Shadow Sorcerer Quirks
At your choice, you can pick from or roll on the Shadow Sorcerer Quirks table to create a quirk for your character .
|1||You are always icy cold to the touch.|
|2||When you are asleep, you don’t appear to breathe (though you must still breathe to survive).|
|3||You barely bleed, even when badly injured.|
|4||Your heart beats once per minute. This event sometimes surprises you.|
|5||You have trouble remembering that living creatures and corpses should be treated differently.|
|6||You blinked. Once. Last week.|
Eyes of the Dark
From 1st flush, you have darkvision with a range of 120 feet .
When you reach 3rd level in this class, you learn the darkness go, which does n’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
intensity of the Grave
Starting at 1st flat, your being in a dusky submit between life and death makes you unmanageable to defeat. When price reduces you to 0 hit points, you can make a Charisma salvage bewilder ( DC 5 + the damage taken ). On a success, you alternatively drop to 1 hit point. You ca n’t use this feature if you are reduced to 0 hit points by beaming damage or by a critical hit .
After the saving throw succeeds, you ca n’t use this feature again until you finish a retentive rest.
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Hound of Ill Omen
At 6th flat, you gain the ability to call away a howl animal of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the desperate wolf ‘s statistics, with the comply changes :
- The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
- It appears with a number of temporary hit points equal to half your sorcerer level.
- It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
- At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.
The cad appears in an unoccupied space of your choice within 30 feet of the target. Roll first step for the hound. On its change by reversal, it can move merely toward its aim by the most mastermind route, and it can use its action lone to attack its target. The hound can make opportunity attacks, but lone against its aim. additionally, while the hound is within 5 feet of the prey, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
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At 14th level, you gain the ability to step from one shadow into another. When you are in dim clean or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is besides in dim luminosity or darkness .
Umbral human body
Starting at 18th floor, you can spend 6 sorcery points as a bonus action to transform yourself into a dim form. In this imprint, you have resistance to all damage except power and beaming damage, and you can move through early creatures and objects as if they were unmanageable terrain. You take 5 wedge damage if you end your turn inside an aim .
You remain in this phase for 1 moment. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action .