How Good is Forge Cleric in 5E?
The forge cleric is very popular, and for a good reason. So why is a forge cleric good ? There is a set to like about the Forge Domain. If you dream of romping through battle swinging a colossus ax, that is surely possible. There are several Forge Cleric builds that can soak up damage, and damage output signal is solid even if you don ’ thyroxine use magic. The Forge Cleric is hush a full caster, however, giving you enough of options for a magic-centric build. As another bonus, the domain spells are both knock-down and typically unavailable for clerics .
Forge Domain Spells
As we mentioned above, we are a big winnow of the Forge Cleric knowledge domain spells. There are 10 spells in full. There are many options outside of the standard Cleric Spells in 5E ; some are available at level one and all available by level 9. Forge Cleric Domain Spells
- 1st Level – identify, searing smite
- 3rd Level – heat metal, magic weapon
- 5th Level – elemental weapon, protection from energy
- 7th Level – fabricate, wall of fire
- 9th Level – animate objects, creation
The good stuff starts at flush one with Searing Smite. This is a strong option for increasing your weapon damage, and it remains valuable at higher levels. At degree five, both spells are game-changers. Elemental weapon offers a aplomb option to combat while protection from department of energy is a critical defensive while. The spells only get better at higher levels. Fabricate and Wall of Fire are both useful, but reasonably situational. At the exceed of the list are Animate Objects and Creation. Neither of these spells is naturally available for a cleric, and both of them are excellent. All told, the Forge Cleric could have my favored set of knowledge domain spells .
There are two important bonus proficiencies that come with the Forge Domain : heavy armor and smith ’ randomness tools. The heavy armor proficiency is particularly important for battle, as it allows for a brawny tank even without a shield or charming. Adding in charming items could build a solid AC. There are a fortune of offensive options for a Forge Cleric, but heavy armor is normally a function of the equality for these characters. Smithing creature proficiency might not mean anything in fight, but they add a set of relish to a quality. While there is obviously value for roleplaying purposes, forging tool proficiency could play a practical character adenine well. In fact, there are countless directions a quest could go regarding crafting weapons or other crucial items .
Blessing of the Forge
available starting at tied 1, Blessing of the Forge is one of the anchor features of the Forge Cleric. According to the Xanathar ’ s Guide :
At 1st level, you gain the ability to imbue charming into a weapon or armor. At the end of a farseeing rest, you can touch one nonmagical object that is a suit of armor or a simple or soldierly weapon. Until the end of your following retentive rest or until you die, the object becomes a magic trick detail, granting a +1 bonus to AC if it ’ s armor or a +1 bonus to attack and damage rolls if it ’ s a weapon. once you use this feature, you can ’ thyroxine use it again until you finish a long rest .
In words, you have the power to buff a suit of armor or basic weapon. This +1 buffet to AC or damage remains with the weapon for vitamin a long as you like, or until your character dies. It goes without saying that this feature is utilitarian. It is particularly mighty in the early on game, as a +1 weapon or armor can go a farseeing way for a flush 1 character. What ’ s more, you need a long rest to use this ability. While many will use this weapon or armor for their own character, anyone in your party may use it. technically, the detail remains enchanted even if your party manages to lose it, at least until your character uses Blessing of the Forge again. This is helpful if you manage to acquire +1 armor and weapons through other means and can use your bonus on another party penis ’ south detail. The book is identical specific on what Blessing of the Forge applies to. Some of the items that may not receive the bonus include :
- Magical weapons
- Weapons other than simple or martial
Channel Divinity: Artisan’s Blessing
The second alone ability held by Force Clerics is Artisan ’ s Blessing. Available at Level 2, Artisan ’ s Blessing offers some enormous creativity – flush if Wizards of the Coast cursorily shot gloomy many attempts to break this feature .
Starting at 2nd level, you can use your Channel divinity to create simpleton items. You conduct an hour-long ritual that crafts a nonmagical detail that must include some metallic element : a simple or warlike weapon, a suit of armor, ten pieces of ammunition, a plant of tools, or another metallic object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a coat within 5 feet of you. The thing you create can be something that is worth nobelium more than 100 GP. As part of this ritual, you must layout metallic element, which can include coins, with a value adequate to the initiation. The metal irretrievably coalesces and transforms into the initiation at the ritual ’ sulfur end, magically forming even nonmetallic parts of the creation. The ritual can create a duplicate of a nonmagical detail that contains metallic element, such as a samara if you possess the original during the ritual .
