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Devout followers of their patron deities, clerics in D & D5e are much associated with heal and documentation magic. however, not all 5e clerics are the same, as their spells and abilities are heavy influenced by the domain of their given god. These cleric domains have their own strengths and weaknesses and are quite distinct .
Updated on October 11th, 2021 by Scoot Allan: Though no new domains were added that were n’t present in the original number, diverse details had to be updated and tweaked for clarity ‘s sake and to better represent the current landscape of the game.
Updated May 11, 2022 by Declan Lowthian: several new entries have been added to reflect cleric domains that are more herculean in non-combat situations than in combat .
Updated June 30th, 2022 by Isaac Williams: Every cleric Domain in D & D is now represented on this list, and their ordain has been changed to recognize the surprising office of some of these subclasses .
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14/14 The Nature Domain’s Abilities Don’t Wholly Synergize
Every cleric Domain is themed around the concepts or elements representing their gods. Most besides have one area of the game or one party character that they excel in, with all or most of the features creating a coherent playstyle and chiseled niche. This is n’t the case for the Nature Domain .
none of this Domain ‘s abilities are poor or unhelpful on their own, but they are identical disparate. It gets Divine strike without any ability to use martial weapons, the ability to give allies resistance to elemental damage without any other concentrate on buff or accompaniment, and a identical situational Channel divinity that is n’t improved for another fifteen levels. The disorganized purpose creatures a domain that is by no means bad, but can struggle to excel in any particular area .
13/14 The Tempest Domain Packs A Combat Punch, But Not Much Else
While clerics are traditionally one of the most support-based classes in D & D, there are numerous domains that provide a 5e cleric with noteworthy offensive abilities. One such knowledge domain is the Tempest Domain. primarily the knowledge domain of weather gods, the Tempest Domain provides a cleric with numerous weather-related spells such as Fog Cloud, Gust of Wind, and Call Lightning .
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Clerics of the Tempest Domain notably gain the Channel Divinity ability Destructive Wrath, allowing their thunder and lightning attacks to deal their maximum possible wrong. however, they fall off external of combat compared to other Domains, being something of a one-trick shot glass .
12/14 The War Domain Creates A Bolstering Martial Cleric, But Can Fall Off Later
Another offense-oriented cleric subclass, War Domain clerics gain some paladin-like abilities without needing to multiclass. In addition to proficiency with martial weapons and big armor, clerics of the War Domain reach access to spells such as Shield of Faith, Magic Weapon, and Crusader ‘s Mantle that allow the character to wade into melee alongside the fighter and peasant .
War Domain clerics in 5e are more martially able than many other Domains, gaining weapon attacks as bonus actions and a Channel Divinity ability which can add +10 to an approach wheel. Later in the plot, however, they can begin to drop off compared to other close combatants .
11/14 Clerics Of The Death Have Their Niche In Necrotic Damage
not to be confused with the Grave Domain, the Death Domain provides clerics with abilities immediately relating to the subversion of death deoxyadenosine monophosphate well as sorcery. Clerics of the Death Domain are some of the most offense-oriented clerics around .
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These clerics gain the Channel Divinity ability Reaper, which allows them to deal hearty extra necrotic damage to foes they make melee attacks against. These clerics besides gain access to numerous death-related spells such as False Life, Death Ward, and of course, the D & D favorite Animate Dead .
10/14 The Knowledge Domain Is Perfect For Intrigue
As might be expected, Knowledge Domain clerics specialize in skills and information. They may not be as battle oriented as the early cleric domains in D & D 5e, but they are the perfect choice for a more intrigue-based campaign .
Their spell list includes exploration-leaning spells like Identify and Augury, but besides some control spells like Commad and Suggestion. They can besides use their Channel theology to read the thoughts of other creatures, and ever-useful features like bonus Proficiencies ensure they are never not useful out of battle – while silent having the battle potential of a base cleric .
9/14 The Trickery Domain Provides A Subtly Effective Touch
The Trickery Domain is one of the most unique domains available to clerics, providing them with numerous useful spells and utility that they would n’t otherwise have. The acolytes of deceptive gods, these clerics gain access to delusion spells such as Disguise Self and Mirror Image, both of which can be profoundly utilitarian in their own right .
additionally, clerics of this domain advance access to the Channel Divinity ability Invoke Duplicity, which allows them to create illusive copies of themselves with utility for all sorts of unconventional stunts and schemes. A D & D musician looking to play a more insidious cleric should give this knowledge domain a look .
8/14 The Forge Domain Creates Well-Rounded Clerics
As the name may suggest, clerics of the Forge Domain worship gods of the forge, metalworking, and art. Clerics of the Forge Domain are an excellent choice when building a character, as they are capable of effectively filling both unsavory and support-based roles .
