At Higher Levels. When you cast this spell using a spell time slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st .
My Comments: Ah, the iconic Magic Missile. particularly made celebrated by the dead Alewives in their parody of a D & D game, Magic Missile has been the top-ranking Wizard ’ south spell for entering combat. The results are childlike : cast the go, mechanically hit one or more critters, and move on. There international relations and security network ’ thyroxine much to review, mighty ? Well, let ’ s be clear about what makes ( and breaks ) Magic Missile…
- The missiles you create with this spell automatically hits creatures within range (and a delightfully long range, at that). That means you have to be able to see your target, however – you can’t just know where they are. That gives up some of your cover and makes you a potential target, but the benefits of this spell outweighs that potentiality. It’s up to your DM to let you be able to use mirrors or spells like Clairvoyance to see indirect targets, but in my game, we always ruled that these missiles don’t curve.
- All missiles strike simultaneously. That means you have to allot them to each target before rolling damage. Since you likely don’t know how badly off a creature is before you target it, this might mean multiple missiles are a waste or not enough. This is where the intelligence of a Wizard will really come in – inarguably the greatest asset to a spellcaster – to see how well they have been tracking combat to determine where their missiles do the most damage.
- Magic Missile causes force damage, which means that it is an excellent spell to use against almost all targets. There are incredibly few creatures that are resistant to force damage, and it even effects incorporeal targets like ghosts.
- Shield is a good spell for Wizards who want to be able to counterspell Magic Missile; that simple defensive spell nullifies any Magic Missile striking it. Magic Missile is so ubiquitous, it only takes being hit by these darts a few times before you want to keep Shield memorized for when you’re going up against arcane spellcasters. Considering you can cast Shield as a reaction, you don’t even have to more planning than your usual morning spell preparation.
Magic Missile is a dependable spell to always keep memorize, even as you go up in level. You can effectively target 2+spell slot level creatures with Magic Missile, so it ’ second full for winnowing down either one baffling adversary with an automatic come to, or respective minor creatures. Granted, wrong is alone 1d4+1 per projectile, but if you expend, say, a sixth level slot that results in 16-40 points of price to a single target, with 24 points as the median. And since they automatically strike, that ’ sulfur nothing to sneeze at.
Everyone seems to have a history about Magic Missile. What ’ sulfur yours ? Tell us down below in the comments.
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And don ’ deoxythymidine monophosphate forget the Mountain Dew .