For many players, the first reply to this Channel Divinity was to abuse it. many hoped to manufacture costly items using cheap metallic element objects. however, you should probably avoid getting cute. Most DMs are unlikely to allow you to craft some costly item one piece at a time to avoid what would normally take months to forge .
Uses for Artisan’s Blessing
That does not mean Artisan ’ randomness Blessing is not utilitarian. When you are in a pinch for a weapon or armor but have gold to spare, you only need an hour to create something utilitarian out of thinly atmosphere. Where Artisan ’ s Blessing gets very utilitarian is when your creative juices get flowing. Trapped in a pit ? create a ladder. Locked in a keep ? Craft a key. Want to check out that gold vein in the slope of a mountain ? here ’ s a pick ! What you make of this Channel deity is up to you .
Soul of the Forge
soul of the Forge is one of the highlights of playing a Forge Cleric, which is one of our darling parts of our Forge Cleric 5E Guide. Using Soul of the Forge is square :
Starting at 6th level, your domination of the forge grants you particular abilities :
• You gain resistor to fire price.
• While wearing heavy armor, you gain a +1 bonus to AC .
so, two authoritative special abilities that help you tank : fire resistance and a +1 AC bonus to heavy armor. The resistance bonus is excellent. After all, displace is the type of elementary damage you are most likely to face in many instances. When a dragon comes calling, you might be able to soak up a lot of damage for your party. I find the +1 bonus interest, as this flat bonus is pretty rare in 5E. It is useful on its own, but potentially nasty when stacked with heavy armor already bonused with Blessing of the Forge. By flat six, your Forge Cleric could hit 20 AC well without evening using a harbor .
Another straightforward feature of speech covered by our Forge Cleric 5E Guide is Divine Strike. This provides a loose damage bonus with no extra action necessity .
At 8th level, you gain the ability to infuse your weapon strikes with the ardent power of the forge. once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th degree, the supernumerary damage increases to 2d8 .
Short and to the point : divine fall upon is a nice price boost that costs you nothing. 1d8 of fuel wrong is nothing to turn your nose up at, but at level 14 that bonus increases to 2d8. not bad for doing literally nothing in switch over. Divine Strike is potent on its own, but stacks well with a number of other spells as well. few couple equally well as Divine Strike and Searing Smite. By casting Searing Smite and relying on Divine Strike, you enjoy two separate flame damage bonuses. If you load Searing Smite in a higher spell slot, you could besides get an extra d6 per level. At high levels, the sum of price is insane. How useful Divine mint is to you will depend on how you build your fictional character. If you lean into the spellcasting abilities of a Forge Cleric, this may not mean much to you. If you plan on swinging steel on the presence lines, however, you ’ ll have a lot of fun with this one .
Saint of Forge and Fire
ideal of Forge and Fire is amazing. It ’ sulfur knock-down. For some, it ’ s excessively brawny. If you have read this steer through its entirety, you know that a potent cooler is a reoccurring theme for the Forge Cleric. Saint of Forge and Fire takes that to a whole new horizontal surface. To wag :
At 17th horizontal surface, your blessed affinity with fire and metallic element become more brawny :
-You gain exemption to fire damage
-While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing price from nonmagical attacks .
The description is short, therefore read it again : one ’ ll wait. That ’ mho right, those two sentences are brusque but they pack a fortune of ability. For starters, your character is entirely immune to fire damage. There is no detail to use or ritual spell to wait on. Your days of suffering fire damage are effectively over. This character of exemption is rare, with only the Storm Sorcerer providing something alike. Outside of the Yuan-Ti racial bonus or some rare charming items, fire immunity is hard to come by. But that ’ s not all ! You get extra resistance buffs any time you wear arduous armor. ( Another theme across the subclass ). The resistor to nonmagical attacks from bludgeoning, piercing, or slashing wrong adds even more tank to an already sturdy subclass. See Also: How Much Starting Gold do I get in D&D 5E?
Best Race for Forge Cleric 5E
A park interrogate is “ what is the best raceway for Forge Cleric in 5E ? ” While it is impossible to pick a “ best ” raceway, some races are a better fit than others. The consensus favorite for many players is hill dwarf. Below, we consider some of the best options available .
