Arms of the Astral Self
At 3rd level, your mastery of your ki allows you to summon a part of your stellar self. On your turn, you can spend 2 ki points as a bonus action to summon the arms of your stellar self for 10 minutes. These apparitional arms brood near your shoulders. You determine the arms ’ appearance based on the qualities of your character.
While your stellar arms are summoned, you gain the following benefits :
- You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
- The arms are monk weapons and have a reach of 10 feet. The arms deal radiant or necrotic damage (your choice). When you attack with the arms, you can use your Wisdom modifier instead of your Strength or Dexterity modifier for the attack and damage rolls.
- Immediately after you use the Attack action with your astral arms on your turn, you can make one extra attack with your astral arms as a bonus action. The number of extra attacks increases when you reach certain levels in this class, increasing to two at 11th level and three at 17th level.
countenance of the Astral Self
Starting at 6th level, you can summon the countenance of your stellar self. On your turn, you can spend 1 qi orient as a bonus action, or as separate of summoning your stellar arms, to summon this countenance for 10 minutes. The spectral countenance covers your face like a helmet or mask. You determine its appearance based on the qualities of your character .
While your countenance is summoned, you gain the following benefits :
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- Wisdom of the Spirit. You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks.
- Astral Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
awaken of the Astral Self
Starting at 11th horizontal surface, you tap into the greater baron of your stellar self. While you have both your stellar arms and countenance summoned, you gain the be benefits .
- Deflect Energy. When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level.
- Empowered Arms. Once on each of your turns when you hit a target with your astral arms, you can deal extra damage to the target equal to your Martial Arts die.
- Word of the Spirit. When you speak through your visage, you can direct your words to a creature of your choice that you can see within 30 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.
complete Astral Self
Starting at 17th charge, your connection to your stellar self is complete, allowing you summon it entirely. On your plow, you can spend 10 qi points as a bonus legal action to summon the arms, countenance, and body of your stellar self for 10 minutes. This spectral body covers your physical form like a suit of armor, connecting with the arms and countenance. You determine its appearance based on the qualities of your character .
While your stellar self is summoned, you gain the follow benefits .
- Armor of the Spirit. You gain a +2 bonus to AC while you aren’t incapacitated.
- Astral Barrage. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times using your astral arms.
- Ki Consumption. When a creature within 10 feet of you is reduced to 0 hit points, you can use your reaction to regain ki points equal to your Wisdom modifier (minimum 1).