Sorcerer, Warlock, Wizard
Ranged Spell Attack
1 minute ©
Verbal, Somatic, Material
A beam of crunch, blue sky energy lances out toward a creature within range, forming a sustained arch of lightning between you and the target. Make a roll go attack against that animal .
On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning price to the target automatically. The spell ends if you use your action to do anything else. The spell besides ends if the aim is ever outside the spell ’ second range or if it has total cover from you .
At Higher Levels. When you cast this spell using a spell slot of 2nd grade or higher, the initial damage increases by 1d12 for each slot tied above 1st .
|1st level||5th level||7th level||9th level|
1st level, Evocation, Damage, Lightning
Level : Sorcerer ( 1 ), Warlock ( 1 ), Wizard ( 1 ), Eldritch Knight ( 3 ), Arcane Trickster ( 8 ), Bard ( 10, Magical Secrets )
Materials Required : A catch on from a tree that has been struck by lightning
Number of Targets : 1
Die Type : d12
Number of Dice : 1 ( increased by 1 for each slot level used above 1st )
Damage Type : lightning
Save : none
Damage On Successful Save : none
Statuses Inflicted : none
Status Duration : none
Affected By Cover : yes
Advantage : none
Disadvantage : none
What is Witch Bolt?
Witch Bolt is a 1st-level Evocation spell. The caster makes a roll while attack against an enemy. The spell deals lightning damage on a hit, and the caster can choose to use their natural process next turn to mechanically deal wrong to the afflicted target again for up to 1 minute of combat .
Who can cast Witch Bolt?
Witch Bolt is present on the Sorcerer, Warlock, and Wizard spell lists, and those classes can take the spell at 1st degree. Eldritch Knights can take the spell at 3rd degree when choosing this martial original, but Arcane Tricksters will need to wait until the 8th flush .
Bards can take the spell with their charming Secrets feature, available to all Bards by the tenth level .
When and Where should I cast Witch Bolt?
Witch Bolt can be used at moo levels for damage as the continuous ten rounds of damage can be quite significant since they don ’ deoxythymidine monophosphate require another spell slot .
Witch Bolt ’ s biggest defect is that it requires the caster to use its full military action to get the full practice out of it, and since the continuous damage does not scale, it ’ second very ineffective at high levels .
Why should I take Witch Bolt?
Witch Bolt is highly effective as a low-level spell, offering up to 11d12 damage on a reach when used as a 1st level go. Upcasting international relations and security network ’ thymine actually worth it since the continuous price does not scale .
even the greater initial damage doesn ’ t in truth balance out precisely how much is lost when the player misses it whilst using a higher-level slot .
Common Questions About Witch Bolt
Does Witch Bolt end if the target dies?
Yes. Witch Bolt ’ sulfur effect ends if the aim dies from the damage .
Is Witch Bolt’s recast a bonus action?
No. Witch Bolt ’ second recast is a broad action .
Can Witch Bolt change targets?
No. Witch Bolt can not change targets .
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Can Twinned Spell be used on Witch Bolt?
Yes. Twinned Spell can be used on Witch Bolt .