Shadow Sorcerer Quirks | |
---|---|
d6 | Quirk |
1 | You are always icy cold to the touch. |
2 | When you are asleep, you don’t appear to breathe (though you must still breathe to survive). |
3 | You don’t seem to bleed, even when badly injured. |
4 | Your heart beats once per minute. This event sometimes surprises you. |
5 | You have trouble remembering that living creatures and corpses should be treated differently. |
6 | You blinked. Once. Last week. |
Eyes of the Dark
From 1st tied, you have darkvision with a crop of 60 feet. You can cast darkness by spending 1 sorcery point. You can see through any iniquity spell you cast using this ability .
potency of the Grave
Starting at 1st floor, your being in a twilight submit between life and death makes you unmanageable to defeat. Whenever price reduces you to 0 strike points, you can make a Constitution save throw ( DC 5 + the damage taken ). On a success, you alternatively drop to 1 strike point. You can not use this feature if you are reduced to 0 murder points by beaming wrong or by a critical murder .
Hound of Ill Omen
At 6th level, you gain the ability to call forth a howl creature of dark to harass your foes. As a bonus natural process, you can spend 3 sorcery points to summon a cad of ill omen to target one creature you can see. The hound uses a desperate wolf ‘s statistics with the follow changes :
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Reading: Sorcerer: Shadow – DND 5th Edition
- The hound is size Medium.
- It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
- At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.
The cad appears in an unoccupied space of your option within 30 feet of the aim. Roll inaugural for the hound. On its turn, it can move alone toward its aim by the most direct path, and it can use its legal action only to attack its target. The cad makes opportunity attacks, but only against its target. additionally, the aim has disadvantage on all saving throws against your spells while the cad is within 5 feet of it. The hound disappears if it is reduced to 0 reach points, if its target is reduced to 0 hit points, or after 5 minutes .
shadow walk
At 14th grade, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied outer space you can see that is besides in dim light or darkness .
Shadow Form
At 18th level, you can spend 3 sorcery points to transform yourself into a apparition form as a bonus action. In this form, you have resistance to all price except pull damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 wedge price if you end your turn inside an object. You remain in this form for 1 minute .