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D&D 5th Edition

meopari by meopari
11/12/2022
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This wand has 7

If the

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If an

The wand regains 1d6 + 1 expended

d100 — Effect:

01-05 — You cast slow.

06-10 — You cast

11-15 — You are

16-20 — You cast

21-25 — You cast

26-30 — You cast

31-33 —

34-36 — An animal appears in the unoccupied space nearest the target. The animal isn’t under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01-25, a

37-46 — You cast

47-49 — A cloud of 600 oversized butterflies fills a 30-foot radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes.

50-53 — You enlarge the target as if you had cast enlarge/reduce. If the target can’t be affected by that spell or if you didn’t target a creature, you become the target.

54-58 — You cast

59-62 — Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute.

63-65 — An object of the DM ‘s choice disappears into the

66-69 — You

70-79 — You cast

80-84 — You cast

85-87 — Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours.

88-90 — A stream of 1 d4 x 10 gems, each worth 1 gp, shoots from the wand ‘s tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all

91-95 — A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15

96-97 — The target’s skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.

98-00 — If you targeted a creature, it must make a DC 15

Requires Attunement by a Spellcaster This scepter has 7 Charges. While holding it, you can use an natural process to expend 1 of its Charges and choose a target within 120 feet of you. The target can be a creature, an object, or a decimal point in space. Roll d100 and consult the following table to discover what happens.If the Effect causes you to Cast a Spell from the baton, the go ‘s save DC is 15. If the spell normally has a range expressed in feet, its image becomes 120 feet if it is n’t already.If an Effect covers an area, you must center the spell on and include the target. If an Effect has multiple possible subjects, the DM randomly determines which ones are affected.The wand regains 1d6 + 1 expended Charges day by day at dawn. If you expend the wand ‘s last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.d100 — Effect:01-05 — You cast slow.06-10 — You cast fairyland Fire 11-15 — You are Stunned until the start of your adjacent turn, believing something amazing good happened.16-20 — You cast Gust of Wind 21-25 — You cast detect Thoughts on the prey you chose. If you did n’t target a creature, you alternatively take 1d6 psychic damage.26-30 — You cast Stinking Cloud 31-33 — Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the startle of your future turn.34-36 — An animal appears in the unoccupied space nearest the target. The animal is n’t under your master and acts as it normally would. Roll a d100 to determine which animal appears. On a 01-25, a Rhinoceros appears ; on a 26-50, an elephant appears ; and on a 51-100, a rat appears. See the Monster Manual for the animal ‘s Statistics 37-46 — You cast Lightning Bolt 47-49 — A overcast of 600 outsize butterflies fills a 30-foot spoke centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes.50-53 — You enlarge the prey as if you had cast enlarge/reduce. If the target ca n’t be affected by that spell or if you did n’t target a animal, you become the target.54-58 — You cast dark 59-62 — Grass grows on the grate in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrow for 1 minute.63-65 — An object of the DM ‘s choice disappears into the Ethereal Plane. The object must be neither worn nor post, within 120 feet of the prey, and no larger than 10 feet in any dimension.66-69 — You Shrink yourself as if you had cast enlarge/ reduce on yourself.70-79 — You cast fireball 80-84 — You cast Invisibility on yourself.85-87 — Leaves grow from the target. If you chose a point in quad as the aim, leaves sprout from the creature nearest to that indicate. Unless they are picked off, the leaves turn embrown and fall off after 24 hours.88-90 — A flow of 1 d4 x 10 gems, each deserving 1 general practitioner, shoots from the wand ‘s tiptoe in a pipeline 30 feet long and 5 feet across-the-board. Each jewel deals 1 bludgeon damage, and the total price of the gems is divided equally among all Creatures in the line.91-95 — A burst of colorful shimmering light extends from you in a 30-foot radius. You and each animal in the area that can see must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. A creature can repeat the rescue hurl at the end of each of its turns, Ending the effect on itself on a success.96-97 — The target ‘s skin turns bright gloomy for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.98-00 — If you targeted a creature, it must make a DC 15 Constitution saving throw. If you did n’t target a creature, you become the target and must make the deliver throw. If the saving throw fails by 5 or more, the target is instantaneously Petrified. On any early fail save, the target is Restrained and begins to turn to stone. While Restrained in this way, the target must repeat the economy throw at the end of its following turn, becoming Petrified on a failure or Ending the Effect on a success. The petrifaction lasts until the target is freed by the Greater Restoration spell or similar magic trick.

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