Spell Lists
Looking at the distribution of spells to spell lists, it ’ s disappoint that bards get no new cantrips – their list is thin on attack spells, so another option would have been great. Clerics pick up two new attack cantrips, which were desperately needed, but surprisingly, merely two 1st-level spells ; the absence of sudden awaken here good feels like an error. Druids do okay for themselves. Paladins get just one newly spell, but I am straight-up fascinated to see what it is. ( I ’ ll speak about that more below. ) Rangers get a nice diffuse at four new 1st-level spells. Sorcerers get just one cantrip and two 1st-level spells, which seems a bit meager, and the choices are perplexing. Warlocks stable gear on two cantrips and four 1st-level spells, but I think they ’ re an awkward fit and some bang-up options got left out. Wizards, unsurprisingly, win the day with two new cantrips and seven 1st-level spells .
The Spells
lawsuit fear ( warlock, ace ) : A single-target fear effect, with the concern hook of imposing disadvantage based on a hit point doorway. surely that ’ s the least-worst execution of score point threshold mechanics I ’ ve so far seen .
Ceremony ( cleric, champion, and to hell with you, WotC, for not giving it or something indistinguishable from it to druids, that is two-dimensional faulty ) : ceremony is a spell that inaugural appeared in the 1e Unearthed Arcana, and I do not go along in life with a hell of distribute good to say about that book, but this spell carries a phenomenal sum of urine in showing cleric, druid, and paladin PCs how they represent their faiths in the earth, and how life in the earth connects to religions. This version offers seven individual ceremonies ( of course it can be cast as a ritual, that ’ s the convention way you do it, and I love that that opens the door for priest NPCs who can alone cast it as a ritual ), as opposed to the ten of the 1e version, though I can ’ triiodothyronine argue besides much with the options they ’ ve dropped .
It ’ sulfur eldritch that you can reuse the powdered silver material part. I feel like that should be consumed, because otherwise you ’ re generating holy water for rid, with a ritual. That ’ s probably going badly places. The expiation effect – once a spell that required a high-level cleric, because only the bishop or higher could grant expiation for good infractions – is now accessible to all 1st-level clerics. I feel like I just watched an cosmopolitan council issue a ruling on rules design. ( I ’ m Episcopalian, indeed this seems absolutely sensible to me. ) anyhow, the consequence of that is to take mechanical weight off of alignment, while still offering a tool in the toolbox if you want to make it a thing ; I ’ five hundred suggest that this is besides a good floor tool if a champion wants to change Oaths, particularly changing aside from Oathbreaker .
The mechanics of Coming of Age and Dedication are a close raise of the originals. Funeral Rite used to be a one-week duration, and chopping that to 24 hours is rough in. 1e ’ s Investiture ceremony is now filed under Dedication, and its fresh effect is what 2e ( and possibly other editions ) offered with another go – but it ’ s cool and useful in any case. Interestingly, Marriage doesn ’ t allow for divorce and remarriage, or multiple marriage, or reclamation of vows, because all of those things would be besides outdoors to powergaming. besides, apparently the doorsill that one marital collaborator carries the other over in this worldly concern is the doorway to a keep they can clear in 24 hours or less. honestly, the jokes kinda write themselves here. In termination, I have all the feels about ceremony .
Chaos rigidly ( sorcerer. No, I don ’ t know why warlocks don ’ thymine get this. ) : This is a solid adaptation of the 4e Wild Magic sorcerer cantrip. It is besides a noteworthy sorcerer at-will in 13th Age. I in truth like how this one function, though it goes from “ chaining ” on 50 % of all hits to precisely 12.5 % of all hits. It besides uses 2d8 for its base wrong, but scales with d6s, which is normally an error, but chaos is in the name, so possibly it ’ south intended. The enchantment would be more concern if it scaled by d8s, and those extra d8s could trigger chaining. It ’ s more dice-focused play than we largely see in 5e, but it would be neat. The decreased chain gamble means that most of the time, this spell is pretty underpowered for its flush, but sometimes it ’ s explosively amazing .