Dwarves make a lot of sense here. The quintessential craftsmen, Dwarves are a natural fit to the forging chemical element of this domain. What ’ s more, Hill Dwarves are besides not slowed down by heavy armor. Given the multiple heavy armor bonuses that come with this knowledge domain, Hill Dwarf is a good paroxysm. It besides opens up warhammers to your cleric construct .
arguably not adenine strong as the Hill Dwarf due to being slowed by heavy armor, a Wood Elf provides the bonused Wisdom helpful for any cleric. This rush could be particularly strong for characters built around spellcasting or bonuses weapons as opposed to tanking with heavy armor .
When it comes to stylistic choices, it is hard to beat a Warforged Forge Cleric. After all, the raceway has “ forge ” in the identify ! In seriousness, Warforged are heavy-tanked monsters that have built-in defenses. When wearing heavy armor, you got a salty +2 bonus to your AC thanks to subclass and racial bonuses. .
Example Forge Domain Gods
forge Clerics tend to worship gods of the Forge. fabled blacksmiths, world crafters, and similar gods will beckon to the hearts of those who work metal. however, the type of Forge Cleric you create may change slenderly based on who they worship. Growing up with a specific god will slightly alter your personality, after all ! here are some example gods from several Dungeons & Dragons properties and some from real life. While your bet on ’ s universe might not have these gods, alike gods knead good fine .
Gond (Forgotten Realms)
In the Forgotten Realms, Gond serves as the Lord of All Smiths. He inspires spare crafting in all disciplines, and pushes invention to its terminus ad quem. His desire to create permeates through his clergy, whose passion for smithing can sometimes push them to exhaustion. The Wonderbringer has many names, and about every one slipstream recognizes his influence. A Forge Cleric of Gond sees their armor as so much more than barely a protective barrier. It is a canvas. It should be improved and used as a blueprint for future designs. Every weapon and tool they come across are just examples to be expanded upon former. If armor cracks or breaks, a Forge Cleric of Gond should repair it, but should besides try and see ways to prevent it from breaking in the future. A weapon which can not kill an enemy should be tested and expanded upon, even if such inventiveness risks breaking the weapon. Forge Clerics of Gond should constantly be practicing their craft. They might prefer weapons or armor, but they should never be without their Smith Tools. While these Clerics should be boisterous warriors, their devotion to crafting and improvement should be a core part of their impression. Where other gods would ask for an hour of day by day entreaty, a Gond Cleric should absently craft and plan blueprints for the future. Gods who are devoted to smithing are perfect choices for Forge Clerics .
The Supreme god of the Dwarves, Reorx acts as a world-builder. His followers believe that Reorx forged the worldly concern, the stars, and the soul of mortals into being, using arrant Chaos. Because of this, many Dwarves and Gnomes revere Reorx as a creative mind, but understand his importance to world-crafting. Followers of Reorx are reverent of their god and will create items in his honor. however, as the deity of Dwarves, he is not single-mindedly devoted to crafting. His love of gamble is noted, and his followers should be bequeath to risk wealth or their own material belongings for the pursuit of new wealth or cognition. He is besides a brew-crafter. While Forge Clerics of Reorx do not need to craft brew, they should be reverent to their idol. They are pulling from the power of the one who crafted the world, and thus should understand their smithing power is beyond a mere endowment of the Gods. When they craft, they are pulling from the effect of Chaos to create life of their own – possibly animation more humble than Reorx created, but life however. These clerics are more probably to gamble, due to their connection to their God.
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Gods like Reorx – worldcrafters – are very thoroughly options for Forge Clerics .
The Sovereign of Fire and Forge is revered by man in the land of Eberron. He introduced tools and weapons to the mortal races, and therefore evolved man far beyond the Stone Age. For this, many races pay tribute. And for this, many races mourn the many who have died to technical advancements and enslavement of the craft races. Followers of Onatar are those who embrace build up. The tools that Onatar gave them are emblazoned on invest and holy place symbols. They represent why Onatar is authoritative – the deity who created culture at big. Their bearing normally means the government will be asked to embrace new styles of computer architecture, weapon build, craft, and even charming production… Potentially at any cost. Forge Clerics of Onatar revere their Smith Tools as holy place symbols themselves. These were given to humanity personally by Onatar himself. To not use them would be sin ! These clerics should embrace advancement while offering their aid via their creations. A light up shape can help a cold syndicate through a unvoiced winter, for exemplify. forge Clerics flock to gods of progress like Onatar, who can allow them to experiment with armor and crafting recipes that they ’ ve never even dreamed of .
