It depends on the party’s level.
When the party is at abject levels, this is a huge sum of healing that rivals a Life Cleric ‘s Cure spells. By 5th horizontal surface, the total of bring around is still good, but much less impactful, and by 10th horizontal surface, a 15 to 20 HP heal is pretty a lot removing one normal hit from an on-level foe .
Is it overpowered ? It may be, in that it could easily overshadow a character who has chosen healing as their particular role in the party, at foremost. But on the other hand, a devote cleric is going to quickly outpace the amount of healing the Healer feat can produce .
I suspect the Healer feat was added as a way to let a party catch along without a cleric/druid/bard in the therapist role†, particularly in the early levels where characters are much more delicate and have few resources. later on, it ‘s more likely something you ‘d use in an emergency if a quality drop, and differently precisely use it right before a short rest to help save the party a few score dice.
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Reading: Is the Healer feat overpowered?
That said, it ‘s worth noting that to have the feat at 1st level where it ‘s most valuable, you have to be playing a discrepancy human, and grabbing it at 4th floor means you ‘re already moving into the kingdom where it ‘s becoming less relevant .
Healer is decidedly better than potions, but potions are kind of the worst way to get healing in the integral plot, so I would n’t use them as a footing of comparison. At any given grade, potions that restore a meaningful measure of HP are enormously expensive, and weaker ones that you ‘ve out-leveled are n’t worth the military action cost of drinking them. ( As my ally once put it, “ I can spend an integral action to get rear one-half as many HP as one shoot from the bad guys ? I ‘d rather just attack and judge to end the fight faster. ” ) In my games, potions of healing are promptly relegated to the aforesaid emergency situations or used in bulge outside of fight, as in “ The contend ‘s over but I have 2 HP left, I ‘m barely going to chug like four potions of healing now. ”
† In 4th version ‘s MMORPG-inspired design, it was functionally a requirement to have a dedicated therapist in the party. The classes were built so that healers could broadly do “ heal and … ” every rung, but part of 5e ‘s push rear towards the 3rd and 2nd Edition feel was to make party composition much less of a barrier to entry — you should n’t have to have a specific therapist class about in order to have a useable party .