- “ Wild and free, elves guard their forested lands using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly joined that travelers often fail to notice that they have entered an elven community until it is too late. “
- — Player’s Handbook
overview
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Elves are naturally an adaptive rush and have fared better than most others on Zendikar. They are the most prevailing race in the region of Murasa and have a impregnable presence in other regions such as Bala Ged. They chiefly inhabit villages suspended from the treetops, building small villages in the byzantine jungles that wind through the narrow lowlands of the cragged home. other elves use their polish of living life sentence out on the limb to reside in cliff dwellings cantilevered against rock faces.
Zendikar ‘s elves are risk takers by nature. “ nothing venture, nothing gained ” is a sentiment of the elves would approve. They ‘re not normally foolhardy, but their lifestyles have made them about unafraid in the font of risk. They use this clarity of think during trouble to take calculate risks, frequently astonishing other races with the results.
For an extremely low frequency, surviving and thriving are profoundly interdependent, and you can see this worldview in their daily lives. An extremely low frequency rarely lacks the equipment for any tax that might arise during the day, whether it ‘s dispersing voor sluggard infestation or climbing a cliff. What an elf lacks for in homework, he makes up for with improvisation and flying thinking. It ‘s no surprise that elves are prized by explorers as guides careless of the terrain or their cognition of it. Using zip-lines and technical climbing techniques, the elves fearlessly span the gaps between branches or cliff faces. indeed, some of the branch path elves take are impassable without their guidance and skills, as they much leap breaches and climb concealed trails. Of course, to benefit from the extremely low frequency ‘s skill and wisdom a potential employer must be quick enough to keep up. Elves are ill-famed for thinking of their own survival first and expecting others to do the same.
What ‘s luminary about elfin religion is the miss of it, even in the grimace of Zendikar ‘s many unexplained phenomena. The elves know that ghosts and spirits exist and can affect the material world. But they ascribe no nonnatural significance to this fact. They know of the Roil, but to them it ‘s plainly the means of things. If the elves have a religion at all, it ‘s to associate the foreignness and deadliness of Zendikar with a sense of time dilation, both in the expanded and contracted directions — the elves ‘ own hanker lives make it seem natural that past generations should live among us ( albeit in apparitional form ) a well as that the land itself should change from time to time ( even in a unmarried day ) .
society
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Elves have small village clans that include everyone allowed to live in the settlement. Leadership is decentralized and communal, although those with a combination of age and the relevant skills associated with a given decision tend to take the lead. In mixed-race settlements, non-elves are much inducted into the kin or become de facto members but tend to be gently encouraged to live at the periphery of the liquidation. overall, elfin social organization reflects their high degree of autonomy. Individuals are expected to look after their own needs first and first, then their families, and finally the kin at large.
Elves of Zendikar
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Most clans are contribution of one of the three major elfin nations ( although “ nation ” is used loosely here, more to refer to regional populations than to any coherent structure ). Clans act like individuals, with kin speakers focusing first on what is best for their clans and neighboring or allied clans while trying to balance their needs with those of other clans. This egoistic stress can lead to divisiveness within the nations, but the elfin aptness to take surprise risks often causes clans to lend their support to the nation at crucial moments.
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Reading: Elf
Tajuru
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- Main article: Tajuru
The Tajuru nation is the largest of the three independent nations, counting among its number hundreds of far-flung clans across Murasa and other parts of Zendikar. The Tajuru are the most unfold to people of early races, seeing their skills and perspectives as valuable new tools for survival. Tajuru elves are besides more open to newfangled lifestyles, be it living in a mountaintop bastion or roaming grassy plains .
Mul Daya
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- Main article: Mul Daya
This close nation of elves have an strange speaker, Hazzan, an ancient elf who follows the cryptic edicts of a centuries-old elfin ghostwriter called Obuun. Hazzan claims the ghost occupies a wooden throne entwined in vines and bark. now speaker Hazzan sits in the throne to channel Obuun and address the Mul Daya nation. The elves of Mul Daya often give precession to their speaker ‘s commands immediately after their own survival, which early elves view as a fanatic perversion of elfin culture .
Joraga
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- Main article: Joraga
The elves of the disdainful Joraga state have little esteem for any other race of Zendikar or for other elves. They see the survival of their nation as most important, and they view the influence of others as a weakness and jealously guard their traditions. The Joraga eschew the goods and habits of others, even avoiding the pathways blazed by the Tajuru when potential. many view their mobile clans as little more than bands of roving murderers, but a complex culture hides behind their aggressive exterior. Elves of the Joraga kin honor druidic office and physical art, and their society mixes these pursuits into a single custom of jungle mysticism .