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Clerics of the Forge Domain gain proficiencies in heavy armor and craftsman ‘s tools and can temporarily improve weapons and armor with their blessing of the Forge ability. This enhances a patch of armor by +1 AC or provides a weapon with +1 to attack and damage rolls. Having access to a charming weapon at the early levels of D & D makes this domain highly brawny on its own, but the Forge Domain besides provides a cleric with excellent spells like Searing Smite and Protection from Energy .
7/14 Clerics Of The Light Domain Can Both Damage And Debuff Foes
Another damage-focused world for clerics, the Light Domain follows deities of light, truth, and beauty. As one would expect, they gain access to numerous light-based abilities, immediately gaining the Light cantrip and the ability to impose disadvantage on an attacker by blinding them with bright light .
Clerics of the Light Domain have a quite offense-geared spell number, learning spells such as Burning Hands, Scorching Ray, and even Fireball. These clerics even can deal meaning sums of beaming damage with their Channel Divinity ability, Radiance of the Dawn .
6/14 The Peace Domain Can Lord Over The Battlefield
As their name indicates, the Peace Domain cleric does n’t specialize in harming or killing foes. In club to end combats cursorily and restore peace, however, they have a toolkit dedicating to keeping allies safe and giving them a scope of options they can use to be more effective in battle .
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The Peace Domain cleric besides excels at forming bonds between allied creatures, making them more effective a retentive as they are near each other, and allowing them to contribution the damage they take between each other. With a number of utilitarian buff and support spells, the Peace Domain more than equips their party to end things cursorily .
5/14 Arcana Domain Clerics Bring Unusual Spellcasting And Magical Versatility
One of respective subclasses in D & D 5e that allow the character to gain some traits of another class without multiclassing, the Arcana Domain cleric gains some of the casting exponent of a sorcerer. They notably gain access to the spells Magic Missile, Detect Magic, and Dispel Magic, which can each be incredibly helpful in numerous situations .
As if their excellent spell list was n’t adequate, clerics of the Arcana Domain gain access to two sorcerer cantrips to improve their versatility both in-combat and out-of-combat. What sets them apart, however, is late-game access to four sorcerer spells entirely of their choice – up to and including wish, the best spell in the crippled .
4/14 Grave Domains Are Excellent Healing Casters
As opposed to the Necromancy and damage-oriented Death Domain clerics, Grave clerics reflect a more wholesome and productive relationship with death. They focus on supporting allies to keep them alive, having several abilities based around helping characters who are close to death .
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With some of the most authentic mend in the game on unconscious mind allies, a well as the ability to negate critical hits, the Grave cleric excels at stopping creatures from succumbing to mortal wounds. With a bonus enchantment tilt that contains utilitarian subscribe spells, they ‘re constantly a welcome addition to a party .
3/14 Clerics Of The Order Domain Are Some Of The Strongest Support Characters
order clerics are among some of the strongest back characters in all of D & D, in no little separate thanks to their Channel Divinity ability, Order ‘s demand. This feature can potentially end an meet before it begins as the cleric charms everyone within 30 feet of them and forces them to drop their weapons .
order Domain clerics can act as utilitarian force-multipliers in battle, giving allies extra attacks when they cast useful heal or buff spells. In addition, they can hold their own when in melee fight, although they are hindered by lacking proficiency in martial weapons .
2/14 Clerics Of The Life Domain Are Among The Most Competent Healers In D&D
When players think of clerics, clerics of the Life Domain are often the beginning to come to mind, and for good reason. Clerics of the Life Domain worship gods of biography, the sun, department of agriculture, and heal, and are among the most competent healers in D & D .
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These clerics learn a overplus of excellent bring around and revival spells from Cure Wounds to Revivify to even Raise Dead. To make them even better, all of their bring around spells restore excess hit points based on the while ‘s level. It ‘s not difficult for a Life Domain cleric to wholly restore another fictional character ‘s hit points with only a individual enchantment slot .
1/14 The Twilight Domain Can Sustain The Party Through Nearly Anything
Introduced in Tasha ‘s Cauldron of Everything, the Twilight cleric is by and large a renaissance man all-rounder, with a grab udder of abilities themed around iniquity and dim light. however, its unique Channel Divinity is enough to set it apart from many others, and enough to alarm some in the D & D community regarding its power.
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The Twilight Sanctuary ability creates a sphere around the cleric which provides allies with temp hit points every turn. Being refreshed for each ally on the end of their turns, this ability can negate a amazingly huge come of enemy damage, making the party several fourth dimension more durable than modal. The subclass ‘ early abilities, none of them weak, are just the final examination pieces of a very mighty Domain .
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