Guiding handwriting ( bard, cleric, druid, sorcerer ) : This go goes back a few editions, though I ’ five hundred have to do some jab to figure out how far. 2e at least. If you know what your quest waypoint is and anyone has ever mapped it ( I appreciate this restriction a batch ), you now have a request arrow. I ’ megabyte not crazy about the ocular, but I obsess over the tone implications of spell visuals more than is in truth absolve .
Hand of radiance ( cleric ) : This modern cleric fire cantrip is a 5-foot-radius point-blank AoE, then now there ’ mho stronger support for non-melee clerics closing to melee, or melee-friendly clerics wading into equally much trouble as they can find. I like it .
Healing philosopher’s stone ( warlock, ace ) : D & D Next and UA have taken a bunch together of attempts at PC potion-brewing, and in a means this is another of those. It ’ mho besides a square curative spell for two classes that very don ’ t do healing. It intersects queerly with the mechanics of Pact Magic – if you have the luxury of casting a few times, taking a shortstop rest, lather-rinse-repeat before you start your gamble day, this turns from a poor option for warlocks to a big one. ( It would be a poor choice because it has no scale by spell slot tied. ) It ’ s a good option for wizards, though the intense rival for spell prep slots might get it left by the side of the road a bunch .
EDIT: Waaaait. This enchantment is broke as crap. At the end of Day 1, you can dump all remaining go slots into casting this while. Eight hours by and by, you have completed a long rest, but you calm have 16 hours to polish off those Healing Elixirs. From your Day-2 perspective ( which might be your first sidereal day on the actual adventure ), they ’ re wholly free bring around. This is a reasonably regretful trouble. All of which is to say nothing of ripping people off by selling potions that cost you nothing at all, and vanish once you ’ re long gone .
Content Warning: my wife and anyone else with bug-related phobias should skip this future spell. I am not kidding. Putting it in a quote chase for rest of skipping .
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Infestation ( druid, sorcerer, warlock, charming ) : superficially, this is a damage cantrip with a random forced movement component. visually, it ’ s extremely crude, covering the target with “ mites, fleas, and other parasites ” for a here and now. It could credibly use some cover for what happens if the address quad is occupied, since that address was not the caster ’ second choice. besides, we ’ ve had flea in my house ; the mind of carrying around a live flea to be the component of this while is a huge thumbs-down to me .
aboriginal savageness ( druid ) : It ’ s a melee cantrip, solid for the druid, phenomenal if you can work out a way to pair it with features that let you combine one or more attacks with casting a spell ( such as the bard ’ s Magical Secrets feature ). Looks well to me .
Puppet ( bard, warlock, sorcerer ) : It ’ s a charm-like consequence that lets you control the target ’ mho movement if it fails its save. It credibly needs a secondary deliver if the finish is obviously self-destructive, such as bottomless pits. I like the composition, I merely see far besides much power in a 1st-level spell that lets you control the target ’ mho wholly path for a distance equal to their focal ratio, and leaves them that same distance from any held items, like weapons. For android fighters, this is much the only thing making them any menace at all in the crusade, which is why the game doesn ’ metric ton otherwise trivialize disarm effects. besides it plays into the game ’ s cosmopolitan over-use of charm immunity .
sense emotion ( bard, warlock, charming ; this seems like a good paroxysm for clerics excessively ) : It ’ s a 10-minute Concentration effect that lets you pretty much Deanna Troi the run into. much like Troi frequently faced, if it isn ’ triiodothyronine android or is immune to the captivated condition, the go gives a mislead solution. This has its applications, as an automatic Insight confirmation for some applications of the skill, but the times that it ’ mho utilitarian are probably rare adequate that it ’ s not worth a bard ’ randomness or warlock ’ s valued Spells Known slot. Wizards should pick it up when they ’ re seeping excess cash out of every orifice, fair for completeness .
