At 3rd tied, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a charming, translucent, gray picture of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you ‘re incapacitated .
Your echo has AC 14 + your proficiency bonus, 1 hit decimal point, and exemption to all conditions. If it has to make a rescue throw, it uses your saving throw bonus for the roll. It is the lapp size as you, and it occupies its quad. On your turn, you can mentally command the resound to move astir to 30 feet in any direction ( no action required ). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed .
- As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
- When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.
- When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.
At 3rd level, you can heighten your echo ‘s fury. Whenever you take the Attack action, you can make one extra melee attack from the echo ‘s position.
You can use this feature a count of times peer to your Constitution modifier ( a minimum of once ). You regain all use uses when you finish a retentive rest .
Starting at 7th grade, you can temporarily transfer your consciousness to your echo. As an action, you can see through your echo ‘s eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time ( requires no action ). While your echo is being used in this room, it can be up to 1,000 feet away from you without being destroyed .
Starting at 10th level, you can make your repeat throw itself in front man of an assail directed at another creature that you can see. Before the attack roll is made, you can use your chemical reaction to teleport the echo to an unoccupied space within 5 feet of the target animal. The attack bun that triggered the reaction is rather made against your echo.
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once you use this feature, you ca n’t use it again until you finish a short or long rest .
By 15th charge, you ‘ve learned to absorb the evanesce charming of your resound. When an echo of yours is destroyed by taking damage, you can gain a total of irregular strike points equal to 2d6 + your Constitution modifier, provided you do n’t already have temp hit points.
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You can use this feature of speech a phone number of times peer to your Constitution modifier ( a minimal of once ). You regain all use uses when you finish a long rest .
legion of One
At 18th floor, you can use a bonus action to create two echos with your Manifest Echo feature, and these echoes can co-exist. If you try to create a third echo, the previous two echoes are destroyed. Anything you can do from one echo ‘s position can be done from the other ‘s rather .
In accession, when you roll enterprise and have no uses of your Unleash Incarnation feature left, you regain one use of that feature .