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Lum Machine Level
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Map notes
Area
Type
Dungeon
Requirements
Chapter
2
Transitions
North to
Watcher ‘s Keep Illithid Encampment
East to
Watcher ‘s Keep Final Seal
South to
Watcher ‘s Keep Githyanki Encampment
West to
Watcher ‘s Keep Compass Level
Other information
Area code
AR3017.are
The Machine of Lum the Mad Level is the fourth level of Watcher ‘s Keep, it has two bombastic subareas, Illithid Encampment and Githyanki Encampment .
Guide to Complete Machine of Lum the Mad
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- When you arrive on this level, you will be met by Carston the mage. He is trapped inside a machine which allows him to summon any creature he wants, yet he is invulnerable to its attacks.
- Go to the northeast corner of the area and defeat the two Magic Golems. You need to use non-magical weapons against them to cause them harm. Take the Blue Oil from the pool.
- From the center chamber, go north to the Illithid Encampment.
- Take the two Illithid Rod pieces from this area and they will merge into a single key. The first part is in the southern chamber and the second is in the northwest chamber. Use the key to enter the west chamber and take the Red Oil from the pool. Two Vampiric Illithids will jump out of the their coffins and attack you.
- Return to the center chamber of the 4th level and go south to the Githyanki Encampment.
- Take the Flint and Tinder from one of the chests in the first room.
- Defeat the Captain in the room with the Dragon’s Head and take the Purple Oil from the pool in the center of the room. To the southeast is Saladrex’s cavern. He is a Red Dragon who can give you some useful information about the level if you listen to him.
- Return again to the main area of the 4th level and go to the south room with the six torches. Light the torches as is shown in this diagram to open the big doors:
- Defeat Rock and Garock in the next room and take the Crystal Mallet from one of the safes.
- Click on the glass case surrounding Carston in the Machine of Lum the Mad. Hit it with the Crystal Mallet six times to break it. Carston will beg you to spare his life and will give you his journal.
- Click on the Machine of Lum the Mad to operate it. Push the triangular button, turn the red wheel, and pull the medium lever to activate the portal to the next level. Throughout Watcher’s Keep, you can find notes written by Lum the Mad that will give you clues to other useful combinations.
Creatures
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Enemies for Machine of Lum the Mad Area Only ( not Githyanki or Illithid Encampment Areas )
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treasure
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T1
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- Gems
- Weapons
- 80 Arrows +1
- 40 Arrows of Piercing
- 80 Bolts +1
- 40 Bolts +2
- 40 Bolts of Lighting
- Full Plate Armor +1
- 10 Antidotes
- Potion of Fire Giant Strength
T2
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- Gold and Gems
- 30 Arrows of Biting
- 20 Sunstone Bullets +1
- 20 Bullets +4
T3
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- 80 Bullets +1
- 40 Bullets +2
T4
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T5
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- Gold and Gems
- 40 Arrows of Ice
- 40 Bolts of Biting
- 10 Bullets +4
- Wand of Magic Missiles
T6
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- 10 Potions of Healing
- 5 Potions of Extra Healing
- 5 Potions of Superior Healing
T7
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- Gold
- 30 Arrows +3
- 30 Bolts +3
- 30 Bullets +3
- 4 Potions of Superior Healing
- Wand of Spell Striking
T8
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- Gold and Gems
- Crystal Mallet
- 20 Arrows +3
- 20 Bolts +3
- 20 Bullets +3
- Clay Golem Page
Machine of Lum the Mad
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Carston, a mage who explored the home with his apprentices about ten years ago, is imprisoned in the car, which grants him ageless biography, but he ca n’t get out of it and the machine is fast. It has nine unlike levers and buttons, which means there are 729 different combinations in total.
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“ handwritten Notes ” bearing valid combinations for the machine are hidden throughout the first gear four levels of Watcher ‘s Keep. The glass can entirely be broken by the Crystal Mallet.
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First action | Second action | Third action | Effect |
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Long Lever | Blue Dial | Green Dial | Permanent +5% magical resistance |
Medium Lever | Green Dial | Triangular Button | Character receives the weapon Storm Star |
Triangular Button | Red Dial | Medium Lever | Teleporter to fifth floor is activated |
Short Lever | Medium Lever | Square Button | +1 permanent Strength |
Long Lever | Red Dial | Circular Button | +1 permanent Constitution |
Blue Dial | Square Button | Short Lever | +1 permanent Dexterity |
Circular Button | Square Button | Triangular Button | +1 permanent Wisdom |
Long Lever | Circular Button | Blue Dial | +1 permanent Intelligence |
Short Lever | Red Dial | Green Dial | +1 permanent Charisma |
All other combinations, or reusing successful combinations, will randomly resultant role into one of ten effects, most of which affect only the character interacting with the machine. These effects are :
See besides
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- Watcher ‘s Keep Walkthrough
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- Machine of Lum the Mad on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
Sources & references
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