Moradin (Forgotten Realms)
This is the All-Father. The drawing card of all Dwarves in the Forgotten Realms. Harsh but fair, Moradin calls for all craftsmen of the Dwarven people to follow his lead. His inspiration to dwarven lifestyles have led them to create massive steel fortresses. His drive to create has led the Dwarves to become much larger than their stature would have otherwise allowed it. He is the Creator. And he commands deference. Like many Forge gods, Moradin requires his followers to continue inventing and improving. however, these followers should be dwarves. Moradin ’ s clergy tend to pull from kin lines, and thus it is quite difficult for outsiders to earn the mantle. only the most broad of dwarven clans would tied consider an outside for the Clergy. however, great friends of dwarves and those who have invented bang-up things for a given stronghold may find their way into Moradin ’ s good graces. Dwarven followers of Moradin are under nonindulgent codes. They are directly under the All-Father, and thus must represent him well on and off of the plain of fight. Forge Clerics of Moradin are on the frontlines of any Stronghold war. They are besides the lead craftsman for war equipment and gear. Their battle art will be scrutinized, much like anything they produce. Dwarves tend to be excellent forge clerics, as many of their gods have to do with shaping metallic. In most fantasy settings, Dwarven gods are dependable bets for anyone looking to make a Forge Cleric. Just, talk with your DM if you want to make a worshiper of a Dwarven God as deeply embedded in their culture as Moradin .
Real Life Examples
The be examples are not quite as applicable for in-game gods. however, they may be good examples for other fantasy settings .
Hephaestus is the greek God of the Forge. Similar to the fantasy gods, he is a creator of many big things. He besides has a farseeing and celebrated history. A cripple son, thrown off of a bang-up mountain. But, by pulling himself up and working difficult, he was able to become one of the most crown and observe gods of the Greek Pantheon. A Forge Cleric of Hephaestus would likely be familiar with his more celebrated creations, such as Apollo ’ mho Chariot, the Shield of Achilles, or Athena ’ s Spear. They would besides be likely to create their own things, preferably than emulate their gods ’, because their god is focused on progression from the past. They may make ceremony versions of the Shield of Achilles, but for actual combat, they would make something with their own touch .
Goibhniu is the celtic Blacksmith of the Gods. His creations were brawny, and he took bang-up pride in the care and usage of these items. He was besides depicted as an architect, and was responsible for the construction of many incredible buildings. A Forge Cleric of Goibhniu would craft the best weapons they could. They would make them with a specific determination ; a battleax for the Barbarian, a bow for the Ranger, etc. They would feel cheat on if these weapons or armor were ever sold, and hold a grudge against the traitor constantly. Improving the weapons and armor could be done, however, though the Forge Cleric would likely prefer to do it themselves. They may besides stick to some of the architecture elements of Goibhniu. These Forge Clerics might be successful builders and planners, critical for the construction of buildings, churches, and more. These Forge Clerics are highly coveted, and the bless of their god will be a critical expression of their community .
Best Feats for Forge Clerics
Switching from spirit to mechanics ! The Forge Cleric is a frontline bull who should take feats to make them more heavy in melee. They should besides take feats to help them survive when they get up close and personal .
Crusher is in the lapp class as Slasher. You get to boost Strength or Constitution by 1, thus you ’ re not losing the wax Ability Score boost. You ’ ra allowed to move a aim 5 feet wherever you choose, allowing you to set things up for your other melee fighters. last, on a crit, you get to aid all of your allies with advantage ! That ’ s a reasonably good toolkit, equally hanker as you use bludgeoning weapons. Slasher can work alternatively, though you can not choose Constitution as your boost there .
Fey Touched is capital for Forge Clerics who look to improve their Wisdom. They get +1 to it, and then they get to learn Misty Step, one of the best 2nd floor spells. They can even cast it for free once per day ! That ’ s a great use of your Bonus Action. then, you can learn Silvery Barbs ! That ’ mho one of the strongest 1st flat spells in the game ! What a feat ! alternatively, you can choose to learn an aggressive spell like Hex or Hunter ’ s Mark. This feat is identical flexible like that ! Getting this early might be utilitarian, but we still recommend only taking it once your stats are at a comfortable point .
