
Sword Coast
Geography[2][3]
Aliases
[ 1 ]
“the Empty Lands”
Region
western Heartlands, West Faerûn
Largest city
Baldur ‘s Gate
Society[7]
Races
Humans, dwarves ( shield dwarves ) [ 4 ], orcs, half-orcs, elves, halflings, gnomes, half-elves, tieflings [ 5 ]
Languages
Chondathan [ 6 ] dwarven, giant, halfling, orc
Religions
Bane, Beshaba, Chauntea, Lathander, Mask, Mystra, Tempus
Alignments
All
Inhabitants of the Sword Coast Locations on the Sword Coast Organizations on the Sword Coast Events on the Sword Coast Food and drink from the Sword Coast Items from the Sword Coast The Sword Coast, besides nicknamed the Empty Lands, [ 1 ] was the area in western Faerûn that lay along the coast of the Sea of Swords [ 1 ] and cover in into to the valley. [ 8 ]
Reading: Sword Coast
description
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The Sword Coast was an expansive tract of wilderness, [ 1 ] dotted with autonomous cities and overrun by bands of monstrous creatures, [ 9 ] [ 10 ] that some see as merely a identify through which you had to travel in order to reach an actual meaningful address. [ 1 ] It was much more than that of course, a rich and vibrant land with a farseeing and celebrated history [ 11 ] that encompassed some of the most crucial cities in all the Realms. [ 1 ] It was considered one of the harsh locales of Faerûn, both geographically and by merit of its people. [ 12 ]
etymology
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Some say the Sword Coast took its list from the white cliffs that rose up sharply for hundreds of miles along the coastline between the River Dessarin and Baldur ‘s Gate. [ 9 ] Traveling generator Volothamp Geddarm attributed the region ‘s name to its dangerous inhabitants, both android and beastly. [ 1 ]
geography
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While scholars disagreed as to the exact borders of the Sword Coast, [ 12 ] it was broadly considered to have been bordered by the merchant nation of Amn in the south, [ 1 ] and in the north by Waterdeep the Delimbiyr Vale. [ 1 ] [ 9 ] [ 13 ] Some guides considered it to begin south at Candlekeep and continued all the way north until the city of Luskan, [ 12 ] [ 14 ] though most other cartographers and writers shared the former public opinion on the topic, [ 1 ] designating the coastal lands north of Waterdeep as the separate Sword Coast North. [ 15 ] [ 16 ]
geographic Features
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The landscape of the coastal lands varied from the verdant fields along much the Coast Way to the dangerous badlands found north of the Chionthar. [ 17 ] The River Chionthar was full of life to trade all throughout the western Heartlands, linking the great port of Baldur ‘s Gate with early inland cities including Elturel, Iriaebor, Berdusk, and the ever-important Caravan City of the West, Scornubel. [ 9 ]
Bodies of Water
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Caves & Caverns
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- Lykortha Expanse, a network of fungi-filled caves that was touched by the influence of the demon lord Zuggtmoy.[22]
Forests
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- Cloak Wood, an old and overgrown forest was home to many fearsome monsters, malevolent fey, and portals linking it to other locales across the continent.[23][24]
- Trollbark Forest, the dense and overgrown forest that – as it’s name suggested – were infested with trolls.[9]
Hills & Mountains
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- Sword ‘s Teeth, the precarious sheer cliffside that lined the coast for miles upon miles.[25]
- Troll Hills, a collection of hills south of the similarly forest that remained an extension of shared territory of the troll tribes.[9]
- Trollclaws, a grouping of hills that held within it many monstrous creatures including the horrific tall mouthers, along with even more trolls.[9]
- Wild Hills, the stretch of barren land south of Daggerford.[26]
Flora & Fauna
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Because much of the coastland was however relatively wild wilderness, it was rich with plot : rabbits and fowl including grouse, bustards, and rock doves, could be hunted in abundance. [ 17 ]
government
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While there was no central government of the Sword Coast, both Daggerford [ 27 ] and Baldur ‘s Gate were member-states of the Lords ‘ Alliance. Each of these cities enjoyed a degree of increase security and lawfulness, benefits that accompanied membership in the coalescence of the West. [ 28 ]
Law & Order
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An agreement known as “ the Pact ” offered auspices for those traveling across the Coast Way, a duty shared among the settlements from Baldur ‘s Gate all the way south to Amn. [ 17 ] much of the lands beyond the trade roads and away from the influence of the coast ‘s cities were considered by and large lawless. Like many exchangeable places in the region, bandits, atrocious creatures, and raiders were considered to be even threats. [ 17 ]
club
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The emotional state of the Sword Coast was one that comprised the shared traits of its people and their ancestors : courage, resource, and a resolute sense of self-government. [ 29 ]
polish
