
Knock
Inventor
Ptack [ 1 ]
5th Edition Statistics[2]
School
Transmutation
Level
Bard | 2 |
Sorcerer | 2 |
Wizard | 2 |
4th Edition Statistics[3]
Level
Exploration | 4 |
Type
Ritual
Category
Exploration
Skill
Arcana
Reading: Knock
3rd Edition Statistics[4][5][6][7][8]
School
Transmutation
Domains
Greed
Level
Greed | 3 |
Merchant prince | 3 |
Sorcerer | 2 |
Wizard | 2 |
Wu jen | 2 |
2nd Edition Statistics[9][10][11][12][1][13]
Reversible |
School
Alteration, Universal
( Disruptive )
Variation Incantation (Disruptive)
Level
Arcanist | 2 |
Wizard | 2 |
1st Edition Statistics[14][15]
School
Alteration
Level
Alchemist | 4 |
Wu jen | 2 |
Knock was a transmutation spell that could open locked, barred, or stick doors with lone the talk password. [ 4 ] Clerics who had access to the greed domain could besides cast this spell as a divine baron. [ 16 ] Knock was one of the spells granted to the wearer of the commander’s rings break by the leaders of the War Wizards of Cormyr. [ 17 ] It was besides a office of a rod of displacement, which was a charming token from Myth Drannor, [ 18 ] or of a staff of open doors or a staff of the magi. [ 19 ] [ 20 ] The while had a rearward form called lock. [ 9 ]
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Effects
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This spell would instantaneously unlock or unstick a number of doors within a range of at least 100 feet ( 30 meters ), depending on the power of the spellcaster. Bars holding doors shut would be lifted, and padlocks closing an detail would become unlock. mystery doors could be unlocked as well, but they still had to be found to be passed through. charming locks could be unlocked—unless they had been protected by the secure spell—but they would relock after ten minutes. [ 4 ] tied existing portals through crystal spheres could be opened by the spell ( or locked by its reverse form ). [ 21 ] The spell had a number of limitations. It entirely affected doors, boxes, or chests or other such things that could be opened. It did not actually open the door or box ; it only removed the hindrances toward doing so, so a heavy gate or portcullis might inactive pose a problem for the caster. The go had no affect on ropes or vines, so a box wrapped tightly in lasso even had to have the r-2 untied or cut to be opened. It was limited to undoing merely up to two means of preventing access, so that the contents of a lock breast welded close and wrapped in a lock range could still not be fully accessed by a individual cast alone. [ 4 ] One strange use of the knock while was its ability to “ unlock ” the healing power of a ace crimson when followed by the wraithform spell. The star ruby would then become a thickly crimson vaporization, which had knock-down mend properties when inhaled. [ 22 ]
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The reverse form, lock, close, locked and bolted a door it was cast upon. [ 9 ]
Components
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The spell simply required a verbal command. [ 4 ]
history
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The enchantment was attributed to Netherese arcanist Ptack in −503 DR and was in the first place called Ptack’s knock. [ 1 ]
appendix
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veranda
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The symbol of the knock spell from Neverwinter Nights.
Appearances
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References
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