“ Us Blood Axes hav lernt’ a lot from da humies. How best ta kill ’em, fer example. “
- — Korporal Snagbrat of the Dreadblade Kommandos
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Reading: Blood Axes
The Blood Axes are an Ork “ ku klux klan ” that has actually been known to work aboard the forces of the Imperium of Man on occasion. The Blood Axes are held by the other Ork klanz to be a bunch of untrustworthy gits. They trade openly with the worlds of the Imperium, parley with the enemy and will even consider retreating from battle if faced with insurmountable odds. possibly once intended to make the Blood Axes lifelike leaders, these qualities have rather earned them a reputation among other greenskins as little more than punic dogs .
“ Eh, don’t pay ‘dem no mind, ‘dem uvver Boyz is just jealous. We was ‘da first ta meet ‘da ‘umies, and it was us what learned ‘da best way ‘a tradin’ wit’ ’em an’ krumpin’ ’em before ‘dat lot evva knew how ta use a shoota. ‘Dey wouldn’t know kunnin’ if it bit ’em in da face. “
- — Halgaz Darksneeka, Blood Axe Kommando
This ku klux klan was once very knock-down, and well dominated Ork company for a long time. When they began having besides many friendly dealings with other aliens ( specially Humans ), it was excessively much for the other klanz to bear. A batch of Blood Axe Boyz were wiped out in a nasty inter-Ork war known as Da Big Party. As a leave the ku klux klan was overthrown and the surviving Blood Axes fled into hiding. now they continue to deal with Mankind out of necessity, since the ku klux klan has become dependent on subsidies of teeth paid to them by the Imperium. The source of these payments comes from imperial prospectors sent out to find previous battlefields and rip the teeth out of Ork corpses. other klanz are particularly disgusted by this — not because the Blood Axes accept such teef, but because they encourage Humans to take what the Orks consider their property. Orks from the Blood Axe ku klux klan have the most frequent interaction with the Imperium of Man, and through their retentive and by and large acrimonious acquaintance with the Humans, they have developed skills and abilities that cause other klanz to look at them askance. Qualities that would recommend the Blood Axes as natural leaders amongst most of the galaxy ‘s early starfaring races alternatively see them labelled as treacherous scumbags by the huge majority of greenskins. In fact, most of the Blood Axes ‘ reputation is undeserved. genuine, they have made the most liaison with the Imperium, occasionally even fighting for the Humans as mercenaries, and making extensive habit of Imperial war materiel. then again, every Ork can see the funny story english of extorting weapons from Human planets only to use them against their former owners. Considered untrustworthy by their fellow Orks due to their peculiar ways, these Orks put a greater emphasis on “ cunning and tactics ” than on the typical beastly force access favoured by other greenskins. Blood Axes much trade alternatively of steal, parley alternatively of bellow, prowler rather of charging headlong into the withering fire of their enemies, and even retreat rather of dying in a bus with nothing to show for their effort. Some have even taken to the stars as Freebooterz, where they split their time between plagiarism, foray into, and honest barter. They are every bite as dangerous in battle as their less twist cousins, possibly even more so thanks to their high degree of unconditioned cunning, which allows them to think around problems. In fight, they use battlefield tactics closer to those of a professional army as opposed to the more usual Ork tide of unrestrained and thoughtless ferocity, using reasonably organised squads alternatively of the traditional syndicate and employing basic tactics like enfilading arouse, feints, staggered advances, and even the periodic clever ruse. The Warbosses who rise up from the Blood Axes ‘ ranks tend to have a greater appreciation of big video strategy than those from other klanz, and some of the most well-planned and well-executed WAAAGH ! mho in Imperial history have had a Blood Axe at their oral sex. The Blood Axes are roundly mocked by members of other klanz that view them as cowardly wretches, particularly the Goffs. The Blood Axes care little for this derision, however. plug in the cognition that they alone know how to make war on Humans the proper room, and intelligibly smug in their ku klux klan ‘s bequest of leadership and destruction, Blood Axes take these insults in stride, either having a good laugh and walking off or having a good laugh, knocking all of the wrongdoer ‘s teeth out of his head, and walking off that much richer .
