
Alter Self
Inventor
Quantoul [ 1 ]
5th Edition Statistics[2][3]
School
Transmutation
Level
Artificer | 2 |
Sorcerer | 2 |
Wizard | 2 |
3rd Edition Statistics[4][5][6][7][8]
School
Transmutation
Level
Assassin | 2 |
Bard | 2 |
Celebrant of Sharess | 2 |
Sorcerer | 2 |
Wizard | 2 |
Wu jen | 2 |
2nd Edition Statistics[9][10][11][12][13][1][14]
School
Alteration
Universal ( province )
Variation
Level
Arcanist | 2 |
Wizard | 2 |
1st Edition Statistics[15]
School
Alteration, Illusion
Level
Magic-user | 2 |
Alter self, primitively known as Quantoul’s alterer, [ 1 ] was a transformation or alteration spell that allowed the caster to change his or her consistency to a new class. [ 4 ] [ 9 ] [ 10 ] [ 16 ]
Effects
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This spell only worked on the caster, and transformations were limited to the same general body type, i.e., a bipedal could not become a quadrupedal or an arachnid. [ 4 ] [ 9 ] [ 10 ] [ 16 ] The earliest translation of alter self allowed the caster to increase or decrease body size by half their normal size. All aspects of appearance, including clothe and belongings on his or her person, could be changed within that limit—height, weight, hair and bark color, gender—essentially anything that change self could do except that it was a real transformation and not an delusion. If the new class had gills like a ocean elf, the caster could breathe under water. If the newly kind had wings like a harpy, the caster could fly, although slower and more awkwardly than a real harpy. early than this, alter self did not grant any particular abilities : taking the form of a drow did not give the caster darkvision ; having the head of a cobra did not allow the caster to spit malice ; changing a hat into an iron helm did not improve the chances of avoiding head trauma. This version of the spell lasted respective minutes but the claim duration was impossible to predict. More feel casters got longer durations on average. [ 9 ] [ 10 ]
Reading: Alter self
The adjacent version of the spell allowed a human -sized being to take the shape of a animal angstrom big as an monster or ampere belittled as a gnome, but the type of animal had to be the same as the caster ‘s type ( e.g., android or charming beast ). This version did grant physical-related abilities as the imprint dictated, such as racial skills, natural armor, natural weapon skill, swim, flying, or burrowing. It did not grant extraordinary abilities like darkvision or venom, nor did taking the form of a troll concede the ability to regenerate, for example. The creature ‘s appearance ( hair/skin/feather/fur color and texture, stature, weight ) had to be within the scope of unevenness for a typical specimen of the creature chosen. If the new form could hold or wear particular equipment, weapons, clothing, or jewelry, then after the transformation those items were still being worn or carried. otherwise, they fused with the new human body and became nonfunctional until the spell ended. This translation of the spell lasted at least a half hour and more experience casters could extend this by 10 minutes per degree. The while could be canceled at any time the caster desired. [ 4 ]
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After the Second Sundering, this spell had three variations to choose from :
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- Aquatic Adaptation
- The caster’s body transformed, adding gills and finger webbing to allow breathing and movement in underwater environments.
- Change Appearance
- The caster’s general size and basic shape (e.g., bipedal) remained the same, but all other aspects of his or her appearance were changeable. No racial skills or new abilities were granted.
- Natural Weapons
- The caster could choose to sprout fangs, claws, horns, spines, pincers, or some other natural weapon, and gave him or her the skill to use it. The new feature was a magical weapon +1.
This translation of the enchantment lasted while the caster maintained concentration, for up to one hour. During that time, the caster could choose a modern variation at will. A charming could duck into an bowling alley and change appearance to resemble a peasant, then jump in a river and practice aquatic adaptation to swim aside. While in fight, a change could be effected every six seconds but merely movement and no attacks were potential while the transfer took place. [ 16 ]
Components
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only verbal and bodily components were required to cast this spell. [ 4 ] [ 9 ] [ 10 ] [ 16 ]
history
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This spell was invented by the Netherese archmage Quantoul in –2028 DR ( 1831 NR, during Netheril ‘s Golden Age ). [ 17 ] It was a second degree while in the school of Variation. [ 18 ]
appendix
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See besides
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Appearances
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- Adventures
- Comics
References
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