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Venues and festivals across the Sword Coast frequently hosted tableaux, plays in which inactive performers reenacted historical scenes to live music back. While they were known by several other names, they much featured provocative wardrobing for their actors. [ 30 ] Common among other exist performances, frequently referred to as the “ good old plays ”, was the character Old Duiwin, a crafty peasant from the backcountry. Current jokes and political comment were updated in these kinds of plays as the years went on. [ 30 ]
Trade
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Unfinished bloodstone gems were regularly used as currency throughout the Sword Coast, particularly by mercenaries. [ 31 ]
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Beyond the shared security offered by respective alliances and nations, the cities of the Sword Coast were bound together by their share common interest in successful commerce. [ 3 ] herculean fiscal and mercantile organizations operated throughout the Sword Coast, including the Merchant ‘s League of Baldur ‘s Gate, [ 32 ] the High Moon Trading Coster, the Seven Suns Trading Coster, and the Iron Throne among others. [ 33 ] [ 34 ] The Sword Coast Traders ‘ Bank of Daggerford allowed traveling merchants to deposit their accumulate wealth at a single location, for safe-keeping during their travels along the seashore, and withdrawal the same total at either city of Baldur ‘s Gate or Waterdeep. [ 35 ] [ 36 ]
Defenses
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While the Lords ‘ Alliance provided some shared defense of the northern coastlands, [ 37 ] and the Baldurian Flaming Fist protected the city ‘s interests beyond its walls, [ 38 ] much of the Sword Coast and its residents living away from the central trade routes were left to seek out aid or defend themselves from the area ‘s many threats, [ 39 ] [ 40 ] [ 41 ] while travelers of allow means were encouraged to hire personal guards or adventurers. [ 1 ]
history
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Tens of thousands of years before the earned run average of Upheaval, the Sword Coast was dominated by the ancient elven kingdom of Illefarn. [ 42 ] [ 43 ] During the Age of the Proud Peoples, circa -4974 DR, the dwarven kingdom of Haunghdannar emerged as a power of the Sword Coast. It remained active for over 1500 years before quickly falling into refuse for reasons lost to time. [ 44 ] The elves of land secured a big victory against the orc hordes when they routed the armies of Gluthtor in the class of the Shattered Skulls, 225 DR. [ 45 ] Delimbiyran the Kingdom of Man arose within the northerly lands of the Sword Coast [ 46 ] during the early sixth hundred DR. It continued for about two hundred years until the year of the Triton ‘s Horn, 697 DR, when riots broke out across the cities, subsequently leading to the calvary of the Sharran priestess Lalondra and the character assassination of King Davyd. [ 47 ] [ 48 ] The kingdom ‘s adjournment saw the constitution of numerous lesser realms and the establish of fresh cities and settlements. [ 46 ] A devastate plague outspread throughout the Sword Coast in the year of the Scourge, 1150 DR. Worship of Talona soared in the wake island of the disaster. [ 49 ]
fourteenth hundred
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The people of the Sword suffered years of discord during the onset of the Era of Upheaval. The first Dragonspear War broke out in the year of the Worm, 1356 DR, and saw the armies of Waterdeep and Baldur ‘s Gate fight binding against goblinoid and demonic forces that poured out from a portal below Dragonspear Castle. [ 50 ] [ 51 ] Interestingly enough, this conflict led to a swell in the tiefling population in the region. [ 5 ] The second Dragonspear War broke out a bare seven years late, following the Realms-wide catastrophe of the year-long Time of Troubles. The battles of this conflict army for the liberation of rwanda eclipsed the first, calling to arms a alliance of unite dwarves, elves, soldiers from Daggerford, along with Waterdhavian forces, [ 52 ] some of whom fight in the first gear Dragonspear conflict. [ 53 ] For two years [ 54 ] the people of the Sword Coast were forced to defend themselves from the forces of the Nine Hells in battles across their fatherland and even at the gates of their cities. [ 55 ] The losses were much greater than before however ; many of the coasts ‘ people suffered bang-up loss and the collective injury took its bell on many. [ 53 ] While the Sword Coast enjoyed a brief reprieve for a few years, the ever-looming threat of war get up again in the class of the Banner, 1368 DR. The organization known as the Iron Throne manipulated the handiness and quality of cast-iron, while simultaneously hiring bandits to ambush any caravans bearing iron or weapon shipments, in a series of events that came to be known as the Iron Crisis. These events were revealed to be a firearm the political machinations of the charismatic Iron Throne leader Sarevok Anchev and were put to a stop before the year ‘s end. [ 33 ] Before the end of the class, war and chaos did finally erupt for the third base time in less than a ten and a half. The charismatic aasimar champion Caelar Argent raised the Shining Crusade united states army and marched her followers to the ruins of Dragonspear Castle, claiming she could bring back the person of those that died in the previous wars. innocent bystanders fled from modest towns and farmlands along the crusade ‘s path of conquest and sought condom from nearby cities and fortifications. The profound migration of people created a refugee crisis in the bastioned city Baldur ‘s Gate. Caelar Argent ‘s crusade was ultimately put to an end at the decisive battle at Dragonspear Castle, when Caelar Argent and a group of adventurers entered into the Nine Hells themselves. [ 53 ]
