What Is the Squat Nimbleness Feat in DnD 5e?
The Squat Nimbleness feat can only be taken if your character is a dwarf or another small race (Gnome, Halfing, etc.).
This feat increases your Strength or Dexterity stat by 1 (Up to a max of 20), increases your walking speed by 5 feet, grants you proficiency in either the Acrobatics or Athletics skills, and grants you advantage on any strength or dexterity checks you make to escape from being grappled.
Squat Nimbleness
prerequisite : Dwarf or a modest slipstream
You are uncommonly agile for your race. You gain the comply benefits :
- Increase your Strength or Dexterity score by 1 to a maximum of 20.
- Increase your walking speed by 5 feet.
- You gain proficiency in the Acrobatics or Athletics skill (your choice).
- You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
generator : Xanathar ’ s Guide to Everything
now that you ’ ve read up on this fairly long-winded feat, let ’ s dive into the details .
Should I Get This Feat on My Dwarf or Gnome?
This feat is reasonably becoming. As most small races typically have 25 motion travel rapidly, this feat grants you an supernumerary 5, which catches you up to the average, which is fairly nice .
The extra +1 to Dex or Strength is besides pretty good angstrom well as the acrobatics or athletics proficiency addition. now my stipulation with this feat is the advantage on potency checks or dex checks against being grappled .
Yes the summation of this is good, but if you ’ re in a campaign or playing with a DM who doesn ’ t have the leaning to grapple you then this is useless .
If you ’ ra playing a rogue, champion, or melee class, the bonus to dex or str is good, as is the + 5 walking speed ( for any class ) .
proficiency in acrobatics or athletics is dependable for a melee class, but then again, most of them grant one or the other – some even both. For a caster this international relations and security network ’ thyroxine optimum .
If you ’ ra playing a gnome, gnome, or halfling melee course, I ’ d say consider taking this feat as you can make manipulation of a set of its benefits, but if you ’ ra playing a full-on caster, I ’ d say feel free to skip over this feat .
Hexblade warlock could be the exception to this as they have a leaning to be more melee oriented, but again, this feat international relations and security network ’ metric ton optimum for casters by any means. Melee classes yes, casters no .
Is Mobile Better Than Squat Nimbleness?
Mobile is indeed a great feat. You get an extra 10 movement speed, dashing over difficult terrain doesn ’ thyroxine cost you extra movement, and your melee attacks don ’ deoxythymidine monophosphate provoke attacks of opportunity from creatures no count if you hit or miss, which in close-quarters fight means you can basically get away with being hit or hurt.
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Mobile
You are exceptionally quick and agile. You gain the follow benefits :
- Your speed increases by 10 feet.
- When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
- When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
beginning : Player ’ s Handbook
In my opinion, the supernumerary 10 drift and the fact that attacks of opportunity mean nothing to you angstrom long as you attempt to hit a creature are far better than Squat Nimbleness .
even casters may be more cutting on taking this feat for that extra 10 drift focal ratio, such as a hexblade warlock. They could make good use of this feat .
A fighter that takes this and gets surrounded in fight can attempt to hit all of the creatures surrounding him, stop their attacks of opportunity, and back away without being harmed any .
Squat nimbleness does provide you with the means to escape grapples and provides a stat bonus and proficiency, but for fight purposes, mobile is more wide taken for the bare reason that it allows melee classes a mean of scat and an extra 10 feet of campaign, plus ANY slipstream can take mobile .
In Conclusion
Squat Nimbleness is by no means a bad feat ; it provides a lot of benefits to small-race characters and excellent ways to escape being grappled a well as a stat increase, which some players would snatch up correctly aside .
In comparison to Mobile, it does lack a bit in the battle expression in my opinion, but then again, if you ’ re play in a campaign that involves a lot of wrestling, then you should highly consider taking Squat Nimbleness .
I mean, technically you can take both SN and Mobile if you very wanted to ; then nothing could touch you or catch you, but ultimately it ’ s your choice .
barely be sure to do your research. See our page on the Mobile feat for more in-depth details.
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I played the game a distribute as a kid, back in first version. Over the past few years since 5e was released, I ’ ve truly started getting back into it. Currently, I run a campaign on-line for some friends and my brothers, and we besides play a side-sesh just to mix things up .
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