The orc, beastly and dimwitted, doubles over, head splitting with pain. Eyes watering, sight bleary, the creature staggers upright again, gripping its sword in a ramp .
From his mouth he spits blood, then words. “ Puny sorcerer. It will take more than tricks and stings to stop me. ”
“ Oh, I know, ” grins the warlock. “ I ’ molarity just the one keeping you interfering. ”
The orc spins on his heels, besides former to avoid the fire warden ’ south spear and besides off balance to break out of the entangle of ensnaring, thorny vines that burst from the weapon ’ s tiptoe .
Restrained and helpless, the orc looks up with uncontrolled fury at his captors .
“ now, my friend, ” says the warlock, eyes starting to roll up into her promontory again. “ You ’ re going to tell us what we want to know, or I ’ thousand going to show you just how bad that headache can get .
Welcome, everyone, to our guidebook to the Mind Sliver cantrip, a wholly underestimate spell that rewards teamwork, debuffs enemies, and brings some great psionic flavor to any warlock, sorcerer, or sorcerer volition to weaponize a migraine .
- Casting Time: 1 Action
- Range/Area: 60 ft.
- Duration: Instantaneous
- School: Enchantment
- Class: Sorcerer, Warlock, Wizard
- Level: 0 (cantrip)
- Damage/Effect: Psychic, Debuff
- Attack/Save: Intelligence Save
- Components: V
You drive a disorienting spike of psychic energy into the heed of one animal you can see within range .
The target must succeed on an Intelligence redemptive shed or take 1d6 psychic damage and subtract 1d4 from the future saving shed it makes before the goal of your following turn .
This enchantment ’ mho damage increases by 1d6 when you reach sealed levels : 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ) .
How Does Mind Sliver Work?
Mind Sliver lets you force a target you can see within 60 feet to make an news saving bewilder or take 1d6 damage ( more at higher levels ) and subtract 1d4 from the consequence of the adjacent save give it makes before the end of your next flex .
It ’ s a cantrip, meaning you can cast it every single turn without wasting valued while slots, and its damage scales with character floor in order to keep it relevant at higher tiers of meet .
Mind Sliver was introduced to the 5e rules as part of Tasha ’ s Cauldron of Everything and is available to the Sorcerer, Warlock, and Wizard – adenine well as other subclasses and feats that plunder from those spell lists, like the caparison ’ s Magical Secrets feature, the Arcane Trickster rogue, and the Magic Initiate feat .
The spell besides has a firm psionic spirit. Tasha ’ s Cauldron of Everything was sort of the gentle launch of playable psionics in 5e with the presentation of the Aberrant Mind sorcerer, the Soul Knife rogue, and the Psi Warrior .
With new psionic subclasses entering into the bet on, it made sense that Wizards of the Coast would besides want to introduce psionic abilities to D & D 5e, which in this edition are merely another room to cast spells .
note that, while Mind Sliver is an congenital spell for the psionics-focused Aberrant Mind sorcerer, for model, the spell itself international relations and security network ’ t innately psionic .
A sorcerer could read it in an ancient tome and learn it in the lapp manner they ’ vitamin d learn to cast Fire Bolt .
Speaking of Fire Bolt, why would anyone pick Mind Sliver, a d6 damage cantrip, over something like Fire Bolt ( or Eldritch Blast if you ’ re a warlock ), which deals 1d10 ?
Is Mind Sliver Good and When Should I Take it?
first, let ’ s look at the damage .
While a d6 is decidedly poor people price, the damage character ( psychic is credibly one of the lead three damage types in the crippled in terms of avoiding monster resistances and immunities ), coupled with the fact that it forces an intelligence saving throw ( normally the weakest ability score for large monsters with adept physical stats ), means you ’ re probably going to be able to apply that damage in full more frequently than not .
Fun Fact: Mind Sliver is, at the prison term of writing, the alone cantrip in the game that provokes an intelligence Saving Throw .
now, let ’ s talk about that 1d4 saving throw penalty .
Cards on the table, I think Mind Sliver might be my new go-to cantrip for sorcerers. Wizards can decidedly pick it up more situationally, and warlocks… should credibly stick to Eldritch Blast .
Why is this the radian fresh go all the coolest sorcerer teens are talking about ? Allow me to demonstrate .
When I play 5e and I want to be a very stinker who ruins the DM ’ s encounter counterweight and makes everyone else in the party look regretful, I break out Dark Runs the Moon .
She ’ s a Tabaxi Aberrant Mind sorcerer who recently hit 5th tied and may be the scariest single-round nuker I ’ ve seen at the tabletop.
Read more : Rogue: Soulknife – DND 5th Edition
now, previously, if I wanted Dark Runs the Moon to make several high-level enemies disappear in a individual turn of fight, I used to steal this motion from Zee Bashew ’ s Animated Spellbook on flexing with metamagic .
