their lies from their truths and read their mood .
Sleight of Hand. Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll out. alternatively, engrossing a target in a bet on by manipulating the components with deft movements is a big distraction for a pickpocketing attack .
|Catch a player cheating||15|
|Gain insight into an opponent’s personality||15|
Glassblower ‘s Tools
person who is technical with glassblower ‘s tools has not lone the ability to shape field glass, but besides specialized cognition of the methods used to produce glass objects .
Components. The tools include a blowgun, a small marver, blocks, and tweezers. You need a beginning of heat to work glass .
Arcana, History. Your cognition of glassmaking techniques a ids you when you examine glass objects, such as potion bottles or glass items found in a treasure roll up. For case, you can study how a methamphetamine potion bottle has been changed by its contents to help determine a potion ‘s effects. ( A potion might leave behind a remainder, deform the glass, or stain it. )
Investigation. When you study an area, your cognition can aid you if the clues include break glass or glass objects .
Identify Weakness. With 1 hour of survey, you can identify the weak points in a glass object. Any damage deal to the object by striking a fallible smudge is doubled .
|Identify source of glass||10|
|Determine what a glass object once held||20|
proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements .
Components. An herbalism kit includes pouches to store herb, clippers and leather gloves for collecting plants, a mortar and pestle, and respective methamphetamine jars .
Arcana. Your cognition of the nature and uses of herbs can add insight to your charming studies that deal with plants and your attempts to identify potions .
Investigation. When you inspect an sphere overgrown with plants, your proficiency can help you pick out details and clues that others might miss .
Medicine. Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of caution with medicative plants .
Nature and Survival. When you travel in the wild, your skill in herbalism makes it easier to identify plants and smudge sources of food that others might overlook .
Identify Plants. You can identify most plants with a quick inspection of their appearance and smell .
Jeweler ‘s Tools
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Read more : Top 4 consultants mới nhất năm 2022
Training with jewelry maker ‘s tools includes the basic techniques needed to beautify gems. It besides gives you expertise in identifying precious stones .
Components. Jeweler ‘s tools consist of a small experience and mallet, files, pliers, and tweezers .
Arcana. Proficiency with jeweler ‘s tools grants you knowledge about the think of mysterious uses of gems. This insight proves handy when you make secret checks related to gems or gem-encrusted items .
Investigation. When you inspect beady objects, your proficiency with jewelry maker ‘s tools aids you in picking out clues they might hold .
Identify Gems. You can identify gems and determine their rate at a glance .
|Modify a gem’s appearance||15|
|Determine a gem’s history||20|
Land and Water Vehicles
proficiency with bring vehicles covers a wide roll of options, from chariots and howdah to wagons and carts. proficiency with water system vehicles covers anything that navigates waterways. proficiency with vehicles grants the cognition needed to handle vehicles of that type, along with cognition of how to repair and maintain them .
In addition, a character technical with water vehicles is knowing about anything a professional boater would be companion with, such as information about the ocean and islands, tying knots, and assessing weather and sea conditions .
Arcana. When you study a magic fomite, this tool proficiency aids you in uncovering lore or determining how the vehicle operates .
Investigation, Perception. When you inspect a vehicle for clues or hidden information, your proficiency aids you in noticing things that others might miss .
Vehicle Handling. When piloting a vehicle, you can apply your proficiency bonus to the vehicle ‘s AC and saving throws .
|Navigate rough terrain or waters||10|
|Assess a vehicle’s condition||15|
|Take a tight corner at high speed||20|
Leatherworker ‘s Tools
Knowledge of leatherworking extends to lore concerning animal hides and their properties. It besides confers cognition of leather armor and alike goods .
Components. Leatherworker ‘s tools include a knife, a humble mallet, an edger, a hole punch, train of thought, and leather scraps .
Arcana. Your expertness in working with leather grants you added insight when you inspect magic trick items crafted from leather, such as boots and some cloaks .
Investigation. You gain total penetration when studying leather items or clues related to them, as you draw on your cognition of leather to pick out details that others would overlook .
