Magic Initiate 5e
Magic Initiate is an excellent way to stretch the versatility of any build. Whether you need healing, utility, or price spells, Magic Initiate can help .
Manuel Castañón – Wizards of the Coast – Lorehold Apprentice
Arcane Eye may earn a belittled mission from affiliate links in this article. Learn more.
What Is Magic Initiate 5e?
Spellcasting is not restricted to only a choose few of classes in Dungeons & Dragons. Every classify has access to spellcasting in one way or another, though some may need to work hard to get there. One of the most powerful feats in 5e is Magic Initiate, allowing any character to fulfill their fledgling spellcaster dreams .
How Does Magic Initiate Work?
Regardless of whether or not your character can cast spells, once you pick this feat, you gain :
- Two cantrips of any of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You also gain one 1st-level spell from that same class’ spell list. You can only cast this spell at 1st-level, and you must take a long rest before casting it again.
- Your spellcasting modifier for any spells cast from this feat corresponds to the spellcasting modifier for the class you chose (e.g., if you picked the cleric spell list, your modifier is Wisdom).
This feat is fabulously versatile, and there is a reasonable sheath that can be made for most builds to think about picking it up. Getting two cantrips that you can cast an unlimited total of times is truly good, and a release cast of a 1st-level spell international relations and security network ’ metric ton bad either. The cantrips allow for more utility for all characters and alleviate some of the stress from your other casters .
Is Magic Initiate Good?
In our 5e Feats Tier List, Magic Initiate was given an A Tier rat, making it an excellent pickup for specific classes .
Magic Initiate is a very solid choice for a wide kind of builds. Being able to choose 2 cantrips and a 1st-level enchantment from the full caster classes is a amazingly beneficial ability .
Some of the most popular combinations are :
- Wizard: Booming Blade, Green Flame Blade, Find Familiar
- Warlock: Eldritch Blast, (literally anything else), Hex
- Bard: Vicious Mockery, (literally anything else), Dissonant Whispers
Magic Initiate 5e Interactions
Of course, there are tons of interactions that come with this feat, such as :
- You can still cast the spell you learn from this feat at a higher level than 1st-level, but you’ll need the appropriate spell slots to cast it; this feat doesn’t provide them. You must also be the same class as the class you chose for the feat.
- Gaining this feat does not give you any properties of the class you chose. If an item or mechanic requires a specific class, your character is still the class you were before this feat. You will need to multiclass if you want to benefit from another class in this way.
- This feat does not allow you to cast the spell gained as a ritual unless you already had ritual casting.
- Sorcerer Metamagic can be used on any spell a sorcerer casts. However, Wild Magic Surge will only work for sorcerer spells cast.
Which 5e Classes Make the Most of Magic Initiate?
The semblance code below has been implemented to help you identify, at a glance, how good the Magic Initiate 5e feat is for a specific class/subclass .
- Red isn’t going to contribute to the effectiveness of your character build at all
- Orange Situationally good, but a below-average option otherwise
- Green is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Magic Initiate is best on builds that :
- Are Variant Humans as they can get this feat at level 1.
- Want a specific spell that isn’t already available to them.
Magic Initiate is just brilliant. The flexibility and utility the feat offers is about odd, so at least consider this feat every time you make a new character. Most classes who need a good utility go and besides want some cantrips will enjoy it, and spellcasters can choose to double down on their available cantrip options .
Artificer : This feat is leading and opens up a short ton of utility. Artificers that pick up charming spells will find the most use out of this. Whether it ’ sulfur absorb elements or expeditious withdraw, it ‘s an incredible feat to pick up for an craftsman.
Read more : Triton
Barbarian : Barbarians are probably the only class where this feat has a negligible shock, chiefly because most barbarians want to be raging and smashing every turn ( you can ’ t form spells while in a fad ) .
Bard : Magic Initiate a upstanding pick, no count what you choose. There are a long ton of great charming spells to add to a bard ’ s setlist, and double-dipping into bard again offers more utility by allowing you to have more cantrips. Bards don ’ deoxythymidine monophosphate get a draw of damage spells then taking something like eldritch good time would besides be a great choice here .
