Harengon Guide 5e
Black is a trait shared by many races and or will not impact the effectiveness of your character build The semblance code below has been implemented to help you identify, at a glance, how good that option will be for your harengon. This color coding international relations and security network ’ thyroxine a hard and fast rule ; there are batch of sub-optimized options out there that will be feasible to your party and will be fun to play. This template is meant to give you an idea of whether or not the harengon will be right for your 5e character build.
Tasha ‘s Cauldron of Everything has added the “ Customizing Your origin ” option that may affect the ability score increases, languages, and proficiencies in this guide. To read more about this, visit our D & D Race Guide. Harengon are bipedal rabbitfolk that originated in the Feywild. finally, their free-spirited nature led them to early planes of being where they have settled and lost some of the influence the Feywild had on their biology. The haregon ’ s rabbit-like features, such as their grandiloquent ears and long feet, allow them to perceive danger and react quickly. While they typically walk to get around, they are known to use their rabbit-like feet to hop farseeing distances when threatened. Rabbit Hop : This ability allows you to disengage and move 10 feet for the cost of a bonus action at 1st level. This is an excellent way to navigate the battlefield and will be used by casters looking to create distance between themselves and enemies a a lot as it will martials who are looking to close the gap between their targets. golden footwork : DEX saving throws are normally to save against cruddy, damaging effects. Adding a d4 to a failed spare international relations and security network ’ t a massive bonus as it results in an average of +2 to DEX saves. While the benefit international relations and security network ’ t excessively big, it doesn ’ deoxythymidine monophosphate require any resources beyond a reaction. Leporine Senses : percept is one of, if not the most important skill in the game. A exempt proficiency here is never wasted. Hare-Trigger : Going beginning in first step can create huge swings in combat, specially if you ’ re a caster that can lay down a big enchantment. Being able to add your proficiency modifier international relations and security network ’ t a huge bonus, but helps none the less. size : Being able to choose between Small and Medium is a unique trait to the harengon and allows you to fine-tune your human body. Looking to go for a heavy weapon-weilding peasant ? medium is the way to go. Wanting to lean a bit more to the furtive side of things ? Small size might be right for you. Ability Score Increases : Being able to choose between +2 ASI, +1 ASI, or +1, +1, +1 ASI means that you can pick precisely what your human body will need .
Which 5e Classes Work With Harengon?
The harengon are an agile rush and will benefit any build that ’ mho looking for more battlefield motion options or a higher casual of going first in first step.
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Artificer : While all these abilities are “ nice to haves ”, there is nothing here is particularly exciting for an armorer .
Barbarian : The harengon ‘s abilities are quite synergistic to the barbarian ‘s. Leporine Senses and Lucky Footwork go well with Danger Sense, Hare-Trigger goes well with Feral Instinct, and Rabbit Hop and compliment your Fast movement to move around the battlefield .
Bard : Bard ‘s will love being able to go beginning in enterprise to drop a hypnotic practice or early AoE debuff before the enemy gets a chance to react. They will besides be able to make great use of the Rabbit Hop ability in holy order to avoid getting into melee combat with tankier enemies .
Cleric : The free proficiency in Perception will go well with your WIS changer and the Rabbit Hop ability will provide a decent evasion opportunity for when you ‘re caught in the midst of it .
Druid : The detached proficiency in Perception will go well with your WIS modifier and the Rabbit Hop ability will provide a decent evasion opportunity for when you ‘re caught in the thick of it .
Fighter : Going higher in inaugural, avoiding AoE damage, and excess drift ability are all solid looks on a champion .
Monk : The Perception proficiency will complement your high WIS modifier, and the extra drift options will allow you to flow around the battlefield like water. The Lucky Footwork ability will besides give your Evasion ability a yellowish brown and aid save you from even taking half price .
Paladin : Going higher in inaugural, getting a snatch of extra perception, avoiding AoE damage, and some extra movement options are all things a champion can work with .
Ranger : Rangers likely wo n’t see a long ton of benefits here, beyond the free Perception proficiency and some excess motion from Rabbit Hop .
Rogue : A bonus to initiative and Perception will never be wasted on a rogue. The Rabbit Hop ability will allow you to move around the battlefield freely, going wherever your Sneak Attacks will be most effective. The Lucky Footwork ability will besides give your Evasion ability a buff and assistant save you from evening taking half price.
Sorcerer : A small bonus to initiative can help you drop a big AoE go and the free disengages can help if you get caught in melee distance. While all these abilities are “ nice to haves ”, there is nothing here is peculiarly exciting for an sorcerer .
Warlock : While all these abilities are “ decent to haves ”, there is nothing here is particularly exciting for an warlock .
Wizard : A small bonus to initiative can help you drop a big AoE enchantment and the free disengages can help if you get caught in melee distance. While all these abilities are “ courteous to haves ”, there is nothing hera is peculiarly exciting for an sorcerer .