Bonus Proficiencies
At 2nd tied, you learn one language of your choice and gain proficiency with calligrapher ’ south tools .
extract name
At 2nd flat, you can magically compel a creature to divulge its genuine name. As a bonus action, you target one animal you can see within 60 feet of you. The target must make a Wisdom saving throw against your spell save DC. On a successful save, you discern that this magic trick failed, and you can ’ thyroxine practice this feature on the target again. On a fail write, the aim is charmed by you until the end of your following twist, and you mentally learn the captivated aim ’ randomness identify or the fact that the target lacks a name .
You can use this feature a phone number of times equal to your Intelligence modifier ( minimum of once ), and you regain all use uses of it when you finish a long rest.
fatal appointment
Starting at 2nd level, you can bend magic trick to assist or hinder creatures through the office of their dependable names, and tied use those names as an anchor to affect others around them. The Bane and Bless spells are charming spells for you, and you add them to your spellbook. You constantly have them prepared, yet they don ’ triiodothyronine count against the number of spells you can prepare .
You can cast either while without expending a go slot if you speak the true name of one target of the spell as part of casting it. You can cast the spells in this way a number of times equal to your Intelligence modifier ( a minimum of once ), and you regain all spend uses when you finish a long perch .
evocative utterance
At 6th tied, you learn words of might called Resonants, which allow you to tailor your spells through the consumption of a target ’ second true diagnose.
Read more : Top 10 phi hành gia mới nhất năm 2022
Resonants Known. When you gain this feature, you learn two Resonants of your choice, which are detailed in the “ Resonant Options ” segment. Each prison term you gain a level in this class, you can replace one evocative you know with a different one .
Using a Resonant. You can use one Resonant when you cast a ace spell with a spell slot and speak the dependable appoint of one animal targeted by the spell. Speaking the appoint is function of casting the spell .
You can use Resonants a number of times peer to one-half of your sorcerer level ( round down ), and you regain all use uses when you finish a long respite.
Read more : Top 15 biên bản bàn giao mới nhất năm 2022
Resonant Options. here are your options when choosing a evocative :
- Absorption. When you cast a spell that deals damage to the named target, you gain 3d6 temporary hit points. The number of temporary hit points you gain increases by 1d6 when you reach 10th level (4d6) and 14th level (5d6) in this class.
- Devastation. If the spell requires the named creature to make a saving throw, that creature has disadvantage on the first save it makes against the spell.
- Dissolution. The first time the named creature takes damage from the spell, that creature takes an extra 2d8 force damage. The extra force damage increases by 1d8 when you reach 10th level (3d8) and 14th level (4d8) in this class.
- Nullification. If the named target is affected by any other spells, you know what those spells are, and you can attempt to end one of your choice by succeeding on an Intelligence check with a DC equal to 10 + the level of the chosen spell.
- Puppetry. The first time the named creature takes damage from the spell, you can knock the creature prone or move it up to 10 feet, either directly toward you or away from you.
- Sympathy. If the named creature is within range of the spell, you can target the creature with the spell even if you can’t see the creature or it has total cover against the spell.
adamant pronouncement
At 10th degree, you learn two new Resonants of your choice from your evocative utterance feature of speech .
Relentless Naming
At 14th degree, you have learned how to bypass a identify animal ’ south defenses against certain types of damage. When you cast a spell that deals wrong to a creature whose truthful name you speak as part of casting the spell, you can cause the spell to deal force or psychic damage to the creature, rather of the enchantment ’ s normal damage character .