Cleric : This feat is a good option if you pick sorcerer as the class that you can draw spells from. The sample and test recover conversant as your 1st floor go lets you deliver touch spells and give Help actions to players. minor magic trick and mage hand for the cantrips nicely fill out your other needs .
Druid : This feat is a good choice if you pick sorcerer as the class from which you draw spells. The hear and test determine companion as your 1st level while lets you deliver refer spells and give Help actions to players. The adaptation of find familiar you can get through magic trick initiate is much better than the one you get through Wild Companion because it sticks around indefinitely and does n’t take a precious Wild Shape. Firebolt or shocking clasp for the cantrips nicely fill out your wrong. If you are going to be a range caster Druid, this is surely a worthwhile pickup once you max your wisconsin to make indisputable you can placid do reasonable damage even if you start to run away of spell slots .
Fighter : utility spells for loose ? Yes, please ! Any fighter will be happy with this feat. Eldritch Knights will about constantly want to pick this improving and pick the charming spell list, as they can cast the 1st-level spell as if they already knew it since they use ace spell slots .
Monk : In a similar vein to barbarians, monks don ’ thymine benefit as much from this feat, but that doesn ’ metric ton make it useless. The most significant benefit is picking up hex for an extra 1d6 for all of your attacks or shillelagh for those using weapons .
Paladin : magic Initiate is a leading choice for paladins, as it opens up for more utility and some impactful spells. Wizard offers the most hera, as it can give you booming blade for wrong and one of many utility spells subsequently .
Ranger : Most rangers will appreciate the utility offered here, as rangers don ’ metric ton get a lot of offensive spellcasting in most cases. however, you ’ re better off sticking to druid spells so you can use your Wisdom modifier. otherwise, you might not get a bunch of benefits from the spells you pick .
Rogue : Utility reigns supreme hera, as there are a overplus of bang-up spells that fit into any rogue playstyle. Like Eldritch Knights, Arcane Tricksters should probably pick the charming spell list, as their subclass grants them wizard go slots .
Sorcerer : credibly the lone entire caster that doesn ’ t truly benefit from this feat as they can merely get utility program out of it. You ’ re better off with more impactful feats on the spells you already have, like Spell Sniper .
Warlock : For warlocks, this feat is pure utility. They don ’ thymine get a distribute of price from this as Warlocks already come with all the wrong they need. This feat is only essential for those with specific builds in thinker or for multiclassing .
Wizard : All around a estimable choice if you want to maximize spells known. Most of the cantrips are leading, and the unblock utility is fantastic. even doubling down on sorcerer allows you to learn a free new spell that you can cast as a normal enchantment with spell slots for better scale .
Magic Initiate 5e FAQs
Does Magic Initiate use a spell slot?
Casting the go you gain from this feat does not use a spell time slot. It is only cast as a first-level spell .
Can you cast magic initiate spells with spell slots
Classes who already have access to the same spell slots as the course they choose for the feat will be able to cast the spell they learned with spell slots if they choose .
Can a paladin smite with their magic initiate slot?
Since this feat doesn ’ thyroxine grant any extra spell slots, it does not allow paladins to smite alternatively .
Can a warlock cast magic initiate spells at a higher level?
Yes, and no. If you choose to use the feat version of the spell, you only get it once per unretentive pillow at its lowest level, as the feat report. however, if it is a warlock spell that you gained from this feat, you can choose to use a while slot to cast that enchantment with your Pact Magic ability, and it will be cast at the highest level .
There ’ south no early room to describe this feat, it ’ mho in truth amazing, and most parties will probably have one or two characters with it. It is vastly flexible and about always has a effective use sheath.
Read more : Top 4 consultants mới nhất năm 2022
How do you feel about Magic Initiate ? Do you have any questions we missed about this feat ? Let us know in the comments below !
Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
He is the author of Mike Bernier is the moderate message writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the regular jungle of houseplants that have invaded his house. He is the writer of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in quality creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter