D&D: Five Spells For Proving You’re the Sorcerer Supreme
Sorcerers have a lot of spell baron, but a smaller number of spells – here ’ s how to get the most bang for your buck out of those spells known .
When it comes to magic, Sorcerers have both banquet and dearth. They don ’ t contract as many spells on their list as many other classes – Bards and Warlocks are a noteworthy exception, but Bards have the rest of their class to make up for it, and Warlocks are fair engines to cast Eldritch Blast when you get right down to it .
But what they lack in variety they make up for in measure. They can have more go slots per day than pretty a lot everyone, and can do more with a go slot than others can. Metamagic is huge for them. Twinned Spell lets you take a unmarried prey while and cast it on two people – then on the spur of the moment you ’ ra Hasting or Polymorphing two of your party members for the price of one. Or casting that Blindness or Banishment on two enemies. Heightened Spell lets you force Disadvantage whenever you want, so you can make certain those crucial spells land .
That said, the Sorcerer ’ s limited spell selection does mean you have to be careful. obviously you ’ re going to pick a few of the old standards. Shield. Fireball. These spells are ones to take after you ’ ve grabbed your direct damage ( with one exception ). With that in mind, hera are five of the best spells for Sorcerers .
Maximilian’s Earthen Grasp
Let ’ s start off with a weird enchantment. Weird, but fantastic. Maximilian ’ second Earthen Grasp lets you summon a medium sized earthen hand that lasts for a moment ( while you ’ rhenium concentrating on it ) and uses your action to grasp at foes. Targets make potency saves or take 2d6 Bludgeoning price and are restrained, meaning your friends have advantage to attack them .
If targets want to escape it costs their action – and you can just grab them again adjacent turn and crush them. This spell is a Sorcerer ’ south best friend because it keeps on giving. You can attack every cycle, inflict a annihilating condition, and if you took Quickened spell–you can still cast spells and jam fools normally. Quicken a Magic Missile and use your regular action to Crush. That ’ south one of the things Sorcerers do that Nintendon ’ triiodothyronine .
immediately this one international relations and security network ’ t entirely for Sorcerer shenanigans – but they wear it best. Haste lets you accelerate your party members, giving them an extra fire, apparent motion, AC, and bonuses to Dex saves. But normally you have to cast it at higher levels to affect more than one person. not so with Twinned spells. Save your Fourth level slots for the good gorge and keep your party run. even if you don ’ thyroxine function Metamagic on it, it ’ second calm a big spell that will cursorily make you a party favorite. ad
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This is just a arrant defensive enchantment that doesn ’ t take your concentration slot. It gives you extra auspices on the off chance you do get hit. And you can still juice it up with all the usual suspects, like Extend, Subtle, or Quickened Spell .
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need to wreak some inconspicuous havoc ? Greater Invisibility is the one for you. Cast it on yourself – or better so far, cast it on your party ’ s rogue ( or early price dealer ) and then Twin it to person else. Basically make every clock you cast this spell the “ here ’ s something you can ’ t do ” scene out of Firefly .
finally, the only Sorcerer-exclusive while in the plot. You don ’ t need tricks for this one – it ’ randomness good a fun spell that does a bunch of damage and has a opportunity to randomly arc off and hit all your enemies. Or friends. An extra special choice for Wild Magic sorcerers, but besides precisely plain fun for any, this is a direct damage spell that, if you aren ’ triiodothyronine picking it, you ’ re missing out on .
generator : J.R. Zambrano Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. You can ask him about either at [ electronic mail protected ]