Industrial Zones grant +2 Amenities. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength.
Industrial Zones grant +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength.
Likes civilizdate calculator age
tions with the same size of government, dislikes those with a different size of government và really dislikes ones with a different government of the same era as his own .
Macedonian cities không bao giờ incur war weariness. All military units heal completely when a thành phố with a Wonder is captured. Gains the Hetairoi quality unit with Horseback Riding .
Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace.
Grievances against this leader decay at twice the usual rate.
+20% Production towards Districts, increasing to +40% Production if there is a Nubian Pyramid adjacent to the City Center.
Tries to keep the maximum number of Districts in each đô thị, & likes those that do the same. Dislikes civilizations that do not build as many districts as possible in their cities .
Receives Culture equal to 20% of the Production cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Combat Strength for each adjacent military unit.
Focuses on having many military units, & likes those who do the same. Dislikes civilizations that have few military units .
All units gain +5 Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 Movement if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory.
Likes civilizations that have không bao giờ declared war on Vietnam. She will chưa bao giờ forgive those who have, with her opinion decreasing further with each turn the war lasts, và this decreased opinion không bao giờ recovering .
Gains an additional Military policy slot in all Governments. +7 Combat Strength for all units when fighting city-states and their units.
Will try to conquer as many city-states as possible, và likes those who do not associate with them. Dislikes Suzerains of city-states, or civilizations that have conquered city-states .
+5 Faith for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi.
Never declares wars for which he can be branded a warmonger, và likes peaceful civilizations. Heavily dislikes warmongers .
Cavalry class units gain + tam Combat Strength và have a chance to capture defeated cavalry class enemy units .
Builds a strong cavalry force, & likes civilizations that do not compete in cavalry. Dislikes those who rival him in cavalry strength .
May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian và allied units chia sẻ pillage rewards và combat experience if within 5 tiles of each other .May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian và allied units chia sẻ pillage rewards và combat experience if within 5 tiles of each other, receive a + 5 Combat Strength bonus và earn extra Alliance Points per-turn .
Is easy to befriend, & likes civilizations who are his Declared Friends. Dislikes anyone denouncing or attacking his friends .
Killing a unit provides Culture equal to 50 % of its Combat Strength. All units gain + một Combat Strength for every active Military Policy thẻ in the current government .
Never gives up anything in a peace khuyến mãi, và likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have không bao giờ gone to war. Grievances against this leader decay at twice the usual rate .
Upon building each type of specialty District, except the Government Plaza, for the first time, instantly receives the building with the lowest Production cost that can be built in that district. Upon building any other district for the first time, receives a free Envoy.
Tries to build every type of District, & likes those who do the same. Dislikes civilizations that focus heavily on building one type of district or do not build every type of district .
Taking territory from a foreign city with a Culture Bomb converts it to Poland’s religion. Relics grant +4 Gold, +2 Culture and +2 Faith. Holy Sites receive a +1 adjacency bonus from districts, instead of +0.5.
Tries to build up Faith, & likes those that also focus on Faith. Dislikes civilizations with a weak Faith output .
+ 100 % Production if they have either received a declaration of war in the past 10 turns or liberated a thành phố in the past đôi mươi turns .+ 100 % Production if they have either received a declaration of war or liberated a đô thị in the past 10 turns .
Likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities .
Gains 200 Gold after conquering a đô thị for the first phút giây, và 100 Gold after destroying a Barbarian Outpost. Both amounts become 500 Gold after researching Steel. ( Amount based on Standard Speed ) .
Hates Barbarians, & likes civilizations that also destroy their Outposts. Dislikes civilizations that ignore Barbarian Outposts .
Starts the game in the Ocean. +2 Science and +2 Culture per turn before the first city is settled. Their first settled city receives a free Builder and +1 Population. The Palace grants +3 Housing and +1 Amenity.
Tries to avoid contributing to climate change by not removing features, planting Woods, & founding National Parks, và likes those who do the same. Dislikes civilizations that show little concern for the environment .
Lady Six Sky
Non- Capital cities within 6 tiles of the Capital gain +10% to all yields and receive a Builder when founded, while cities more than 6 tiles away receive -15% to all yields. +5 Combat Strength for all units within six tiles of the Mayan Capital.
Keeps her cities clustered around her Capital, & likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops .
+ 10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or miễn phí Cities. Defeating an enemy unit within the borders of an enemy thành phố causes that thành phố to thua thảm trăng tròn Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age .
Tries to maintain his cities loyal, & likes civilizations who do the same. Dislikes those that fail to maintain the loyalty of their people .
Wonders, even unfinished, receive a +2 Culture bonus from each adjacent District. All Culture adjacency bonuses provide Tourism after researching Castles.
