A half-orc ’ randomness life is harsh, brutal, and unfair. Those who contribution blood with both humans and the barbarian orc must choose between a life spent mistrusted and feared in human kingdoms or one of ageless conflict among their full-orc relatives .
It ’ randomness short wonder, then, that sol many half-orcs choose to walk a center path and take up the adventuring life .
If you ’ ra playing a half-orc in Dungeons & Dragons 5e and want to emphasize the world power and ferocity of your character ’ s orcish linage, choosing the Orcish Fury feat is a adept place to start.
What’s a Feat?
Feats are an optional, deplorably underused feature of D & D 5e .
Whenever your quality has the option to take an Ability Score Increase, you can rather opt to choose from an across-the-board list of feats – special abilities, buffs, and tweaks that have the likely to completely rework the direction you play your quality or merely provide a nice incremental yellowish brown .
What Is the Orcish Fury Feat?
The Orcish Fury feat allows you to increase your Strength or Constitution score, lets you deal more damage with weapons once per short or long rest, and gives you an extra attack whenever you use your Relentless Endurance racial feature.
Orcish Fury
Prerequisite : Half-orc
Your inner fury burns indefatigably. You gain the follow benefits :
- Increase your Strength or Constitution score by 1 to a maximum of 20.
- When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest.
- Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Source: Xanathar ’ s Guide to Everything
First of all, the fact this feat lets you bump an ability mark in addition to the other, more unique benefits it provides .
This is great because choosing to take a feat typically means giving up an opportunity to increase one or more of your ability scores .
If a match of your ability scores are hovering equitable below even numbers and an ASI would immediately bump up one or two of your modifiers, a feat starts to feel real expensive by comparison .
By letting you put an excess compass point into either your strength or fundamental law ( the two stats that half-orcs get a racial bonus toward anyhow ), the Orcish Fury feat softens the pang of a miss ASI a short .
You ’ re still only putting a single period into an ability score ( as opposed to two points into one ability or one point into two ), but the special abilities that Orcish Fury affords you go a long room toward making up for that .
first, you get a in truth nice way to basically guarantee a critical hit whenever you want once per short or hanker rest .
Being able to roll an supernumerary damage die for your weapon ( which can be elementary, soldierly, ranged, or melee ) whenever you want is antic if you just can ’ thyroxine seem to roll above a 19 and the dungeon boss actually needs to die this round .
besides, if you do crit, you can constantly slap this effect on top for an tied bigger pile of damage .
annoyingly, linking this feat ’ second recharge to a short or long rest diminishes its utility at higher levels even more .
not lone is an extra damage die worth a distribute less when you and your allies are going to be slinging tons of wrong every turn, but higher-level characters tend toward having bigger pools of resources and need to rest less frequently, meaning you ’ ll probably have to wait longer to reuse something that credibly isn ’ deoxythymidine monophosphate all that useful any more .
personally, if I were designing this feat, I ’ d rule that you could use it a count of times per long rest equal to your proficiency bonus .
This would keep the number of uses pretty much the same ( assuming you take one short rest per adventuring day ) at lower levels and let the feat scale a little better into the late crippled.
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But proficiency bonus-based feats seem to be a relatively new discovery for the Wizards of the Coast design team, then here we are .
My favorite part of Orcish Fury is the free attack using your reaction whenever your persistent survival is triggered .
Relentless Endurance
When you are reduced to 0 strike points but not killed outright, you can drop to 1 hit point alternatively. You can ’ triiodothyronine practice this feature again until you finish a long rest .
Assuming your character gets knocked out a draw, you basically get an extra attack once per day .
While that ’ s true not the biggest deal in the universe, I just love it as both a piece of design ( feats that accentuate an existing rule or ability are good * chef ’ s kiss * ) and a narrative moment .
Being able to tank a murder that should by rights have killed you, spit lineage out of your talk, stand up again, and immediately smack the BBEG around the side of the head is the kind of badass moment I want in my games .
The only other obvious “ drawback ” of the Orcish Fury feat is that you need to be playing a half-orc to take it. other than incurring the jealousy of your dwarven and human allies, however, this international relations and security network ’ t a huge return .
Assuming you ’ re using the basic rules for playable races quite than the custom-made ancestry options found in Tasha ’ s Cauldron of Everything, the benefits this feat provides synergize pretty perfectly with all the things that half-orcs are suited to in 5e anyhow .
Which Classes Should Take the Orcish Fury Feat?
Any martial class that loves to hit farce, get hit, and keep on hitting stuff ( preferably with a big, ambidextrous weapon ) is going to get the most out of this feat .
Barbarians are the obvious choice, as Orcish Fury syncs up nicely with their Brutal Critical feature – not to mention the fact that Strength and Constitution are a peasant ’ south best friends .
besides, barbarians commonly favor weapons with big damage cube and like to take the Great Weapon Fighting manner, both of which match up nicely with being able to throw some supernumerary damage onto an assail .
Fighters are probably the future well choice, as they besides love a morsel of Strength and Constitution, can besides wield the biggest pointy things in the game, and love precisely about any way to dish out more damage in combat .
other half-martial characters that like Strength-based attacks basically include rangers, paladins, and possibly clerics, depending on how you build them .
When Should I Take the Orcish Fury Feat?
As I said ahead, this feat gets measurably worse as your quality gains levels and needs to rest less frequently .
You ’ re besides probably less probably to be reduced to 0 hit points, which means that your extra attack in concurrence with Relentless Endurance is only probable to kick in when you ’ re in a very sticky site .
normally, with a feat that ’ south better at lower levels, I ’ d rede playing a form Human ( that ’ s not an choice here for obvious reasons ) or using the Custom Lineage rules from Tasha ’ s Cauldron of Everything .
While you technically could still play a custom ancestry half-orc and take this feat, I wouldn ’ t recommend it .
One third base of its benefits trust on you having the Relentless Endurance trait, which you wouldn ’ deoxythymidine monophosphate get if you weren ’ triiodothyronine playing a half-orc from the Player ’ s Handbook.
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I played my first tabletop RPG ( Pathfinder 1e, specifically ) in college. I rocked up late to the first school term with an unread rulebook and a human bard called Nick Jugger. It was a rough beginning but I had a blast and now, the better part of a ten late, I play, spell, and write about tabletop RPGs ( by and large 5e, but besides PBtA, Forged in the Dark and OSR ) games for a live, which is wild .
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