Background: Guild Artisan
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
reference : Player ‘s Handbook
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of craftsman ‘s tools
Languages: One of your choice
Equipment: A set of craftsman ‘s tools ( one of your option ), a letter of introduction from your club, a hardening of traveler ‘s clothesValue:2gp Weight:4lbs, and a pouchValue:5sp Weight:1lb containing 15gp
Variants
Guild Merchant
rather of an artisans ‘ club, you might belong to a club of traders, caravan masters, or shopkeepers. You do n’t craft items yourself but earn a know by buying and selling the works of others ( or the raw materials artisans need to commit their craft ). Your club might be a large merchant consortium ( or family ) with interests across the region. possibly you transported goods from one place to another, by ship, police van, or van, or bought them from traveling traders and sold them in your own fiddling patronize. In some ways, the traveling merchant ‘s animation lends itself to adventure army for the liberation of rwanda more than the life of an craftsman .
preferably than proficiency with craftsman ‘s tools, you might be technical with navigator ‘s tools or an extra lyric. And rather of craftsman ‘s tools, you can start with a mule and a cart.
Guild Business
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. however, your club might rather be a easy network of artisans who each work in a different village within a larger kingdom. cultivate with your DM to determine the nature of your club. You can select your club clientele from the Guild Business table or roll randomly .
d20 | Guild Business |
---|---|
1 | Alchemists and apothecaries |
2 | Armorers, locksmiths, and finesmiths |
3 | Brewers, distillers, and vintners |
4 | Calligraphers, scribes, and scriveners |
5 | Carpenters, roofers, and plasterers |
6 | Cartographers, surveyors, and chart-makers |
7 | Cobblers and shoemakers |
8 | Cooks and bakers |
9 | Glassblowers and glaziers |
10 | Jewelers and gemcutters |
11 | Leatherworkers, skinners, and tanners |
12 | Masons and stonecutters |
13 | Painters, limners, and sign-makers |
14 | Potters and tile-makers |
15 | Shipwrights and sailmakers |
16 | Smiths and metal-forgers |
17 | Tinkers, pewterers, and casters |
18 | Wagon-makers and wheelwrights |
19 | Weavers and dyers |
20 | Woodcarvers, coopers, and bowyers |
As a member of your club, you know the skills needed to create eat up items from raw materials ( reflected in your proficiency with a certain kind of craftsman ‘s tools ), deoxyadenosine monophosphate well as the principles of trade and good business practices. The doubt now is whether you abandon your deal for adventure, or take on the extra feat to weave venture and trade together .
Guild Membership
As an established and respected member of a club, you can rely on certain benefits that membership provides. Your colleague club members will provide you with lodging and food if necessity, and pay for your funeral if needed. In some cities and towns, a guildhall offers a cardinal station to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
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Guilds often wield fantastic political baron. If you are accused of a crime, your club will support you if a good font can be made for your purity or the crime is justifiable. You can besides gain access to herculean political figures through the club, if you are a member in good stand. such connections might require the contribution of money or magic items to the club ‘s coffers .
You must pay dues of 5 gp per calendar month to the club. If you miss payments, you must make up back dues to remain in the club ‘s effective graces .
Suggested Characteristics
Guild artisans are among the most ordinary people in the world until they set down their tools and take up an adventuring career. They understand the respect of hard work and the importance of community, but they ‘re vulnerable to sins of avarice and avarice .
Personality Traits
d8 | Personality Trait |
---|---|
1 | I believe that anything worth doing is worth doing right. I can’t help it – I’m a perfectionist. |
2 | I’m a snob who looks down on those who can’t appreciate fine art. |
3 | I always want to know how things work and what makes people tick. |
4 | I’m full of witty aphorisms and have a proverb for every occasion. |
5 | I’m rude to people who lack my commitment to hard work and fair play. |
6 | I like to talk at length about my profession. |
7 | I don’t part with my money easily and will haggle tirelessly to get the best deal possible. |
8 | I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me. |
Ideals
d6 | Ideal |
---|---|
1 | Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) |
2 | Generosity. My talents were given to me so that I could use them to benefit the world. (Good) |
3 | Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) |
4 | Greed. I’m only in it for the money. (Evil) |
5 | People. I’m committed to the people I care about, not to ideals. (Neutral) |
6 | Aspiration. I work hard to be the best there is at my craft. |
Bonds
d6 | Bond |
---|---|
1 | The workshop where I learned my trade is the most important place in the world to me. |
2 | I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. |
3 | I owe my guild a great debt for forging me into the person I am today. |
4 | I pursue wealth to secure someone’s love. |
5 | One day I will return to my guild and prove that I am the greatest artisan of them all. |
6 | I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. |
Flaws
d6 | Flaw |
---|---|
1 | I’ll do anything to get my hands on something rare or priceless. |
2 | I’m quick to assume that someone is trying to cheat me. |
3 | No one must ever learn that I once stole money from guild coffers. |
4 | I’m never satisfied with what I have – I always want more. |
5 | I would kill to acquire a noble title. |
6 | I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. |