Resilient is exceptionally simple. Put a +1 into Constitution or Dexterity, then you can get proficiency in that saving bewilder. Considering how crucial it is for a Forge Cleric to stay active, getting a Constitution boost and a much better find to make Constitution saves is a in truth good jazz band ! Improving Dexterity is very well, but Dexterity saves tend to equitable deal damage to you. Taking less wrong is great, of run, but the Heal enchantment can easily take care of that. heal does very fiddling if you are already Petrified ! We do not recommend using this on Strength. Strength saves are relatively rare and don ’ thymine do equally much as Dexterity or Constitution. And you ’ re already technical in Wisdom saves .
Sentinel is an area-denial feat. Whenever you make an opportunity fire, you stop a target from moving entirely. You can besides make attacks against targets within your range that fire person early than you. Considering how high your AC will be, this can be a reasonably solid deterrent for enemies. You besides ignore the Disengage action, making you near impossible to get aside from. Combo this with Mage Slayer if you want to prevent teleports ! however, this feat does not offer any Ability Score improvements. Take it merely once you are very comfortable with your human body ! We recommend getting to 20 Strength or Dexterity before even considering this feat. And even then, Constitution or Wisdom might be a better option .
Tough is a reasonably standard feat for frontliners. You increase your health by 2 every level. If you think about it, that ’ s like getting +4 Constitution on a horizontal surface up ! This can vastly improve your chances to stay active in a late-game crusade – 40 supernumerary health is nothing to sneeze at ! however, you don ’ thyroxine get any bonuses to your Constitution save. It might not be the best idea right away ; consider it late, where the extra health can save you from a big stumble .
War Caster allows you to cast a spell as an opportunity attack. This is a good replacement for Sentinel, since you can cast Hold Person as an opposition tries to get away from you. It besides makes casting significantly easier, so you ’ ll be a better menace with your Concentration spells like Haste or Shield of Faith. A reasonably fantastic feat for anyone desire to be a good, frontline threat ! Like Sentinel, this will still require you to be threatening with spells or weapons to be viable. Wait until you have 20 Wisdom before taking this, so that your spells will systematically mess with enemies that move through your threaten range .
Multiclassing for Forge Clerics
shape Clerics are brutal frontline warriors, but can use a bite of weapon expertness to be a big menace. We ’ ll lecture about some of our favorite options here !
Fighter is an incredibly impactful choice for a Forge Cleric Multiclass. With Fighter levels, the Forge Cleric gains access to a Fighting Style, which can be +1 to AC or a more effective weapon. second Wind international relations and security network ’ t half-bad, either ! At grade 2, you gain Action Surge, one of the strongest abilities in the integral game. At flush 3, you can choose from some Fighter archetypes. We recommend archetypes that allow you to move the contend around you, such as Battlemaster, Eldritch Knight, or Rune Knigh t. Further investment is not recommend, though you can get Extra Attack and 2 Ability Score improvements by level 6 .
Paladins are hard to make work for a Cleric, but well worth the rewards ! If you invest 13 Charisma into your Cleric, then this multiclass is basically required. Lay on Hands is a antic tool, even with very low Paladin levels. Spending an natural process to heal person for 1 health can save them from a Death Save. otherwise, we ’ rhenium getting to level 2. At level 2, you gain cleric Smite. For a Cleric, Divine Smite is insane. By degree 10, your weapon attack can deal an extra 6d8 damage for the humble monetary value of a fifth level spell slot. If you can afford to take this multiclass, this alone is well-worth it ! besides at level 2, you can get Defense for another +1 to AC, Great Weapon Fighting for more damage, or Dueling/Protection for damage or defense while wielding a shield. Paladins do gain access to Spellcasting arsenic well, so you ’ re not losing adenine much magic as you would be for Fighter… Though, Action Surge is decidedly worth a level of spellcasting. After tied 2, Paladin doesn ’ thymine do excessively much for a Cleric. You can invest in the Sacred Oaths of Crown, Redemption, or Watchers if you want to lean into the Paladin english of your build up. These are commodity supportive Oaths that aid your allies in melee. Working your manner to Aura of Protection gets you an Ability Score Improvement and Extra Attack, and Aura of Protection is fantastic .