- Da Big Raid (Unknown Date.M41) – The Blood Axes of WAAAGH! Grog tell a story about the greatest Kommando attack ever, known as “Da Big Raid.” It happened on the world of Vor’sanar, when WAAAGH! Grog smashed into the edges of the T’au Empire. Freebooter raids on the T’au planet had been previously repulsed by a huge alien warship with more dakka than anything in the Ork fleet. Called the Korst’la by the T’au and Da Big Dakkaship by the Orks, it stalked the space lanes around Vor’sanar, annihilating anything that trespassed on the T’au Empire. The Korst’la’s only weakness was that it needed to use the huge orbital docks around Vor’sanar to refuel and rearm. While Grog knocked the heads of his Freebooter Kaptins together, trying to get a large enough fleet together to storm the T’au planet, a mob of Blood Axe Kommandoz came up with a more cunning plan. They would attack the orbital docks while the Korst’la was away, wrecking the T’au station, and denying the warship a place to repair itself or rearm. The Kommandoz set out in a looted T’au transport ship, using captured codes to approach the Vor’sanar dockyard under the pretence of having been damaged in an Ork raid and seeking safe harbour. The T’au were initially suspicious of the lone vessel limping into their void station, but every demand for identification was met with a satisfactory response, and the idea that Orks could undertake such a ruse was unthinkable to the T’au. It was a horrific surprise then when the vacuum seals opened and Ork Kommandoz poured out into the station. By the time the T’au had mustered to repel the invaders, the Kommandoz had reached the void station’s reactors. Smashing them to scrap, they set off a chain reaction, dooming the station and allowing WAAAGH! Grog to ransack Vor’sanar and ultimately the entire sector.
- Da Great Titanheist (981.M41) – The Forge World of Canto II is left badly weakened by a Tyranid splinter fleet, and the Blood Axe Warboss Mardrug sends a crack team of Kommandoz and Mekboyz to steal the Warlord-class Titan Wrath of Caseopea amidst the chaos of the planet’s recovery. The Kommandoz shoot their way onboard the Titan, and their attendant Meks manage to jump-start its fusion reactor. However, the Orks have no way of controlling the Wrath of Caseopea’s indignant Machine Spirit. Disoriented and enraged, the Titan goes on a devastating rampage across the planet before overloading its own reactor. The Kommandoz’ mission is a failure, but the devastation caused to a vital Imperial Forge World is substantial, affecting supply to numerous Imperial war zones.
celebrated Blood Axes
- Baddfrag the Tank Boss – The Warboss Baddfrag led many of Warlord Grukk Face-rippa’s armoured and shooty wagons of his red WAAAGH !, lots of them pinched from the humies but made even more killy. Baddfrag knows his Mark 8 Mars Pattern Chimera from his Mark 6, and takes any excuse to lecture his fellow Blood Axes on the subject. He loves nothing more than showing off his collection of looted wagons in battle by levelling a storm of crude but effective firepower at the foe. Often the first things to hit the ground when Grukk invaded a planet, Baddfrag’s looted wagons would rumble forward, smashing anything in their path in a rising tide of rusting metal and flame-belching barrels. On Phenos IX, Baddfrag led the charge across the ancient energy bridge connecting the hive primus to the world’s jungle-choked mainland. Ramming through the Imperium’s defences, Baddfrag sent scores of enemy tanks tumbling off the bridge and into the boiling seas hundreds of metres below. In the aftermath of the battle, Baddfrag used mobs of Grotz tethered to cables to fish out the wrecks so he could press them into service again. He favoured using Grotz for every job that he wouldn’t do himself, which was to say nearly everything outside of combat.
