Ascendant Dragon Origin | |
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d6 | Origin |
1 | You honed your abilities by observing a dragon and aligning your ki with their world altering power. |
2 | A dragon personally took an active role in shaping your inner energy. |
3 | You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction. |
4 | You spent long stretches meditating in the region of influence of an ancient dragon’s lair, absorbing its ambient magic. |
5 | You found a scroll written in Draconic that contained inspiring new techniques. |
6 | After a dream that featured a five-handed dragonborn you awoke with altered ki, reflecting the breaths of dragons. |
Draconic disciple
At 3rd-level you can channel your draconic ki to imbue your unarmed strikes with the effect of a dragon ‘s breath and to use your connection with draconic creatures to magnify your presence. You gain the follow benefits :
- When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.
- If you can’t already, you learn to speak, read, and write Draconic.
- If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.
breath of the Dragon
At 3rd-level you can channel your ki into destructive waves of energy like the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an halitus of draconic department of energy in either a 20-foot cone or a 30-foot line that is 5 feet across-the-board ( your choice ). Choose a damage type : acidic, cold, fire, lightning, or poison. Each animal in the area must make a Dexterity saving throw against your ki save DC, taking wrong of the chosen type equal to two rolls of your warlike Arts die on a failure, or half as much damage on a achiever .
At 11th level, the damage of your breath increases to three rolls of your martial Arts die.
You can use this feature a number of times equal to your proficiency bonus, and you regain all use uses when you finish a long perch .
While you have no uses available, you can spend 1 ki point to use this feature of speech again .
Wings Unfurled
At 6th-level when you use your tone of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your act. While the wings exist, you have a flying speed equal to your walking travel rapidly.
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You can use this feature a number of times equal to your proficiency bonus, and you regain all spend uses when you finish a long perch .
While you have no uses available, you can spend 1 extra ki point when you activate Step of the Wind to use this feature again.
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expression of the Wyrm
When you reach 11th-level the ability of your draconic ki nowadays radiates from you, protecting your allies from injury and punishing any who raise arms against them. As a bonus action, you can create an air of draconic power that radiates 30 feet from you for 1 minute. Choose acidic, cold, displace, lightning, or poison damage, and for the duration, you gain the follow effects :
- You and your allies within your aura gain resistance to the chosen damage type.
- Waves of destructive energy flow out from you and your allies when any of you are attacked. When you or one of your allies in the aura is hit by an attack made by another creature within the aura, the target that was hit can use their reaction to deal an amount of damage of the chosen type equal to one roll of your Martial Arts die to the attacker.
once you use this bonus carry through, you ca n’t use it again until you finish a farseeing rest, unless you expend 4 qi points to use it again .
ascendant aspect
At 17th-level your draconic ki reaches its extremum. You gain the following benefits :
- You gain blindsight out to 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
- When you damage a creature with your Breath of the Dragon, the energy clings to the target. At the start of each of the creature’s turns, it takes damage of the type your breath dealt equal to one roll of your Martial Arts die. At the end of its turn, the creature can repeat the save, ending the effect on itself on a success.
- When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see within your aura. Those creatures each take 4d10 acid, cold, fire, lightning, or poison damage (your choice).