Ranger is the other significant option, besides Fighter, that doesn ’ triiodothyronine require massive Ability Score investment. Ranger offers alike results to Fighter, with two major differences. Ranger requires 2 levels to be good, while Fighter only needs 1. however, Ranger naturally has Spellcasting – with some identical beneficial spells, excessively ! You ’ ll be sacrificing less of your casting levels with Ranger, which is great when your hurl list is equally effective as a Cleric ’ south. I would not pick Ranger unless your DM allows you to choose Favored Foe and Deft Explorer. These two options are more versatile and aggressive, which is bang-up for fight. however, it is not a useless multiclass otherwise. Going beyond flat 2 is not commend, but you can get archetypes like Fey Wanderer or Hunter to boost your shed and melee abilities, respectively .
How to Play a Forge Cleric
shape Clerics are highly herculean frontline characters. We ’ ll give some advice on how to play it there, but it ’ ll be up to you to figure out your especial role in a given party !
Out of Combat
- Cast Magic. Clerics have a really versatile spell list. Be sure to use some of them as you explore environments! Spells like Detect Magic can find secrets, while Clairvoyance can allow you to see threats further into the dungeon. Find out what spells you like to use during a day, and use them to give your party a sizable advantage.
- Remember: Clerics may change spells every day! If you’re going to a dance, feel free to lose a combat-focused spell or two to gain something like Fast Friends or Borrowed Knowledge.
- Forge. Your Smith’s Tools are some of the most versatile tools in the game. Feel free to use them to repair weapons and armor, sharpen dull blades, or even make basic chains or tools! Talk to your DM about what things you might be able to make over the course of an afternoon. Artisan’s Blessing will help you quite a lot with this. Always keep in mind what metal objects, like chains or ladders or keys, that you can make with your Channel Divinity.
- Blessing of the Forge. Use Blessing of the Forge to enchant weapons or armor that you think will be handy. Even at high levels, having a backup magic weapon will always come in handy!
- Fight Up Front. Forge Clerics are incredibly tanky! You should stay in front of enemies where you are most effective. Use weapons like Maces or any racial weapons to deal damage to enemies. Your magic can be used to lock down foes and buff your allies – we suggest spells like Bless, Blindness/Deafness, Hold Person, and Shield of Faith. At level 6, you are especially effective when fighting enemies that deal Fire Damage, though you don’t have the most health in the world.
- Use Melee Weapons. At level 8, you’ll gain additional damage with weapon attacks. Make sure you have the Strength or Dexterity to consistently hit enemies! Don’t forget that your magic exists, but use melee weapons to deal damage every turn.
Forge Cleric 5E FAQ
here you can get all the answers to your cut questions about fashion clerics .
What can a Forge Cleric Do?
Forge clerics can do a little bit of everything. Remember, clerics are arguably the most all-around class in the stallion game. Each time subclasses add something utilitarian, it alone makes them better. The forge cleric has a nice array of spells, a strong tank, and immediate access to charming weapons. It can do a set .
Is Blessing of the Forge Permanent?
blessing of the Forge is not permanent. According to the text of the ability, it lasts until your adjacent long pillow or you die – whatever comes first. Of course, you can use this ability constantly for a long as you live. That means with merely minor care in a matter of seconds each day, you can use Blessing of the Forge for a long as you adventure .
Does Blessing of the Forge Stack?
No, Blessing of the Forge does not stack. You can not stack the same effect using Blessing of the Forge, as it merely works on non-magical items. For another token to already have a +1 bonus, it must be charming and consequently an ineligible target for Blessing of the Forge .
Does Divine Strike Work with Ranged Attacks?
Divine Strike works on ranged weapon attacks. the entirely specification the feature gives is that it can only be used on a successful weapon attack. It does not specify particular weapons, which means ranged and melee attacks alike are an option.
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What Book is Forge Cleric?
You can find the Forge Domain Cleric in Xanathar ’ s Guide to Everything .
Conclusion – Our Take on the DND Forge Cleric
That wraps up our Forge Cleric 5E Guide. All in all, this is a very knock-down subclass. If you build your fictional character with tank in mind, it can become about impossible to kill over time. Thanks to Blessing of the Forge, this domain is useful from Level 1. Starting at Level 6, your options are particularly powerful. If you have not tried playing a Forge Cleric now, I highly recommend it ! Want to see your early Cleric options or how to optimize your character in general ? Check out our comprehensive Cleric 5E Guide !