- Snikrot – Snikrot, also called Boss Snikrot and Snikrot the Stalker, is a vicious and skilled Ork Kommando who leads the company of Ork special forces known as the Red Skull Kommandoz within the equatorial jungles of the Imperial Hive World of Armageddon. It is said that the infamous Ork Hunters of the Armageddon Imperial Guard are afraid of one Ork and one Ork alone. In the dark nights of the steaming equatorial jungles between the continents of Prime and Secundus, these grizzled veterans whisper tales of Boss Snikrot. They tell of a killer who slips through the jungle like a ghost, who can pass through throttlevine groves without disturbing a single leaf. They tell of a savage hunter who lives for slaughter, whose eyes blaze with malice. Finally, they tell of his victims, left to bleed to death with their eyes torn out and their scalps ripped free from their skulls. Snikrot and his Red Skull Kommandoz have become a bane upon the world of Armageddon, striking from the shadows time and again, always where the defenders least expect them. No matter how elaborate Snikrot’s schemes become, his ladz are equal to the task, and the Boss has vowed that even if the mighty Ghazghkull has given up on conquering Armageddon, he never will.
- Gorsnik Magash – Gorsnik Magash, known also as the Great Fiend Gorsnik, was the Overfiend of Octarius at the time of the Third War for Armageddon. He fought as a willing ally of the infamous Ork Warlord Ghazghkull Mag Uruk Thraka.
- Gratzdakka Wur Mekdakka – Gratzdakka was an infamous Warlord of the Blood Axes klan and the leader of WAAAGH! Gratzdakka. Operating in the Segmentum Pacificus, WAAAGH! Gratzdakka ravaged several Imperial worlds left ill-defended by the demands of the Macharian Crusade. This allowed Gratzdakka to conquer part of the Industrial World of Kalidar and begin extraction of the local psycho-reactive mineral known as Lorelei. With vast quantities available to him, Gratzdakka considerably enhanced the power of his favoured Weirdboy and ordered the construction of the very first Psy-Gargant in Ork history. This led to the Kalidar War of 395.M41 at the end of which Gratzdakka was slain by the forces of the Imperium.
luminary Blood Axe Formations
“ I dunno wot’ you been told! Stormboy mobz is mighty bold! We’re da’ hardest of da’ lot…We make you lot look like Grotz. “
- — Stormboyz drill-chant
It does n’t help the Blood Axes ‘ reputation among the other greenskin klanz that a set of their young Orks end up in the Stormboyz. These odd Ork formations are a topographic point where a young Ork can rebel against the anarchy of Ork company by following orders, conducting accurate military drills and polishing their boots. Heckled and laughed at by most other Orks, the Stormboyz spend solar hours each day marching about and chanting, saluting each other and generally carrying on in very un-Orky ways. The jeers of the early mobs tend to fade away when battle is joined though and the Stormboyz prove their worth. Using potent Rokkit Packs, they fly into the fray on pillars of smoke and arouse. As they long time, most Orks leave the Stormboyz for “ proper ” mob, but some gain a taste for it, particularly Blood Axes, and will rise to command whole formations of black-booted young Orks .
Ork Kommandoz are those rare Boyz who have been “ touched by Mork, ” and emulate that Orkish deity ‘s tendency towards “ kunning ” ( i.e. resorting to dirty tricks ) first and open fight second gear.
Unlike the average Ork Boy who enjoys forte weapons, boastfully explosions and fast vehicles, Kommandoz prefer spreading panic behind foe lines before launching a perfectly-timed still-hunt. blood Axes see little worth in going through all the campaign of making a “ kunnin ‘ plan ” only to be gunned down like a jester before it can even be executed, and their approach to combat is more circumspect than others. In fact, along with capital Warbosses, many Ork Kommandoz come from the Blood Axe ku klux klan. While not possibly as furtive or equally well-trained as those especial forces operatives of the Imperium, Aeldari, or T’au, they are even viciously effective. It is their use of mystification, misdirection, and plain furtiveness that has given them an distasteful reputation among others of their slipstream .
