Rogue: Soulknife Revisited
Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations, whereas a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves’ guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business, and most governments would be happy to employ a Soulknife as a spy.
Amid the trees of ancient forests on the Material Plane and in the Feywild, some wood elves walk the path of the Soulknife, serving as silent, lethal guardians of their woods. In the endless war among the gith, a githzerai is encouraged to become a Soulknife when stealth is required against the githyanki foe, and in the world of Athas, a Sorcerer-King often turns to a Soulknife to eliminate an enemy, just as an insurgent Soulknife seeks to undermine that Sorcerer-King’s rule.
As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psionic adepts and spent years learning how to manifest your power.
source : Unearthed Arcana 71 – Psionic Options Revisited
Psionic endowment
Starting at 3rd level, you harbor a wellhead of psionic might within yourself, an energy that ebbs and flows as you channel it in diverse ways. This power is represented by your Psionic talent die, the starting size of which is a d6 .
Changing the Die’s Size. If you roll the highest number on your Psionic talent die, it decreases by one die size after the roll. This represents you burning through your psionic energy. For case, if the die is a d6 and you roll a 6, it becomes a d4. If it ’ s a d4 and you roll a 4, it becomes unserviceable until you finish a long rest .
conversely, if you roll a 1 on your Psionic endowment die, it increases by one die size after the wind, up to its starting size. This represents you conserving psionic energy for later use. For exemplar, if you roll a 1 on a d4, the die then becomes a d6 .
Whenever you finish a long rest, your Psionic talent die resets to its starting size. When you reach certain levels in this class, the starting size of your Psionic Talent die increases : at 5th level ( d8 ), 11th level ( d10 ), and 17th degree ( d12 ) .
You can use your Psionic talent die in the be ways :
Psi-Bolstered Knack. When your non-psionic trail fails you, you can tap into your psionic ability to help : if you fail an ability match using a skill or instrument with which you have proficiency, you can roll your Psionic endowment die and add the numeral rolled to the check, potentially turning failure into success.
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Psychic Whispers. You can use your psychic abilities to establish telepathic communication between yourself and others—perfect for quieten percolation. As an action, you give yourself and at least one early creature the ability to speak telepathically with each other. When you do so, roll your Psionic endowment die, and choose creatures you can see, up to a number of creatures equal to the number rolled. For 1 hour, the choose creatures can speak telepathically with you, and you can speak telepathically with them. To send or receive a message ( no action required ), you and the early creature must be within 1 mile of each other. A creature can ’ t use this telepathy if it can ’ thymine speak any languages, and a animal can end the telepathic connection at any fourth dimension ( no carry through required ). You and the animal don ’ t need to speak a common language to understand each other .
Psi Replenishment .
Starting at 3rd level, as a bonus action, you can calm your judgment for a consequence and restore your Psionic talent fail to its starting size. You then can ’ t use Psi Replenishment again until you finish a long rest .
Psychic Blades
At 3rd level when you adopt this original, you can manifest your psionic baron as shimmering blades of psychic energy. When you are about to make a melee or ranged weapon approach against a creature, you can manifest a psychic sword from your free hired hand and make the attack with that blade. This magic trick blade is a dim-witted melee weapon with the delicacy and give properties. It has a normal range of 60 feet and no hanker range, and on a hit, it deals psychic damage peer to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its aim, and it leaves no mark on its target if it deals damage .
After you attack with the blade, you can make a melee or ranged weapon attack with a irregular psychic blade as a bonus action on the lapp turn, provided your other hand is free to create it. The damage die of this bonus assail is 1d4, alternatively of 1d6 .
Soul Blades
At 9th-level, your Psychic Blades are now an formulation of your psi-suffused soul, giving you finer control over them in the follow ways :
Homing Strikes. If you make an attack roll with your Psychic Blades and miss the prey, you can roll your Psionic talent die and add the total rolled to the attack roller. If this causes the attack to hit, your Psionic endowment die decreases by one die size, careless of the count rolled .
Psychic Teleportation. If your Psionic endowment die is available, you can hurl your Psychic Blades to magically transport yourself to another placement. As a bonus carry through, you manifest one of your Psychic Blades and throw it at an unoccupied space you can see, up to a phone number of feet off equal to 5 times the highest number on your Psionic talent die.You then teleport to that space, the blade vanishes, and your Psionic endowment fail decreases by one die size .
Psionic Veil
When you reach 13th-level, you can weave a veil of psychic inactive to mask yourself. As an legal action, you can magically become invisible, along with anything you are wearing or carry, for 10 minutes or until you dismiss this impression ( no legal action required ). This invisibility ends if you deal damage to a creature or if you force a creature to make a redemptive throw.
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once you use this feature, you can ’ thymine do so again until you finish a long rest, unless you decrease your Psionic endowment die by one die size to use this sport again .
Rend Mind
By 17th-level, you can sweep your Psychic Blades directly through a creature ’ sulfur judgment. When you use your psychic Blades to deal Sneak Attack price to a animal, you can force that target to make a Wisdom saving throw ( DC equal to 8 + your proficiency bonus + your Dexterity changer ). Unless the save succeeds, the target is stunned until the end of your next turn .
once you use this have, you can ’ triiodothyronine do so again until you finish a long remainder, unless you decrease your Psionic endowment fail by one die size to use this have again .