Tokens of Past Lives
Starting at 3rd level, you remember talents you had in your former life. When you finish a long rest, you gain one skill or tool proficiency of your option. You can replace this proficiency with another when you finish a long perch .
Revived nature
When you choose this original at 3rd floor, your newfound connection to death gives you the following benefits :
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe
- You don’t need to sleep. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you remain semiconscious, and you can hear as normal.
Bolts from the Grave
Starting at 3rd grade, you have learned to unleash bolts of necrotic energy from within your revived body. immediately after you use your Cunning Action, you can make a range spell approach against a creature within 30 feet of you, provided you have n’t used your sneak attack this turn. You are adept with it, and you add your Dexterity modifier to its attack and damage rolls. A animal hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the bend.
Reading: Rogue: Revived – DND 5th Edition
connect with the dead
At 9th level, you can create a link with a spirit through their cadaver. When you do so, you cast the Speak with Dead spell, without using a spell slot or material components. Intelligence is your spellcasting ability for this spell .
Speaking with the dead in this way temporarily gives you a capability from a past life-you ‘re diffident whether its from your past life or the spirit ‘s. When the go ends, you gain one random benefit from the Revived Capabilities board. These benefits last until you finish a short or long respite.
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d3 | Capability |
---|---|
1 | You learn how to speak, read, and write one language of your choice. |
2 | You gain one skill or tool proficiency of your choice. |
3 | You gain proficiency with one saving throw of your choice. |
After you cast the go with this have, you ca n’t do thus again until you finish a short or long pillow.
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audience with Death
By 13th degree, when at death ‘s door, you can converse with the powers of death. You have advantage on death save throws, and whenever you make a death save throw, your liveliness can ask an entity of death a interview that can be answered with “ yes, ” “ no, ” or “ unknown. ” The entity answers truthfully, using the cognition of all those who have died .
In addition, whenever you have 0 hit points and are healed or stabilized, you can change any of your personal characteristics : personality trait, ideal, attachment, or defect .
Ethereal Jaunt
When you reach 17th level, like a touch, you have the ability to slip in and out of the Ethereal Plane. You can now use your Cunning action to teleport to an unoccupied space within 30 feet of you. You do n’t need to see that space to teleport to it, but your teleportation fails, wasting your bonus action, if you attempt to teleport through charming effect that is Medium or larger, such as a wall of power. If you appear in a quad occupied by another animal or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take push damage peer to twice the number of feet you are shunted .