fifteenth century
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Circa the early 1470s DR, a movement to resurrect the glory of ancient Illefarn emerged among the wood extremely low frequency communities along the coast. These efforts were led by Alagarthas, the son of King Melandrach of the Misty Forest. [ 56 ] In the class of Three Ships Sailing, 1492 DR, the saprophytic infestation ravaged areas of the Sword Coast. many people and animals, along with massive stores of foodstuffs were afflicted by the cryptic fungal disease. [ 57 ] It last ended when a group of adventurers investigated its beginning and destroyed its creator. [ 58 ]
Rumors & Legends
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While the great many tall-tales, local rumors and chew the fat, [ 59 ] hushed political murmurs, [ 60 ] and amazing legends that permeated the Sword Coast were far besides many to list, they could frequently be found for a few coins at the many hostel and taverns across its lands. [ 33 ] several guidebooks detailing the Sword Coast have been written over the years, including numerous volumes of the the Traveler’s Guides and the ill-famed Volo’s Guidebook series. [ 61 ]
luminary Locations
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Landmarks
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Ruins
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Settlements
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major Cities
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- Baldur’s Gate, the port metropolis nicknamed “the Gate” was the hub of trade for the Sword Coast,[9][67] that by 15th century DR, had become one of the most densely populated and influential cities in all of Faerûn.[3][68]
- Beregost, a large trading town a day’s travel off the Coast Way, was a popular stopping point for merchants traveling between Amn and the Gate[69] that became a major mercantile center in the region.[70]
- Daggerford, a small, walled duchy that was surrounded by a number of farming villages.[71] Although it was ruled by a lone head of state, a Duke or Duchess, its daily operations were overseen by its Council of Guilds.[72]
little Settlements
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Roads
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Inhabitants
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Individuals
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More individualist types on the Sword Coast, like the corsairs found contentment carving out fame and fortune, in their case at the high sea good beyond the coastlands. [ 87 ] alternately, the lands ‘ rangers were much among the most helpful folks of the Sword Coast, assisting travelers and settlers survive within its often-harsh landscape. [ 88 ] Those adventurers fortunate enough to retire from the life could often be found populate irregular lives as crafters or tradespeople. [ 89 ]
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Organizations
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As a result of the absence of a single, centralized government in the Sword Coast, many competing organizations such as cults, religious-militaristic orders, mysterious societies, and mercantile consortiums seaport taken solution in the coastal cities. Most celebrated among these were the good-intentioned spies and operatives known as the Harpers, the net of self-serving merchants and mercenaries of the Zhentarim, [ 90 ] the secret club of conspiratorial financiers referred to as the Knights of the Shield, [ 91 ] the expansive criminal organization of the Shadow Thieves, [ 92 ] the altruistic and sometimes-zealous druids of the Emerald Enclave, and the most-recently establish collective of knights, paladins, and early holy crusaders united under a individual banner, the club of the Gauntlet. [ 90 ] By the same reason, the region attracted many smaller adventuring companies, materialistic outfits, and minor military outfits. [ 93 ] The Flaming Fist was possibly the most-renowned of these groups, serving as peacekeepers in Baldur ‘s Gate and its a digest army for threats that arose throughout the coast and beyond. [ 38 ] [ 94 ] [ 68 ] While the Fist absorbed many smaller outfits during its initiation and growth in power, [ 93 ] other well-known mercenary companies continued to operate throughout the Sword Coast despite being headquartered in other lands. celebrated among these were the Chill from the Lurkwood forest, [ 95 ] [ 33 ] the Amnish Order of the Blue Boar, [ 96 ] and the Blacktalons of Iriaebor. [ 33 ] [ 97 ] Some of the more celebrated adventuring companies included the Order of the Burning Dawn, [ 98 ] the Knights of the Unicorn, [ 99 ] and the Heroes of Baldur ‘s Gate. [ 100 ] The firm known as Acquisitions Incorporated served as a brokerage between prospective clients and lesser adventuring groups that operated throughout the Sword Coast under a shared charter. [ 101 ]
luminary Inhabitants
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- Mintiper Moonsilver, the famous bard and singer nicknamed the “Lonely Harpist” who traveled all along the coast singing tales of his escapades.[102]
- Sylvira Savikas, a renowned sage and one of the great Readers of Candlekeep.[103]
- Minsc, an adventurer from Rashemen that found a new home on the Sword Coast and emerged as the Beloved Ranger of Baldur’s Gate.[104]
appendix
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Appearances
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gallery
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References
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