Identify Hides. When looking at a hide or a leather token, you can determine the informant of the leather and any limited techniques used to treat it. For case, you can spot the dispute between leather crafted using dwarven methods and leather crafted using halfling methods .
|Modify a leather item’s appearance||10|
|Determine a leather item’s history||20|
Mason ‘s Tools
Mason ‘s tools allow you to craft rock structures, including walls and buildings crafted from brick .
Components. Mason ‘s tools consist of a trowel, a forge, a cheat, brushes, and a square .
History. Your expertness aids you in identifying a stone building ‘s date of construction and function, along with insight into who might have built it .
Investigation. You gain extra insight when inspecting areas within stone structures .
Perception. You can spot irregularities in pit walls or floors, making it easier to find trap doors and secret passages .
Demolition. Your cognition of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks .
|Chisel a small hole in a stone wall||10|
|Find a weak point in a stone wall||15|
proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You besides have cognition of some songs normally performed with that instrument .
History. Your expertness aids you in recalling lore related to your instrument .
Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act .
Compose a Tune. As depart of a long perch, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread disgraceful rumors with a attention-getting tune .
|Identify a tune||10|
|Improvise a tune||20|
navigator ‘s Tools
proficiency with navigator ‘s tools helps you determine a dependable course based on observing the stars. It besides grants you insight into charts and maps while developing your sense of management .
Components. Navigator ‘s tools include a sextant, a circumnavigate, calipers, a ruler, parchment, ink, and a flight feather .
Survival. Knowledge of navigator ‘s tools helps you avoid becoming lost and besides grants you insight into the most likely placement for roads and settlements .
Sighting. By taking careful measurements, you can determine your placement on a nautical graph and the meter of day .
|Plot a course||10|
|Discover your position on a nautical chart||15|
Painter ‘s Supplies
proficiency with painter ‘s supplies represents your ability to paint and draw. You besides acquire an understand of art history, which can aid you in examining works of art .
Components. Painter ‘s supplies include an easel, analyze, paints, brushes, charcoal sticks, and a palette .
Arcana, History, Religion. Your expertness aids you in uncovering lore of any kind that is attached to a make of artwork, such as the charming properties of a painting or the origins of a strange mural found in a keep .
Investigation, Perception. When you inspect a paint or a similar work of ocular artwork, your cognition of the practices behind creating it can grant you extra insight .
Painting and Drawing. As function of a curtly or long rest, you can produce a bare influence of art. Although your work might lack preciseness, you can capture an image or a scene, or make a quick transcript of a piece of art you saw .
|Paint an accurate portrait||10|
|Create a painting with a hidden message||20|
Poisoner ‘s Kit
A poisoner ‘s kit is a privilege resource for thieves, assassins, and others who engage in trickery. It allows you to apply poisons and create them from diverse materials. Your cognition of poisons besides helps you treat them .
Components. A poisoner ‘s kit includes glass vials, a mortar and pestle, chemicals, and a glass stirring perch .
History. Your train with poisons can help you when you try to recall facts about ill-famed poisonings .
Investigation, Perception. Your cognition of poisons has taught you to handle those substances carefully, giving you an boundary when you inspect poison objects or try to extract clues from events that involve poison .
Medicine. When you treat the victim of a poison, your cognition grants you added insight into how to provide the best care to your affected role .
Nature, Survival. Working with poisons enables you to acquire lore about which plants and animals are poisonous .
Handle Poison. Your proficiency allows you to handle and apply a poison without hazard of exposing yourself to its effects .
|Spot a poisoned object||10|
|Determine the effects of a poison||20|
Potter ‘s Tools
Potter ‘s tools are used to create a assortment of ceramic objects, most typically pots and similar vessels .
Components. Potter ‘s tools include putter ‘s needles, rib, scrapers, a knife, and calipers .
History. Your expertness aids you in identifying ceramic objects, including when they were created and their likely position or culture of origin .
Investigation, Perception. You gain extra insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities .
