The Sage background is democratic amongst new players for its general utility, but veteran players can find great uses for the Sage ’ s backdrop feature. here ’ s your quick steer to the Sage setting .
Skill Proficiencies : Arcana, History
Languages : Two of your choice
equipment : A bottle of black ink, a flight feather, a minor knife, a letter from a dead colleague posing a question you have not however been able to answer, a set of common clothes, and a pouch containing 10 general practitioner
Characteristics : Sages have spent years studying the intricacies of the multiverse. You have poured over scrolls and scripts learning everything you can about the global ’ randomness lore and other worlds beyond your own .
Their cognition influences their ideals, bonds, and flaws. Players can make their own ideals, bonds, and flaws, select from the tables below, or roll to determine what they choose from the tables.
|Die Value||Personality Traits|
|1||I use polysyllabic words that convey the impression of great erudition.|
|2||I’ve read every book in the world’s greatest libraries—or I like to boast that I have.|
|3||I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.|
|4||There’s nothing I like more than a good mystery.|
|5||I’m willing to listen to every side of an argument before I make my own judgment.|
|6||I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.|
|7||I am horribly, horribly awkward in social situations.|
|8||I’m convinced that people are always trying to steal my secrets.|
|1||Knowledge. The path to power and self-improvement is through knowledge. (Neutral)|
|2||Beauty. What is beautiful points us beyond itself toward what is true. (Good)|
|3||Logic. Emotions must not cloud our logical thinking. (Lawful)|
|4||No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)|
|5||Power. Knowledge is the path to power and domination. (Evil)|
|6||Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)|
|1||It is my duty to protect my students.|
|2||I have an ancient text that holds terrible secrets that must not fall into the wrong hands.|
|3||I work to preserve a library, university, scriptorium, or monastery.|
|4||My life’s work is a series of tomes related to a specific field of lore.|
|5||I’ve been searching my whole life for the answer to a certain question.|
|6||I sold my soul for knowledge. I hope to do great deeds and win it back.|
|1||I am easily distracted by the promise of information.|
|2||Most people scream and run when they see a demon. I stop and take notes on its anatomy.|
|3||Unlocking an ancient mystery is worth the price of a civilization.|
|4||I overlook obvious solutions in favor of complicated ones.|
|5||I speak without really thinking through my words, invariably insulting others.|
|6||I can’t keep a secret to save my life, or anyone else’s.|
specialization : Sages undergo formal education in academician train that aids them in their pursuits of academia. Players can choose one of the disciplines from the table below, make up their own, or roll to choose from the board .
feature : research worker
Sages don ’ thyroxine barely have suggest cognition of the multiverse ; they besides know where to find a more cozy understand of the multiverse .
When attempting to recall information about the secrets of the multiverse, if a Sage doesn ’ t immediately know the information, they normally know where they can find it .
The information that Sages know of may not be slowly to find. The secrets of the multiverse are not found in most coarse libraries and may require an venture — even an integral crusade — to obtain .
Dungeon Masters will need to determine the relative respect of the information the sage is seeking and use that to create a singular path to the data .
How to Play a Sage
Sages are wise beyond their years, but that doesn ’ triiodothyronine bastardly they ’ re all bore book nerds. They ’ ve chosen to leave the ease and condom of their research institute, so you have batch of room for your sage to have a bite more of a wild personality than the classical swot with coke-bottle glasses .
Players who want to play a Sage will want to remember that their quality is, first and foremost, some type of research worker. They ’ re interested in cognition ; that ’ s how they became sage in the beginning place !
Sages will seek any and all knowledge that they can get their hands on. If the Sage doesn ’ deoxythymidine monophosphate already know about it, you bet they want to ! They ’ re learned folks who might come across as disdainful or arrogant to those they don ’ deoxythymidine monophosphate know. A sage is aware of their military position in the world and thinks very highly of their academician art .
additionally, Sages tend to respect academia over all other disciplines of cogitation. A particularly arrogant Sage may look down upon their own party members who are of martial disciplines. They may run afoul of those who they see as lesser than themselves, which for some Sages is… everyone .
Sages will generally make their foremost check in every new location in a library or other academician initiation. Should one not exist, they ’ ll probably try out a town elder or other conditioned person from whom they can learn the land ’ s secrets directly .
They take the mind that “ cognition is power ” identical badly and seek to better themselves endlessly through the pursuit of cognition .
A sage will probable carry around some manner of note-keeping and have a great wealth of information that they have personally written down and organized. While they ’ ll probably keep the crux of their solicitation spinal column in their hometown, they ’ ll besides probably collect a significant total of information during their travels as well .
A sage may find themselves overburdened by the fruits of the travels. Notebooks aren ’ deoxythymidine monophosphate precisely lightweight, and when you ’ re looking to gain any and all cognition, there ’ s a lot of space you will need to set aside for your scholarly pursuits. not to mention ink, pens, and other scholarly accouterments .
They may besides bump heads with their party members when their avocation of cognition leads them astray from the rest of the party. The sage may want to stop and study the local flora and fauna while the rest wishes to get all of this the heck over with.
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Sages are blessed with incredible book-smarts, often at the expense of their people and world-smarts. so, they may be awkward when faced with a situation where they need to interact with their party personably .
How to Use Researcher
The Sage ’ s Researcher feature is one of the best ways to jump-start a campaign or find a plot bait where there is none. Sages have an increased ability to recall information since they gain proficiency in Arcana and History .
What information they are unable to recall, they can placid remember where to find it. This feature allows Sage players to lead the party to a address on the predict of data about their pursuits .
It besides enables the sage to create plot hooks out of thin air when the party runs out of ideas or fails their investigation checks, leaving them unable to find their way to the adjacent plat hook .
What Classes are Best Used with Sage?
sage will see the most immediate uses on Wizards and Artificers. Wizard and Artificer are both Intelligence classes that synergize perfectly with the Sage ’ s extra proficiencies .
The Sage besides synergizes well with act features for both Wizards and Artificers. Both classes heavily emphasize academia and will get a draw of manipulation out of Sage ’ s Researcher feature .
sage may besides see estimable act opportunities with the Druid and Cleric classes. additionally, the College of Lore Bards may see extra mechanical options when combining their class features with the Sage ’ s Research feature of speech. however, these classes aren ’ metric ton as optimum for the extra proficiencies since Intelligence is a stat they won ’ metric ton be dipping Ability Score Increases into .
medium Humanoid ( Any Race ), Any Alignment
armor class : 10
hit Points : 22
rush : 30 foot
Saving Throws : INT +8, WIS +6
Skills : Arcana +8, History +8, Insight +4, Investigation +8, Medicine +6, Nature +8, Religion +8
stipulate Immunities : none
Senses : passive perception 12
Languages : Common plus any four languages
proficiency : +2
challenge : ½ ( 100 XP )
There ’ s no one best way to play a character, and every character will be different when played by other people. While we ’ ve outlined the best mechanical options you can take with the Sage background ; there ’ sulfur no harm in taking it even if the mechanics don ’ t necessarily line up with the optimum builds .
As constantly, the essential separate of any game is that you ’ re having fun. see that your build is what works best for you as a player. Dungeon Masters should encourage their players to make unconventional choices if it would improve the musician know .
full luck, have fun, and happy bay !