1 natural process
Artificer, Sorcerer, Wizard
You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw ( the prey can choose to fail ), or the prey is teleported to an unoccupied distance of your choice that you can see within range. The chosen quad must be a surface or in a liquid that can support the target without the target having to squeeze .
At Higher Levels. When you cast this go using a spell time slot of 3rd level or higher, the range of the while increases by 30 feet for each slot charge above 2nd level .
What is Vortex Warp?
Vortex Warp is an absolutely stunning spell that allows it ’ s caster to teleport a target up to 180 feet. Whether you do or do not teleport your target is subject on a Constitution save throw, which they can choose to fail .
This newly spell brought to us by the Quandrix College at Strixhaven University is fabulously impressive, and might feel a piece more herculean than some other 2nd-level spells on your number .
The spell itself is fairly square, you choose a target, they make a Con save if they fail then you teleport them. The distance for the spell is actually determined by the scope, which has a spoke of 90 feet extending out from you. Since you choose both the target and their newly finish as points within the image of this spell, you can move them a maximal of 180 feet .
Of course, the range of this spell increases by 30 feet for each level time slot you use to upcast this enchantment. That means that the potential distance increases by 60 feet with each flush .
It should be noted that you do have to see the target and the spot you ’ rhenium sending them to, meaning you can ’ t precisely stick a combatant on a different floor or in a different room unless you have some screen of feature like Ghostly Gaze .
The last piece of this spell is where you can place characters. Having to invest characters on a airfoil makes a distribute of sense, you can ’ t just stick person 90 feet in the air and watch them fall to their deaths ( more like grave injuries ). not being able to put a character in an occupied space besides makes common sense, that ’ s some body horror we ’ ra not concerned in here .
The only separate of the placement is that where you put your target must be able to support them without them having to squeeze. Support implies that placing them won ’ metric ton cause them to immediately start falling while squeezing is a automobile mechanic reserved for spaces large adequate for a creature one size smaller than your target .
What ’ second identical interesting is that it besides allows you to place characters on a liquid .
Vortex Warp: Liquid Placement
Liquids are wyrd ! equitable about everything else in the spell is a by and large accepted D & D 5e automobile mechanic. Squeezing, surface, roll, all of these have been delved into. Liquids, though, that ’ s a scientific term, and puts us in a exchangeable position to the one Create or Destroy Water brought us with the term container .
If you ’ re not familiar, Create or Destroy Water allows you to create or destroy up to 10 gallons of body of water within an afford container. People have used this to drown their enemies because “ an open container ” has no rigorous 5e definition, and by its actual definition can 100 % include a body ( the opening tends to be the mouth, or any other orifice ) .
once again, we look to the real-world definition to see what mayhem we can cause. Spoiler warning, it ’ s going to get dangerous. A liquid is defined as a nearly incompressible fluid that conforms to the shape of its container but retains a (nearly) constant volume independent of pressure.
If that ’ s not confusing, I commend you. If that is confusing, we can break down the definition a bit to call it a state of matter between hearty and gasoline, one that is both a fluid and condense matter. Liquids turn into gasses at their boiling point and turn into solids at their freeze point .
Some common examples of liquids are water, milk, paint, magma, and most acids. That ’ second right, I said magma. much to the depress of my roommate with a bachelor ’ s degree in chemistry, magma is in fact a liquid .
So you can place person inside of magma, sol long as another animal international relations and security network ’ t already occupying that space. then you fair let your DM decide what the effects are. Of course, you can besides barely drown person with this spell. The options are vast and a technical cognition of what a liquid is will help you out in the long rivulet .
Who can cast Vortex Warp?
This spell was added to the spell lists of wizards, artificers, and sorcerers, but that doesn ’ deoxythymidine monophosphate think of they ’ re the only ones that can cast it. Part of its introduction was its inclusion in the Strixhaven Backgrounds as a spell gained for taking the Quandrix Student backdrop .
This means that any character that has access to spellcasting or treaty magic can in fact grab this spell up with the background. basically, with the right setting, anyone that plans on casting spells at any time can get this spell .
Vortex Warp international relations and security network ’ thymine alone in this aspect, each Strixhaven Student background has a reasonably healthy roll of spells for casters. What this does mean is that you don ’ t have to be limited by your class when it comes to gaining the ability to teleport people around the battlefield like brainsick .
Whether or not you should take this feat is something we ’ ll hash out a bit former .
Incredible Things You Can Do with Vortex Warp
Vortex Warp, at its kernel, is a utility while. It doesn ’ t immediately deal damage, buff your allies, or debuff your opponents. Often, utility spells can feel more or less useless, aside from niche situations. That is not the case for this spell .
So we went over what the spell is allowed to do, which is teleport a single target a reasonably solid outdistance away. If we break that down into sections, we can teleport allies and enemies .
These two chief categories of utility are what we ’ rhenium going to be talking about today, and are what you ’ re going to need to know to use this spell to the best of its ability .
Using this spell on our allies actually breaks down into two smaller, highly simple categories. You can pull your allies out of a bad situation, or put them into a good one. It ’ s a bite more nuanced, but those are the basics to live by.
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Any quality has the luck of putting themselves in damage ’ second way, even if martial characters tend to do that most much. sometimes that looks like being down to 5 health and surrounded by enemies. sometimes that looks like being in the way of an entrance AOE enchantment .