Likes civilizations who do not maximize the number of Districts in their cities, & dislikes those who do .
Ethiopian cities founded on Hills receive Science & Culture equal to 15 % of their Faith output. + bốn Combat Strength for all units when fighting on hills .
Tries to settle cities on Hills, & likes civilizations who avoid settling near Hills. Dislikes civilizations that settle around Hills .
Improved Luxury resources provide an Amenity to 2 extra cities. Military units receive + một Combat Strength for each different improved Luxury resource in Aztec territory .
Likes civilizations who have the same Luxury resources as he does, và will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn’t have .
Mvemba a Nzinga
May not build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo’s majority religion, not just the Follower beliefs. Building a Mbanza or Theater Square grants a không lấy phí Apostle of the city’s majority religion .
Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city .
Cities on the same continent as the Capital ( including the Capital ) receive + 10 % to all yields, while cities on another continent receive – 15 % to all yields .
Likes civilizations on continents where she has no cities. Dislikes civilizations that have a đô thị on her home page continent .
+ 5 % Culture per city-state Greece has Suzerainty kết thúc .
Likes civilizations that are not competing for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance .
Trade Routes to more advanced civilizations grant Russia +1 Science for every three technologies that civilization is ahead of them, and +1 Culture for every three civics.
Likes those ahead of him in civics và technologies. Dislikes backwards civilizations that are behind in civics & technologies .
Inquisitors can Remove Heresy one extra thời gian. Combat & religious units have a bonus of + 5 Combat Strength against players following other religions .Inquisitors can Remove Heresy one extra phút giây và remove 100 % of the presence of other religions. Combat và religious units have a bonus of + 5 Combat Strength against players following other religions .
Likes civilizations who follow the same Religion as him, và wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire .
All Alliance types provide Shared Visibility. Trade Routes grant +1 Food in the sending city and +1 Gold in the receiving city per Camp or Pasture in the receiving city.
Establishes as many Alliances as possible, và likes those who do the same. Dislikes civilizations that do not establish Alliances .
Receives Culture equal to 15 % of the Production cost after completing a building, & 30 % after completing a wonder .
Clears all features và improves all possible tiles, và likes civilizations that do the same. Dislikes civilizations with few improved tiles or that found National Parks .
The Worship building for Arabia’s Religion is 90 % cheaper to purchase with Faith. Arabian cities with that building gain + 10 % Science, Faith, & Culture .
Wants his Worship building in as many cities as possible, và likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion .
Upon completing the first công nghệ from a hot nhất era, receives Culture equal to double the current Science output per turn .
Likes civilizations who are behind him in Culture và Science. Dislikes those who are ahead in either of these fields .
Cities with an established Governor receive + tam % Culture và + ba % Science for each promotion that Governor has .
Tries to build up Science, & likes those that also focus on Science. Dislikes civilizations with a weak Science output .
May size Corps with Mercenaries, instead of Nationalism, & Armies with Nationalism, instead of Mobilization. Corps và Armies gain an additional + 5 Combat Strength .
Forms as many Corps & Armies as possible, và likes those who do the same. Dislikes civilizations with few Corps và Armies .
Gains Faith from combat victories equal to 50 % of the Combat Strength of the defeated unit. Each Envoy sent to a city-state of Georgia’s majority Religion counts as two Envoys .
Builds high-level walls around her cities và likes those who do the same. Dislikes civilizations that do not fortify their cities with walls .
+ 5 Combat Strength for all units when attacking wounded units. Units heal up to 30 cơn sốt points after killing an enemy unit .
Likes civilizations who are her Declared Friends. Dislikes civilizations who backstab their former allies & declare Surprise Wars .
All founded cities start with a không lấy phí building in the City Center. ( A Monument if the game is started in the Ancient Era )
Tries to include as much territory as possible in his empire, và likes those who do the same. Dislikes civilizations with little territory .
Receives a không lấy phí Spy with Defensive Tactics. All offensive Spies operate as if một cấp độ more experienced. Upon completing a successful offensive espionage mission on a foreign thành phố, receives 50 % of the Science và Culture that thành phố produced that turn .
Likes civilizations who pose no threat. Dislikes civilizations with strong military or ones with nearby cities .
All cities gain access to three quality Lijia projects, which can either chuyển đổi 50 % of their Production into Food or Faith, or 100 % of their Production into Gold .All cities gain access to three chất lượng Lijia projects, which can either chuyển đổi 50 % of their Production into Food or Faith, or 100 % of their Production into Gold. Cities with 10 or more Population gain + 2 Gold, + một Science và + một Culture for every Population .
Likes civilizations with a positive Gold income per turn. Dislikes those with a negative Gold income per turn .