Snare ( druid, fire warden, sorcerer for some reason ) : It ’ s a charming adaptation of the classical dangling-upside-down-in-midair snare, which means it doesn ’ t need anything for you to be hanging from. It ’ sulfur neat, and I ’ megabyte glad the druid and commando have a spell for woodscraft that isn ’ t differently explicitly supported in the rules. My Thornguard fire warden conclave would particularly enjoy sporting this. Its 1-minute cast clock time means that its applications are narrowed, but still matter to .
sudden awaken ( caparison, fire warden, sorcerer, sorcerer ) : This go slot turns the action you need to wake a quiescence character into a bonus action to wake all sleepers ( well, everyone you want to wake ) in a 10-ft radius, and adds in standing them up. The utility of this spell depends entirely on how frequently your DM interrupts your wilderness long rests with fights. I ’ ve been in campaigns where this would be among the most useful spells in the game, and I ’ megabyte running one where it would not however have had more than about one estimable opportunity for use .
Toll the dead ( cleric, warlock, sorcerer ) : This is a great crop wrong cantrip – estimable damage end product all the time, much better damage output once your aim has less than its maximal shoot points. big fan all around .
spiritual chorus ( bard ) : even Emperor Kuzco knows you shouldn ’ t do your own subject music, and he ’ s a fuckin ’ llama. In theory, this enchantment is about subtly influencing people to be friendly to you. In rehearse, there is nothing elusive about radiating music, and I know possibly one player ( not the bard in my campaign ) who could be trusted not to make stupid jokes out of getting to choose their theme music. ( Apologies to the bard, but, well, you know this about yourself. ) I would never allow this in my campaign, because I care about protecting overall tone .
Virtue ( cleric ) : A cantrip that grants super-short-duration temp stumble points. That ’ s an interesting theme, though its relative output is abject adequate ( and it doesn ’ t scale with level, which seems weird ) that it ’ s probably a regretful bet 80 % of the meter, at least as compared to tossing another hallowed fire or whatever. Give it a scale have, even if it ’ second just d4s or d6s, and the decision target looks a fortune more interesting .
wild Cunning ( druid, commando ) : Most of the things you ’ five hundred use a Survival skill crack for, this while does instantaneously, or does in 10 minutes if you cast it as a ritual. besides it instantaneously sets up or tears down your campsite. The military applications of a druid or commando sneaking up to the foe camp and tearing down a much of it as each casting allows is… not going to come up often in D & D, but listening to a batch of military history recently influences my think. other than that, it by and large looks like a waste of a Spells Known slot for the texas ranger, and a bandage on the fact that druids don ’ triiodothyronine have Natural Explorer for some reason. If I were the party druid and needed to be the wilderness guide, you ’ d better think I ’ vitamin d save myself the worry and cast this. ( I can ’ metric ton be the only one who thinks it ’ s weird that rangers are actually better in the wilderness than druids, right ? )
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ultimately, breeze affect ( texas ranger ) : Because ranger bonus action economy wasn ’ thymine already a drivel fire, we ’ rhenium adding another argue. It grants a free disengage ( well, better than free, it ’ randomness barely “ no opportunity attacks ” ), and advantage on your beginning weapon attack, and a accelerate boost. Basically, it gets you out of trouble or into disturb truly cursorily, and helps to make certain your parting fritter or your afford rap land. Kinda weird to see a 1-minute Concentration effect with a bunch of first-turn-only benefits, but certain. It ’ s okay. It fills the major gap in the commando, which was support for its skirmish function. ( dislodge Disengages and like benefits are the core of the skirmisher function – equitable ask rogues and monks. )
Conclusion
overall, I very like what they ’ ve presented here. Very few of the spells are fair a mess, though some look like hearty underperformers. I like how many spells from previous editions surface again here. Unearthly chorus and infestation are the only things I would flatly keep out of my campaign, I think, and those are both for aesthetic reasons. My solution on puppet would be to get rid of the disarming effect and add an option for the aim to take a bucket of psychic damage to refuse the enchantment ’ sulfur control, just like my solution for crown of bad. I would probably give several of the spells here to more class lists than the document does. I ’ m besides excited to see the following few weeks of UA good, because I ’ megabyte pretty certain we ’ ll see Mearls ’ s long-touted What Do You Get For the High-Level Hero Who Has Everything ? article before we ’ ra done .