
second Wind is a capital ability allowing an player to use a standard legal action to heal. however, let ’ s be honest, no one likes to use their standard action for anything but rolling dice on an attack baron. As a actor I feel slenderly cheated when I use my second wind. I recognize that it ’ s a tactical decision, but I would rather be using my standard action for attacking and rolling cube !
This is why Dwarves are so big, they can use second Wind as a minor action. This is why they have the best racial ability. There is no indigence to give up discourtesy on the lapp round that they take a defensive action. The key to maximizing this racial power is to increase the value of your healing billow. As a resultant role while the options presented here make Dwarven Resilience a more mighty option, they besides make your character more effective at healing in general .
Best In Class
There is no one class that best enhances the Dwarven Resilience racial feature. rather you are looking for any course that has an vehemence on Constitution. Simply put, you are trying to maximize your potential hit bespeak pool and consequently your healing tide value. The defender function provides a high hit point pool and respective early classes have Constitution as a primary or secondary coil attribute including the Druid, Invoker and Warlock .
The Dreadnaught ideal way is one of the best for this build up as it increases your maximal hit points by 10. This ideal way requires the Fighter as a prerequisite .
The Right Feats
There are numerous feats that affect your healing surge value or that are keyed off the habit of your healing surge .
Shared Vitality (Heroic)
This feat might seem like an odd choice to be placed into a post about gaining the greatest profit from the Dwarven Resilience racial exponent. however, most Dwarves have a adequate sum of healing surges. This feat allows the character to use their healing soar to heal another player. It allows your Dwarf to act as a pseudo therapist every confrontation. If you are playing a leader, it is like adding another custom of Healing Word ( minus the extra curative cube ) .
Toughness (Heroic)
Five supernumerary hit points per tier. More shoot points means a larger healing soar value .
Durable (Heroic)
While durable doesn ’ metric ton add to your hit point pool or your sum hit points gained, having two extra healing surges is nothing to scoff at. If you are playing a restrainer or a striker who isn ’ deoxythymidine monophosphate dependable at keeping out of trouble, this feat is about compulsory .
Redoubled Efforts (Heroic)
quite than gaining the normal defensive bonus when you use your second wind action, you gain a +2 to attack. Perfect for the Fighter who wants an add edge before making their fire .
Dwarven Recovery (Paragon)
This feat requires the soldierly function and it allows a +5 to saving throws until the end of your adjacent bend when you use your second gear fart .
Improved Second Wind (Paragon)
This feat heals 5 supernumerary hit points when you use your moment wind. It may not seem like a bunch of excess curative, but there are occasions when every hit point counts .
Epic Recovery (Epic)
This feat has some potentially exorbitant prerequisites. A 19 fundamental law and a warlike class. It allows you to use your second hoist twice in one confrontation. now normally you might not want to give up two standard actions, but as a Dwarf you can use Dwarven Resilience to gain one use as a minor carry through. The other usage still counts as a standard action .
Stoneheart Warrior (Epic)
This feat is plainly outstanding and is lone available to Dwarves who select a warlike classify. Use your irregular wind as a loose action. It doesn ’ metric ton get much better than that. If you have taken Epic Recovery it is two release uses of your second fart. epic poem Recovery and Stoneheart Warrior should be the feats selected at level 21 and 22 respectively for any dwarf who is playing a warlike class .
Are You Skilled Enough
If you are planning on improving your ability to heal then training in Endurance is a must. The reason is the many healing-based utility skill powers that become available to you. The key to making the best out of Dwarven Resilience is having a high curative billow value, it makes sense to maximize your ability to use that mend .
Third Wind (level 6)
This daily utility office allows you spend a curative tide as a minor action. There are no early prerequisites for this action. It basically lets everyone else pretend to be a dwarf.
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Reactive Surge (level 10)
When you become bloody you can spend a bring around billow as an immediate reaction .
The Best Tools
equipment choice can have a large impact on your ability to heal. There are a few items that are geared towards healing. For a complete number of items read Brave Warrior, Heal Thyself. You ’ ll dispatch the read with a modern taste of how to create a self-sufficient Fighter. Below is the one key firearm of equipment you should consider obtaining to enhance the respect of the Dwarven Resilience racial power .
Cloak of the Walking Wounded
When you use your second wreathe, you can spend two curative surges. It ’ s an token most players are aware of and as a solution I don ’ t think excessively much excess comment is required on this detail .
When playing a Dwarf is Dwarven Resilience merely another dainty choice available to you ? Or do you look for ways to use this power beyond the ability to simply heal yourself ?
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