Reconstruction. By examining pottery shards, you can determine an aim ‘s original, integral form and its likely purpose .
|Determine what a vessel once held||10|
|Create a serviceable pot||15|
|Find a weak point in a ceramic object||20|
Smith ‘s Tools
Smith ‘s tools allow you to work metallic element, beating it to alter its supreme headquarters allied powers europe, repair damage, or work raw ingots into utilitarian items .
Components. Smith ‘s tools include hammers, tongs, charcoal, rag, and a whetstone .
Arcana and History. Your expertness lends you extra insight when examining metallic objects, such as weapons .
Investigation. You can spot clues and make deductions that others might overlook when an probe involves armor, weapons, or early metalwork .
Repair. With access to your tools and an assailable flame hot adequate to make metallic element bendable, you can restore 10 hit points to a damaged alloy aim for each hour of work .
|Sharpen a dull blade||10|
|Repair a suit of armor||15|
|Sunder a nonmagical metal object||15|
Thieves ‘ Tools
possibly the most common tools used by adventurers, thieves ‘ tools are designed for picking locks and foiling traps. proficiency with the tools besides grants you a general cognition of traps and locks .
Components. Thieves ‘ tools include a humble file, a fit of lock picks, a small mirror mounted on a metal wield, a hardened of narrow-bladed scissors, and a pair of pliers .
History. Your cognition of traps grants you insight when answering questions about locations that are renowned for their traps .
Investigation and Perception. You gain extra insight when looking for traps, because you have learned a kind of common signs that betray their presence .
Set a Trap. just as you can disable traps, you can besides set them. As part of a short rest, you can create a trap using items you have on hired hand. The entire of your check becomes the DC for person else ‘s try to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it ( such as poison or a weapon ) or damage equal to half the sum of your check mark, whichever the DM deems appropriate .
|Pick a lock||Varies|
|Disable a trap||Varies|
Tinker ‘s Tools
A set of tinker ‘s tools is designed to enable you to repair many everyday objects. Though you ca n’t manufacture much with chub mackerel ‘s tools, you can mend tear clothes, sharpen a wear sword, and patch a tattered suit of chain mail .
Components. Tinker ‘s tools include a variety of hand tools, string, needles, a whetstone, scraps of fabric and leather, and a little pot of glue .
History. You can determine the senesce and lineage of objects, even if you have only a few pieces remaining from the original .
Investigation. When you inspect a damaged object, you gain cognition of how it was damaged and how hanker ago .
Repair. You can restore 10 collision points to a damaged object for each hour of work. For any object, you need access to the naked materials required to repair it. For metallic objects, you need entree to an open fire hot adequate to make the alloy fictile .
|Temporarily repair a disabled device||10|
|Repair an item in half the time||15|
|Improvise a temporary item using scraps||20|
Weaver ‘s Tools
Weaver ‘s tools allow you to create cloth and cut it into articles of clothing .
Components. Weaver ‘s tools include thread, needles, and scraps of fabric. You know how to work a brood, but such equipment is besides large to transport .
Arcana, History. Your expertness lends you extra insight when examining fabric objects, including cloaks and robes .
Investigation. Using your cognition of the procedure of creating fabric objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items .
Repair. As separate of a brusque rest, you can repair a single damaged fabric object .
Craft Clothing. Assuming you have entree to sufficient fabric and thread, you can create an outfit for a creature as contribution of a long lie .
|Mend a hole in a piece of cloth||10|
|Tailor an outfit||15|
Woodcarver ‘s Tools
Woodcarver ‘s tools allow you to craft intricate objects from forest, such as wooden tokens or arrows .
Components. Woodcarver ‘s tools consist of a knife, a dent, and a modest understand .
Arcana, History. Your expertness lends you extra penetration when you examine wooden objects, such as figurines or arrows.
Nature. Your cognition of wooden objects gives you some added insight when you examine trees .
Repair. As part of a short stay, you can repair a individual damaged wooden aim .
Craft Arrows. As function of a short-circuit pillow, you can craft up to five arrows. As contribution of a farseeing rest, you can craft up to twenty. You must have enough wood on hand to produce them .
|Craft a small wooden figurine||10|
|Carve an intricate pattern in wood||15|