You are doing wildly too much damage.
A texas ranger ‘s price should n’t be out of line with the other characters. While some classes and weapon choices hit harder than others, it should n’t be more than 20 % or 30 % higher, let alone three to five times the damage. So how is this happening ?
well, you should be able to see for yourself by asking how much of that damage is coming from anything in your class description or free-base weapon damage, and how a lot is coming from poison .
I can see at least three weird things going on here.
First off, that weapon is way besides good for you. magic weapons of the “ identical rare ” rarity should be showing up in the 11th-16th level range. Your first very rare detail may show up between levels 5 and 10, but it ‘ll be what Xanathar ‘s Guide refers to as a “ minor ” token — an expendable token or non-combat charming creature, like a potion of speed or a portable hole. “ identical rare ” weapons are the province of high tied dally and can be extremely unbalancing at lower levels.
second, always be very leery of home brew charming items. While the curio system is imprecise and frequently outright incorrect as it is, this weapon is far stronger than any Very Rare detail. The Poison Generation timbre alone is a lot better than most very rare weapons.
For example, spirit at Frost Brand and Flame Tongue. It ‘s frequently said that these two had their rarities switched ( I wo n’t go into the analysis of why ), but this Venomous Bow is better than both of them put together. even on a success, the target of a deadly Bow takes one-half of 5d6, or 9 extra price. Consider that — worst case scenario, your target takes extra damage from the poison effect alone that ‘s equal to your other party members ‘ total damage per twist, and that does n’t even consider a fail save !
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And fail they will, a draw more much than the DC suggests, since the bow is besides giving them disadvantage on the spare. But the party does n’t stop there because they besides become poison, taking disadvantage on attacks for the rest of the fight. The fact that the generator refers to this poison as “ meek ” makes me instantaneously doubt their judgment .
Third, leaving aside the interview of whether you can even apply two poisons to an arrow at once, that Bane poison is besides crazy. It ‘s vastly victor to about every official poison ; even if the dice are slenderly smaller than the very worst the DMG has to offer, the save is enormously higher, and somehow Bane poison ignores underground and immunity sol you can even poison a stone golem. Whatever, that ‘s broken beyond belief but I wo n’t even get into it .
In general, one of the major balancing factors of poison is that it ‘s a one-shot consequence ( or three, if it ‘s arrows ). By giving you brawny poison that comes out with every single shooting, yes, you ‘re doing room besides much damage. It would be besides strong even if it was good basic Serpent Venom on every shoot. The fact that it besides gives disadvantage on the deliver and cripples anyone who survives the hit means you ‘re good a one-man read at this point. That token is insane and your DM should already know that just by watching you play the game .