I can ’ t tell you how many times I ’ ve seen barbarians take massive amounts of damage because there was no better play and a caster had a perfect shoot for a finish powerhouse on the enemy forces. Vortex Warp is the better toy here. It ’ s the opportunity to plan ahead and stop that price from landing on your ally .
Of path, sometimes we need a line up. A rogue might need to get behind the enemy lines, a combatant might need to get right improving into the affray, or a druid might need to be put into put to let off a powerful spell .
Controlling the battlefield is something we ’ rhenium constantly trying to do in D & D. A huge separate of fight is getting into the right spot at the right time, and coordinating with your allies for the arrant tactics .
again, Vortex Warp provides you with an opportunity to serve this function for your party. not everyone can dart across the battlefield like a monk, or soar overhead like an aarakocra. finally, we have a simpleton, moo price spell that can put people into position .
When dealing with your enemies, Vortex Warp is frequently going to be used to get them far away from your party. Of course, there might besides be times where you want to bring them a bit closer. The full moon spectrum is at your fingertips, nowadays it ’ s down to using the mighty scheme for each situation .
often, when you ’ re fighting a boastful group of enemies, one might run off to go call for backup. That ’ s typically not dear, unless you ’ rhenium agrarian XP. Rather than hope your rate attackers can drop them before they get away, you can just zip them back over into the fray and let the warlike combatants cover with them .
There are besides the opposite situations. sometimes we have excessively many enemies getting up close and personal. Moving one away for vitamin a long as it takes them to run back is only a impermanent solution, but it ’ s one that can turn the tides towards victory .
last but not least, we have fun scenarios. You can put an enemy in the perfect position to get pushed over a ledge by the savage, place them inside of a Forcecage, set them on difficult terrain, or even, yes, submerge them in lava .
fun options are a bite unvoiced to pin down with some overlapping description, but rest assured that there are plenty of options to explore .
Why Should You Take Vortex Warp?
If you ’ re not in Quandrix College, then this spell is actually a option you have to make. This spell is an excellent 2nd-level choice for a character that focuses on utility and support. It’s even better for a player who can be creative and look beyond the straightforward uses of a spell.
Vortex Warp on its own is never going to win you a conflict. Unless you get into some sort of 1 on 1 mage struggle with the ability to RKO, you ’ re going to need more in your armory. This while shines when you ’ rhenium working with a team, and when you can use it to support your team effectively .
This spell won ’ deoxythymidine monophosphate replace something like Flaming Sphere, which you can move around to dish out fire damage, but it will pair excellently with it. We ’ ra looking to put this with spells that systematically deal damage to creatures within a sealed rate .
Of course, we may not be the alone people casting spells, foster cementing this as a back spell, one that even benefits other casters .
You should besides take this while if you can have it make it more castable. Each class that has this on their spell list has some room to make this spell more effective, and that ’ s before we even look at subclasses .
Vortex Warp: Special Casting
Artificers at 11th level can store it in an item, allowing it to be cast using the token a number of times peer to twice their intelligence modifier .
Wizards at 18th charge can choose this as their Spell Mastery spell and cast it without using a spell slot for constant heave .
Sorcerers can use the Heightened Spell metamagic choice to impose disadvantage on a creature ’ mho saving throw for this spell .
Each of those options is specify, you aren ’ deoxythymidine monophosphate going to use them with every spell you have in your number of known or prepared spells. With that, you should consider what kind of a caster you are .
If your goal is to dish out damage, this might not be for you. If your finish is to be deoxyadenosine monophosphate strategic as possible, and control the battlefield as you see fit, then take this spell .
Spells Like Vortex Warp
There aren ’ thymine many teleportation spells. In fact, Vortex Warp is the only stream 5e spell that allows you to teleport your foes. here are the other teleportation spells to contend with .
Misty Step – 2nd-level Conjuration, Bonus Action
Misty step allows you to teleport yourself up to 30 feet aside .
Thunder Step – 3rd-level Conjuration, 1 Action
Thunder pace allows you, up to one uncoerced animal your size or smaller, and objects that don ’ t exceed your carrying capacity, to teleport up to 90 feet away. When you do thus, creatures within 10 feet of the spot you left take thunder price on a fail Dex salvage .
Dimension Door – 4th-level Conjuration, 1 Action
You teleport up to 500 feet off to any localization you can see, visualize, or report ( such as 200 feet due north ). You may besides take a volition creature within 5 feet of you that is your size or smaller .
As you can see, these are bang-up spells to teleport yourself and possibly an ally, but they don ’ deoxythymidine monophosphate hold a candle to the electric potential of Vortex Warp .
Vortex Warp is a sign of the times for 5e. It ’ s a fresh while that was introduced along with some early fabulously herculean spells. Will this be the future of D & D ? There ’ s no way to tell so far .
What we do know is that this spell is going to have an impact at tables all around the populace .
I hope you come up with some incredible ways to use it. And as constantly, felicitous adventuring.
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As a pull the leg of, I was frequently told to get my head out of the clouds and to stop living in a fantasy world. That never in truth jived with me, so I decided to make a living out of games, stories, and all sorts of antic works. now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be excessively much .
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