soul of the Sea
At 1st level, your marry to the ocean grants you the ability to breathe subaqueous, and you have a float accelerate equal to your walking accelerate .
execration of the Sea
When you choose this origin at 1st flat, you learn the secret of infusing your spells with a reeking curse .
When you hit a creature with a cantrip ’ s assail or when a animal fails a saving hold against your cantrip, you can curse the aim until the end of your future change by reversal or until you curse a different animal with this feature.
once per turn when you cast a go, you can trigger the hex if that spell deals cold or lightning damage to the excommunicate prey or forces it to move. Doing sol subjects the target to the appropriate extra effect below, and then the hex ends if the while international relations and security network ’ t a cantrip ( you choose the impression to use if more than one effect applies ) :
- Cold Damage. If the affected target takes cold damage from your spell, the target’s speed is also reduced by 15 feet until the end of your next turn. If the spell already reduces the target’s speed, use whichever reduction is greater.
- Lightning Damage. If the affected target takes lightning damage from your spell, the target takes additional lightning damage equal to your Charisma modifier.
- Forced Movement. If the target is moved by your spell, increase the distance it is moved by 15 feet.
watery defense
At 6th flat, you gain electric resistance to fire price.
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You besides gain the ability to defend yourself by momentarily assuming a watery form. As a reaction when you are hit by an attack and take bludgeon, pierce, or slashing damage from it, you can reduce that price by an sum equal to your sorcerer tied plus your Charisma score, and then you can move astir to 30 feet without provoking opportunity attacks. once you use this special chemical reaction, you can ’ metric ton use it again until you finish a short or farseeing rest .
Shifting phase
Starting at 14th degree, you gain the ability to enter a melted submit while moving.
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When you move on your turn, you take alone half damage from opportunity attacks, and you can move through any enemy ’ second space but can ’ thyroxine willingly end your move there .
On your bend, you can move through any space that is at least 3 inches in diameter and do thus without squeezing. When you stop moving, the regular squeeze rules apply if you ’ re in a space one size smaller than you. You can ’ t willingly stop in a distance smaller than that, and if you ’ re forced to do so, you immediately flow to the nearest quad that can fit you, back along the way of your movement .
Water Soul
Starting at 18th level, your being is altered by the exponent of the ocean. You gain the come benefits :
- You no longer need to eat, drink, or sleep.
- A critical hit against you becomes a normal hit.
- You have resistance to bludgeoning, piercing, and slashing damage.