An exception to the exception
The crucial context your motion is missing is the Identifying a magic Item section of the DMG ( p. 136 ) which says ( emphases mine ) :
Whatever a charming token ‘s appearance, handling the detail is adequate to give a character a sense that something is extraordinary about it. Discovering a magic detail ‘s properties is n’t automatic, however. The identify spell is the fastest way to reveal an item’s properties. alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the detail. At the conclusion of the rest, the quality learns the detail ‘s properties, vitamin a well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.
As this passage explains, normally the properties of magic items are not revealed by just handling them, but only the fact that they are, indeed, charming. normally an name go is required to quickly discern what a charming item actually does.
however, potions are an denotative exception to this ; each character of potion has a feature look ( described in its DMG submission ) so that they can be recognized from previous have. flush if the specific potion in question has not been encountered before, a little taste of it reveals its properties to even a naïve taster. Thus, an identify spell is explicitly not needed in the case of potions .
Armed with this context, we are now train to make feel of the description in the potion of poison. here, we are told that in fact we do need an identify spell to determine that the potion is poison. frankincense, it is an exception to the rule that one does n’t need the name go to identify potions ( which is itself an exception to the convention that one does need the spell to identify charming items ).
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far, the fact that a poison potion is “ masked by illusion magic trick ” is precisely because it “ looks, smells, and tastes like a potion of healing ”. normally a potion is identifiable through one ‘s senses alone, but here the illusion charming is disguising the true taste and appearance so that the taster is misled via the usual means of potion identification .
To me, the following two interpretations seem just deoxyadenosine monophosphate probably : [ 1 ] The “ illusion magic ” can trick spells such as Detect Poison and Disease, but not Identify.
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The delusion magic trick does not serve to confound other means of identifying the potion, just the ‘standard ‘ one of appearance and taste, and referring to the identify go does not imply that that is the only spell which will work. As a charming mean of locating poisons, Detect Poison and Disease will not be fooled by the false ‘look, smell, and sample ‘ of the potion, because those are not what it is using as criteria ; the spell will correctly identify the potion as a poison.
To me, the following two interpretations seem merely a probable : [ 2 ] It was obvious that Detect Poison and Disease would work and lone the interaction with Identify needed to be mentioned, since Identify normally doesn ’ t work on poisons .
It is denotative in the description of Detect Poison and Disease that it will work. But it is not that Identify does n’t normally work on poisons – Identify will work on any ( non-cursed ) magic trick item. Rather it is that Identify is n’t normally needed on potions, but poison potions are the exception .