Baba Yaga’s Mortar and Pestle
source : Tasha ‘s Cauldron of Everything
fantastic item, artifact ( requires attunement )
The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the ill-famed implements that cement her legend on countless worlds are the artifacts that propel her through the planes : Baba Yaga ‘s Mortar and Pestle. These signature tools of Baba Yaga are a single artifact for purposes of attunement. Should the two objects become separate, the stamp appears following to the mortar at the future dawn .
Random Properties. This artifact has the surveil random properties, which you can determine by rolling on the tables in the “ Artifacts ” section of the Dungeon Master ‘s Guide :
- 2 minor beneficial properties
- 1 major beneficial property
- 1 minor detrimental property
Properties of the Mortar. The mortar is a bantam wooden bowl. however, the mortar increases in size to accommodate anything you place inside, expanding — if there ‘s enough space — up to Large size, meaning it can hold even a large creature .
Properties of the Pestle. The pestle is a 6-inchlong, careworn wooden joyride. once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a stamp ( no action required ). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it .
The stamp has 12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force price for each charge expended. The stamp regains all expended charges casual at dawn.
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Perfect Tools. While holding the mortar and stamp, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 general practitioner or less. The mortar instantaneously fills with the craved total of that substantial. once you use this action, you ca n’t do so again until you finish a short or long rest .
You can besides use the artifact as alchemist ‘s supplies, brewer ‘s supplies, fudge ‘s utensils, an herbalism kit, and a poisoner ‘s it. You have advantage on any match you make using the artifact as one of these tools .
Primal Parts. As an carry through while the stamp and the mortar is within 5 feet of you, you can command the pestle to grind. For the future hour, or until you use your action to verbally command it to stop, the stamp moves on its own, grinding the contents of the mortar into a mush or very well gunpowder that ‘s evenly utilitarian for cooking or chemistry. At the depart of each of your turns, whatever is in the mortar takes 4dl0 force damage. If this reduces the target ‘s hit points to 0, the target is reduced to powder, pulp, or paste, as appropriate. only magic trick items are unaffected. If you wish, when the pestle intercept, you can have the mortar separate its contents — like powdered bone, crushed herb, pulped organs — into divide piles .
Traverse the Night. If you are holding the pestle while you are inside the mortar, you can use your military action to verbally command the mortar to travel to a specific station or creature. You do n’t need to know where your finish is, but it must be a specific destination — not precisely the nearest river or a red dragon ‘s lair. If the state destination is within 1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike flip, with bleary reflections of the global passing by below. Creatures might see images of you streaking through the sky between your point of origin and the address. You arrive at the placement 1 hour late or, if it is night, 1 minute late.
Bones Know Their Home. When you command the mortar to travel, you can alternatively throw out the dust or paste of something ground by the mortar and name a placement on a different plane of being or a unlike earth on the Material Plane. If that substantial came from a animal native to the named plane or world, the mortar travels through an empty night sky to an unoccupied outer space at that destination, arriving in 1 hour .
Destroying the Mortar and Pestle. The mortar and pestle are destroyed if they are crushed underfoot by the Dancing Hut of Baba Yaga or by Baba Yaga herself .