There are multiple ways to defeat a web spell.
For clarity, I am addressing the statement :
I need to find dependable ways for enemies to deal with a spellcaster who can cast Web 7x/session .
This appears to be the congress of racial equality of the interview.
Reading: How can I handle a short adventure when one or more characters has 7 Web spells at their disposal?
Countering the spell:
If one of the creatures can cast counterspell, this would be a good way to prevent the restraint and possibly make the caster reconsider burning another spell slot .
Handling being targeted/hit by web:
Each animal that starts its turn in the network or that enters them during its change by reversal must make a Dexterity rescue throw. On a fail save, the creature is restrained angstrom long as it remains in the web or until it breaks release .
A creature restrained by the web can use its actions to make a Strength bridle against your spell save DC. If it succeeds, it is no long restrained .
This means that creatures with sufficient Dexterity or Strength have a reasonably good luck of avoiding, or breaking free of, the while. Creatures with particularly high Dexterity credibly are n’t tied as concerned about stepping in one or two squares of network, as the luck of getting stuck against a humble grade caster ‘s DC is low.
Read more : Cleric: Moon (HB) – DND 5th Edition
The web are flammable. Any 5-foot cube of webs exposed to fire burns aside in 1 turn, dealing 2d4 fire damage to any creature that starts its turning in the fire .
Should a creature be unable to escape the web, they can still try to burn the web with a flame source such as a common mullein or a firebolt. This does incur the penalty of damage, as the lacy animal will begin a turn in the world wide web before the world wide web tan off, but taking some damage may however be better than standing still and being shot to death by an sagittarius. It may be potential to push the creature out of the fuel before their turns starts, preventing the fire damage entirely .
If the network aren ’ thyroxine anchored between two solid masses ( such as walls or trees ) or layered across a floor, wall, or ceiling, the conspire world wide web collapses on itself, and the spell ends at the startle of your next turn .
This is actually only useful for a creature caught in a vane suspended in the air, but burning the anchor points of the world wide web will cause the spell to end. note that is must be anchored to at least 2 objects, so a network hanging from only 1 anchor point on a ceiling or tree outgrowth will collapse and the spell will end.
Breaking the caster’s concentration:
Any creature, except unintelligent beasts and asinine undead, should recognize the threat created by a spell-caster using web. Web is a concentration spell. Having able creatures use roll attacks or whatever they have to attempt to break the caster ‘s concentration can end the while immediately, freeing any and all creatures caught by the web .
Using position to your advantage:
A web go covers a limit, albeit relatively large, area. You can besides position the creatures so that the world wide web ca n’t cover all of them, forcing the caster to choose which ones to target. Because web is a concentration spell, the caster can not use a irregular web to cover the rest of the enemies without ending the first web spell .
The vane spell besides does not say it reaches around corners. This means creatures can use total cover to avoid the go. Positioning creatures on opposite sides of an obstacle can create a like effect to spreading them out in a space where they can not otherwise motivate far adequate apart .