Blood Axes Tactics
“ Ere’s wot we’s gonna do, right? First I’se gonna yell Waaagh! an’ ‘den I’se gonna run up to ’em an’ krump ’em. ‘Den, while I’se runnin’ and hollerin’ an’ before I get to ‘da krumpin’ part, you lot yells Waaagh! an’ makes a run at ’em too, see? ‘Den we’ll all krump togevva! ‘S a great plan, innit? ‘Dem ‘umies’ll nevva expect it. “
- — Flikka Hammahead, Blood Axes Nob
Blood Axes use stealth to reach their enemies, denying them the find to fire and gutting them before they know the struggle has begun. Unlike most Orks, Blood Axes actively work to avoid being shot while running screaming across the battlefield. As such, Blood Axes frequently ambush their foes, using dense terrain such as jungle, ruins, or other enclose areas to close to melee fight before their enemies can react. rake Axes besides employ decoy units from time to time, drawing the enemy pull out of put to expose vulnerabilities that they can exploit. If badly outnumbered, Blood Axes sometimes retrograde, regrouping and striking again if the opportunity presents itself. Blood Axes prefer to fight their enemies in hand-to-hand fight, and prefer to get there alive. They frequently opt for a silent ( or, at least, relatively more mum ) approach, scattering binding into cover if they meet exceptionally impressive resistance .
Blood Axes prefer muted colours for their clothing and wargear, with black and green being prevailing, along with numerous patterns and colours of disguise, both self-made and looted from foe forces. Among their many strange behaviours, possibly the most confounding to their enemies are their use of stealth and camouflage, and their proclivity for clandestine war. While they alone among the Ork klanz use camouflage, the Blood Axes do not understand why it works, only that it does. This means that a group of Boyz might have a dizzy array of unlike camouflage patterns among them, typically none of which are appropriate for the environment in which they are fighting. It matters little, however, because no topic what kind of camouflage they wear, and no count what branches, bits of moss, scraps of alloy, and the like, that they strap, pin, smash, or glue to themselves, the disguise keeps them hidden equally long as they think it keeps them hidden. Blood Axe Orks have besides adopted the use of personal adornments normally worn by soldiers of the Imperium. These militaristic icons hold no mean for the Blood Axes, who have adopted the symbols strictly as warlike decorations. When actual Imperial medals and badges are acquired they are deeply revered, and thought to contain potent magic for their owner .
The Blood Axes ‘ banner features crossed axes with bloody blades in a colored green traffic circle on a black streamer. Along with the ax sigil, their banners frequently feature other icons extolling their cunning and furtiveness .
- Codex Imperialis (1st Edition)
- Codex: Orks (3rd Edition), pg. 24
- Codex: Orks (4th Edition), pg. 15
- Codex: Orks (7th Edition), pp. 29, 47-48, 69, 84
- Orks Collectors’ Guide, pg. 16
- Only War: Enemies of the Imperium (RPG), pp. 61-62
- Red Waaagh! Campaign Supplement (7th Edition), pg. 59
- Warhammer 40,000: Apocalypse (6th Edition), pg. 311
- Warhammer 40,000: Planetstrike, pg. 6
- Baneblade (Novel) by Guy Haley
- White Dwarf 290 (UK), “Chapter Approved: Ork Clanz”
- White Dwarf 349 (UK), “Clan Loyalties,” by Phil Kelly, pg. 33
- Dawn of War II – Retribution (PC Game)
- Space Marine (Game) (PC Game)
ancient variation of the Blood Axes Klan sigil variant of the Blood Axes Klan sigil Blood Axes Klan banner Variant Klan banner of the Blood AxesOrks of the Blood Axes Clan ancient delineation of a Blood Axes Warboss with attending Grot Rokkit Pack An Ork Stormboy, strapped into aKommando A Blood Axe Ork Blood Axes Nob, wielding a large ax or Choppa — the source of their ku klux klan name A pair of Blood Axes Nobz wielding Choppas and Shootas
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A Blood Axes Ork Kommando ; Blood Axes excel at sneakin ‘ and stabbin ‘ A pair of Blood Axes Boyz
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