You use Quickened Spell to cast Scorching Ray ( upcast from 2nd to 3rd level ) as a bonus action, and then use your action to cast Twinned Spell Fire Bolt at anything left standing. It ’ sulfur pretty viciously effective .
These days, I have an even more devious way to absolutely wreck denounce on a couple of bad guys .
first, you lead with Twinned Spell Mind Sliver using your action. This cantrip demands an intelligence saving throw, which is great against bad beefy brutes with lots of hit points .
then, use Quickened Spell to drop Fireball on the enemies as a bonus action. Said enemies nowadays have up to a -4 punishment on their save throws to avoid the full 8d6 fire damage .
last, you make dominant eye contact with the keep overlord and ask if that was the whole encounter .
then, if you ’ re playing a sorcerer with Twinned Spell and Quickened Spell metamagic up and running, Mind Sliver is fantastic .
While that ’ s decidedly the most glossy “ wombo-combo ” interpretation of how to use this while efficaciously, it ’ s a great demonstration of how you use take care Sliver to best effect : When you can guarantee you’ll force an enemy to make a saving throw before the end of your next turn.
This is something you ’ re going to want to set up in progress, whether that means something a bare as an ally cook with their own spell or vitamin a contrived as a Home Alone-style paint-can-on-a-string .
If you can ’ t more or less guarantee you ’ ll military unit your foe to make a save project before your next turn ends, throw this spell in the trash, and go get a actual damage cantrip .
Is a 1d4 Penalty Even That Good Though?
well, let ’ s look at it this means : statistically, advantage and disadvantage on a d20 roll move the needle up and down by an average of around 3.5 points .
That ’ second true a very oversimplify way of looking at it, and the real impact actually moves around a set depending on your target count, but it all averages out at 3.5 more or less .
The median roll on a d4 is 2.5, so it ’ s not quite equally good as an explicit fortune handling spell like Silvery Barbs, but for a cantrip that besides gives you damage, it ’ randomness pretty freaking good .
When To Cast Mind Sliver: Party Composition and Teamwork Matter
If your adventuring party likes to all do their own thing ( the rogue shot, the fighter pang, the barbarian besides knife, you cast a enchantment, cipher heals anyone ), then Mind Sliver is going to feel decidedly bomber optimum when compared to the wrong or dominance you can dish out with other options .
however, if you ’ re in a party with a lot of spellcasters ( or evening one who ’ randomness uncoerced to listen to your instructions ), then you can take this cantrip from mediocre to top tier by using this spell to set up the highest-priority target ( or, if that ’ sulfur something with a high news, the biggest dense ridicule ) to fail their adjacent keep open throw ; you ’ re basically giving soft advantage to your ally on an AoE or otherwise mighty spell .
To be honest, even if you ’ re good using Mind Sliver to set up an ally ’ randomness cantrip ( like Thunderclap or Sacred Flame ), it can form the footing of a impregnable, repeatable jazz band attack you can keep throwing out from charge 1 to 20 .
personally, I think that D & D 5e is designed in a room that creates a whole party of protagonists .
Everyone has a “ thing ” they do better than everyone else and, more importantly, acting alone is much more effective than working to give an ally advantage or pulling off some early ploy .
As a result, Mind Sliver, when used as a wrong enchantment and a fan to your adjacent ally ’ s attack to deal even more damage, is conceptually freshen angstrom well as mechanically impactful .
Frequently Asked Questions
Does Mind Sliver Require Concentration?
No. Mind Sliver ’ second duration is instantaneous, meaning the spell ends angstrom soon as its effect is manifested and therefore doesn ’ metric ton necessitate assiduity .
Does Mind Sliver Stack With Bane?
Yes. While two instances of the same spell can not both affect a prey at once ( casting Mind Sliver doubly on a target in the lapp plow would apply the damage doubly, but the save bewilder penalty would remain 1d4 ), unlike spells with the same effect ( -1d4 ) do batch while their durations overlap .
A animal hit with Mind Sliver and Bane in the lapp turn would subtract 2d4 from the leave of its following rescue confuse .
Can You Twin Mind Sliver?
Yes. For a spell to be twinned using Metamagic, it can merely affect a individual target. As Mind Sliver can only damage and debuff a single creature, it is a candidate for the Twinned Spell impression.
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I played my first tabletop RPG ( Pathfinder 1e, specifically ) in college. I rocked up late to the foremost session with an unread rulebook and a homo bard called Nick Jugger. It was a rocky start but I had a blast and now, the better region of a ten by and by, I play, write, and write about tabletop RPGs ( by and large 5e, but besides PBtA, Forged in the Dark and OSR ) games for a survive, which is wild .
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