Sharpshooter lets characters substitute -5 to hit for +10 wrong. many players combine it with Crossbow Expert, which lets a character wielding a hand crossbow trade a bonus action for an extra attack .
This post reveals how to build on Sharpshooter to create characters able to deal the most price. Before you play these characters, consider whether they fit your gaming group .
If your group likes pitting optimize characters against a keep master who thinks a Remorhaz makes a desirable first-level foe, these builds fit.
If you want to show off your min-maxing skills, skip the sharpshooter. such easy builds may fail to impress .
optimum sharpshooters shoot hand crossbows rapid-fire. Does the relish of your campaign fit a character firing a dally crossbow with the frenzied accelerate of a Benny Hill clip ? I suppose some players fancy a character who resembles a genre-bending gunman, but I suspect the human body ’ s massive price draws more players than its flavor. ( In second version, the highest wrong came from muscle-bound characters throwing darts. No one played that for spirit either. )
In groups more concern in roleplaying and exploration, players might not mind letting your sharpshooter showboat during the battles. Or possibly others in the group feel capacity in roles other than damage dealing. possibly the caparison and wizard both enjoy their versatility, the druid likes turning into a animal and soaking damage, and cipher minds letting you finish encounters at the clear of round 1 .
Before playing an optimize Sharpshooter, ask your group .
Building a sharpshooter
The Sharpshooter feat is mighty because it makes each attack deal excessive damage in substitution for a accomplishable punishment on to-hit rolls. To make the most of Sharpshooter, create a fictional character who ( 1 ) makes lots of attacks and ( 2 ) minimizes the penalty to hit .
Without feats or off-hand attacks, a rogue merely gets one attack per become. And with one sneak attack per turn, rogues want to be indisputable to hit. Taking a -5 to-hit penalty adds to the risk of losing a sneak attack. A crop rogue can frequently reduce the risk by attacking from hiding to gain advantage, but Sharpshooter only makes a becoming feat for a rogue, not a potent one .
Ranger and fighter make the best classes for sharpshooters. Both classes gain extra attacks through their careers, and both offer the Archery contend style, which grants +2 to hit with range attacks .
Choosing a race
Most players interest in playing a sharpshooter choose for a homo character. Humans can take Sharpshooter at level 1, and then Crossbow Expert at 4. Bring on the Remorhaz !
distillery, levels 1-3 go fast, so an aspirant marksman can choose another race without playing besides retentive with a merely poise character. An extremely low frequency can more well reach a 20 Dexterity while taking Sharpshooter at horizontal surface 4, and then Elven Accuracy at level 8. When you have advantage on a Dexterity attack, Elven Accuracy lets you re-roll one of the dice. For most characters, this makes a weak benefit, but a champion who chooses the Samurai original normally attacks with advantage. curiously Elven sharpshooter Samurai make good characters. ( But please fabricate an interest backstory. )
For a crossbow-wielding sharpshooter, choose a human. At level 1, take Crossbow Master. At flat 4, take Sharpshooter. ( The fast overture to level 4 means a short wait for both feats. ) At levels 8 and 12, increase your Dexterity .
For a longbow-wielding marksman, choose a homo or, for a samurai, an elf. Take Sharpshooter for your beginning feat, and then focus on increasing Dexterity to 20 .
Building a fighter sharpshooter
Fighters can combine the Archery fight manner with more extra attacks than any other class. Action Surge lets fighters unload an extra round of attacks. such bursts let sharpshooter-fighters kill fabled monsters in a turning, and lead the rest of the party to wonder why they showed up.
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conventional wisdom suggests that ranged attackers typically suffer weak defenses, but not fighters. Ranged fighters jump shields, but they have all the hit points and armor proficiency of a front-line champion. Plus a crossbow expert proves deadlier in melee than a big weapon victor .
The Battle Master and Samurai archetypes combine peculiarly well with Sharpshooter .
Battle masters gain four or more Superiority Dice that they can spend on combat maneuvers. The battle master ’ south Precision Attack maneuver helps make your marksman attacks hit despite any penalties. “ When you make a weapon fire roller against a creature, you can expend one superiority die to add it to the seethe. ”
Samurai advance 3 or more uses of Fighting Spirit. “ As a bonus military action on your turn, you can give yourself advantage on weapon approach rolls until the end of the stream change state. ”
advantage from Fighting Spirit helps your marksman attacks hit despite any penalties. however, the sport takes a bonus action, which makes it a bad couple for a crossbow technical. If your self deference prevents you from using a play crossbow, play a Samurai .
For a longbow-wielding champion, choose a homo or elf. Choose the Samurai original. Take Sharpshooter for your first feat, and then focus on increasing Dexterity to 20. Elven characters can then opt for Elven Accuracy .
At floor 15, the Rapid Strike feature much lets Samurai take as many attacks as a crossbow technical. “ If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that scroll to make an extra weapon attack against that target, as separate of the like action. ”
Building a ranger sharpshooter
Rangers can combine the Archery fight style with an extra attack at level 5 and more attacks at higher levels .
For exemplar, at level 11, rangers with the Hunter original consumption the Volley feature to launch attacks against every target in a 10-foot radius .
The best commando sharpshooters choose the Gloom Stalker original. These rangers gain an excess attack on the first turn of battle, and besides add an excess 1d8 to that attack ’ south damage. By flush 5, a homo with a hand crossbow can start every fight with 4 marksman attacks. With a fair a little luck, that amounts to 80-some points of damage. How many foes will live to the moment cycle ? Gloom stalkers can besides add their wisdom to their first step, therefore ask, “ How many foes will live to their turn ? ”
At 11th level, the Stalker’s Flurry feature minimizes the find of missing despite any penalty from Sharpshooter. “ once on each of your turns when you miss with a weapon approach, you can make another weapon attack as partially of the lapp carry through. ”
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