Blessings of Knowledge
At 1st level, you learn two languages of your choice. You besides become technical in your choice of two of the pursuit skills : Arcana, History, Nature, or Religion .
Your proficiency bonus is doubled for any ability check you make that uses either of those skills .
Channel deity : Knowledge of the Ages
Starting at 2nd level, you can use your Channel divinity to tap into a providential well of cognition. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
Channel divinity : Read Thoughts
At 6th level, you can use your Channel divinity to read a animal ‘s thoughts. You can then use your entree to the creature ‘s mind to command it .
As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the animal succeeds on the keep open throw, you ca n’t use this sport on it again until you finish a long rest .
If the creature fails its salvage, you can read its surface thoughts ( those foremost in its thinker, reflecting its current emotions and what it is actively thinking about ) when it is within 60 feet of you. This effect lasts for 1 minute.
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During that time, you can use your action to end this effect and cast the Suggestion spell on the creature without expending a enchantment slot. The target automatically fails its saving throw against the while .
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip .
Visions of the Past
Starting at 17th level, you can call up visions of the past that relate to an object you hold or your contiguous surroundings. You spend at least 1 moment in meditation and prayer, then receive dreamlike, shady glimpses of holocene events. You can meditate in this direction for a number of minutes equal to your Wisdom score and must maintain assiduity during that fourth dimension, as if you were casting a spell.
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once you use this feature, you ca n’t use it again until you finish a shortstop or long rest .
Object Reading. Holding an object as you meditate, you can see visions of the object ‘s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the aim, a well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent by ( within a number of days equal to your Wisdom score ), you can spend 1 extra infinitesimal for each owner to learn the same information about that animal .
Area Reading. As you meditate, you see visions of late events in your immediate vicinity ( a room, street, tunnel, clear up, or the alike, up to a 50-foot cube ), going back a number of days equal to your Wisdom score. For each infinitesimal you meditate, you learn about one significant event, beginning with the most holocene. significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. however, they might besides include more mundane events that are however important in your stream site .