always want to throw a charming baseball at your enemies ?
well Chromatic Orb can help fill both these needs and more. so let ’ s analyze it .
Casting Time: 1 Action
Range: 90 Feet
Components: Verbal, Somatic, Material ( A Diamond worth 50 Gold Pieces )
so basically, you hurl a charming baseball at a animal, choosing between six different damage types : acid, cold, open fire, lightning, poison, big h. And it does 3d8 price on a strike .
Its material component is not consumed, but you need to make an initial investment to do it .
Who Gets It?
First off, Chromatic Orb is available to sorcerers and wizards .
Since the spell targets a single enemy, it is an choice for the sorcerer ’ mho Twinned Spell metamagical ability .
Besides the classes that get this as an option on their spell list, both Arcane Trickster Rogues and Eldritch Knight Fighters gain access to the charming while list in some capacity, allowing them to besides use this spell .
All classes can gain this go from the magic trick novice feat as well .
Chromatic Orb Uses
Being one of the most herculean first floor spells, being able to deal 3d8 of an assortment of unlike price types can be very useful .
fire can be a very useful damage type, as certain enemies like trolls can have their regeneration stalled by fire, and enemies like mummies are vulnerable to it .
Shambling Mound comes your way ? Cold and Fire damages aren ’ t big options, so hit it with some acerb or poison ?
basically, if you find enemies resistant to the damage type you throw at it, sample and try again .
chromatic Orb besides has a very dependable roll, allowing you to harass enemies at a distance that will require 2-3 turns to cover .
Chromatic Orb Spell Comparisons
so let ’ mho comparison Chromatic Orb to a few first horizontal surface spells that wizards or sorcerers may find useful .
Magic Missile and Witch Bolt, which are available to both wizards and sorcerers, and the sorcerer ’ second Chaos Bolt, which is very exchangeable to Chromatic Orb .
vs. Magic Missile
Magic Missile, when cast at a first level go slot, allows the user to fire 3 charming darts that automatically hit, and each hit does 1d4+1 force damage .
One roll is made and all darts do the same damage .
so on average, Magic Missile does 10.5 force damage, compared to the 13.5 damage that Chromatic Orb puts out on average .
sol from a natural damage per turn position, Chromatic Orb is better .
however, Magic Missile is more accurate. And military unit damage is probably the best damage type that doesn ’ t come from charming slashing/bludgeoning/piercing .
So both are beneficial in their own good .
Vs. Witch Bolt
future, Witch Bolt .
Witch Bolt is a concentration spell unlike the early two, having a assiduity of 1 moment .
It does an average of 6.5 lightning damage per turn, and requires a roll spell attack, doing 1d12 lightning damage on a hit .
however once it hits, you can use an legal action each sour to mechanically deal an extra 1d12 each turn arsenic long as it remains within thirty feet of you, and is not in full covering .
so Witch Bolt is remarkably less powerful than chromatic Orb. But can do a more coherent wrong output, falling somewhere between Magic Missile and Chromatic Orb.
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Vs. Chaos Bolt
Xanathar ’ s Guide to Everything gave us one of the most fun sorcerer spells in Chaos Bolt .
Chaos Bolt allows you to throw a mass of chaotic energy at one animal in range. Make a roll spell attack, and on a hit, the target does 2d8+1d6 damage .
You can choose one of the two d8s, and that issue determines price type. Have a peek at this page for a damage type postpone
Chaos Bold does 2d8+1d6 wrong as a bolt of chaotic energy hits a target .
Depending on what you roll for the 2d8, that gives you options to pick for your damage character .
If you roll doubles the while jumps to another creature, allowing you to make an attack roll against an extra target .
then you roll again for damage .
If you roll doubles again, it can keep going angstrom long as there are targets you haven ’ t hit, since it can alone hit each enemy once per cast .
indeed Chaos Bolt could potentially do infinite damage based on the number of enemies you have .
chromatic Orb is more consistent, doing an extra point of wrong on average, but Chaos Bolt has better range & could potentially do more price .
Chromatic Orb Build Ideas
The biggest flaw of Chromatic Orb is the fact it requires that 50 general practitioner corporeal component .
On modal, wizards have 110 starting gold, with 10 of that coming from the background. You need to hit this average to afford this .
Since a Spellbook and the small baseball diamond each monetary value 50 GP and would both be needed, you ’ d chosen to use mage armor over normal armor, with using a staff ( 5 general practitioner ) as an arcane focus and traveler ’ second clothes ( 2 general practitioner ) for obvious reasons .
Sorcerer ’ s only get an modal of 70 gold pieces to start, but don ’ t have to buy that annoying enchantment koran, so substitute an internet explorer ’ south kit for that, which is 40 less aureate .
There international relations and security network ’ deoxythymidine monophosphate actually a sorcerer subclass that Chromatic Orb is best suited for .
rather it works with all of them .
certain, school of Evocation has a capital tenth flat feature that could help. But cantrips outpace lower level spells at that point .
high Elfs and Forest Gnomes can be good choices, but Wizards merely need their Intelligence Bonus .
If you opt to take the Elemental Adept feat, this can be in truth amazing to pair with chromatic orb, particularly fire or cold .
elemental Adept allows you to ignore resistance to one of acidic, cold, arouse, lightning, and big h, as you can see all options for chromatic Orb .
You besides can treat a 1 on the wrong die as a 2 .
Draconic Ancestry besides allows you to select a dragon associated with acid, cold, fire, lightning or poison, leaving acidic, cold, arouse, or lightning as the go to choices .
You gain more hit points, and potentially a gamey armor class from draconic resilience, which are both useful for spongy sorcerers .
elemental Affinity allows you to do even more damage for your favored damage type, adding your charisma to one of the rolls, allowing flush more damage and allowing you to spend a sorcery compass point to gain resistance to said wrong for one hour .
With Metamagic and Draconic Bloodline, you could fire off a whet chromatic eyeball and a match firebolt .
Since one of the two attacks with this has to be a cantrip, it can besides be a accelerate fire bolt and a twin chromatic orb, which is possible at degree 3 since it requires 3 sorcery points to pull it off .
So it can do 3d8 fuel damage to one aim, and 1d10 displace damage to two targets, or 3d8 fire price to two targets and 1d10 fire damage to one target .
sol either 13.5 + 11 fire damage to one target, and 11 to another, or 13.5 +11 fire damage to one prey, and 13.5 wrong to another on average every plow.
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This international relations and security network ’ triiodothyronine even factoring in the bonuses !
Depending on DM ’ s allowing it, or to swap the open fire element with others at a DM ’ s discretion, by floor 6 you gain resistor to fire damage .
And you can ignore underground without the feat, and can deal 3 extra fire damage to creatures of your choice within 10 feet if you use a 1st or higher level spell that does fire damage .