Hit Dice: 1d6 per charming degree
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 ( or 4 ) + your Constitution changer per ace level after 1st
Reading: Wizard – DND 5th Edition
Reading: Wizard – DND 5th Edition
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
You start with the follow equipment, in accession to the equipment granted by your background :
- (a) a quarterstaff or (b) a dagger
- (a) a component pouch or (b) an arcane focus
- (a) a scholar’s pack or (b) an explorer’s pack
- A spellbook
As a scholar of arcane charming, you have a spellbook containing spells that show the beginning glimmerings of your true office .
At 1st level, you know three cantrips of your choice from the charming spell list. You learn extra sorcerer cantrips of your option at higher levels, as shown in the Cantrips Known column of the Wizard table .
At 1st level, you have a spellbook containing six 1st-level charming spells of your choice. Your spellbook is the repository of the charming spells you know, except your cantrips, which are fixed in your mind .
The spells that you add to your spellbook as you gain levels reflect the arcane inquiry you conduct on your own, a well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil charming ‘s chest, for model, or in a cold tome in an ancient library .
Copying a Spell into the Book. When you find a charming enchantment of 1st degree or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it .
Copying a spell into your spellbook involves reproducing the basic form of the enchantment, then deciphering the unique system of note used by the sorcerer who wrote it. You must practice the enchantment until you understand the sounds or gestures required, then transcribe it into your spellbook using your own note .
For each degree of the spell, the process takes 2 hours and costs 50 general practitioner. The cost represents corporeal components you expend as you experiment with the go to master it, vitamin a well as the fine inks you need to record it. once you have spent this fourth dimension and money, you can prepare the spell barely like your other spells .
Replacing the Book. You can copy a spell from your own spellbook into another book-for case, if you want to make a backup transcript of your spellbook. This is merely like copying a new spell into your spellbook, but faster and easier, since you understand your own note and already know how to cast the spell. You need spend only 1 hour and 10 general practitioner for each flat of the copied spell .
If you lose your spellbook, you can use the like procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this argue, many wizards keep accompaniment spellbooks in a safe place .
The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own cosmetic flourishes and allowance notes. It might be a plain, functional leather volume that you received as a endow from your overlord, a finely bound gilt-edged tome you found in an ancient library or even a lax collection of notes scrounged in concert after you lost your former spellbook in a bad luck .
Preparing and Casting Spells
The Wizard table shows how many spell slots you have to cast your sorcerer spells of 1st degree and higher. To cast one of these spells, you must expend a slot of the spell ‘s degree or higher. You regain all expended spell slots when you finish a long pillow .
You prepare the list of ace spells that are available for you to cast. To do indeed, choose a number of sorcerer spells from your spellbook peer to your Intelligence modifier + your ace level ( minimum of one while ). The spells must be of a grade for which you have spell slots.
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For example, if you ‘re a 3rd-level ace, you have four 1st-level and two 2nd-level spell slots. With an intelligence of 16, your list of fix spells can include six spells of 1st or 2nd charge, in any combination, chosen from your spellbook. If you prepare the 1st-level spell charming projectile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell does n’t remove it from your list of prepare spells .
You can change your list of prepare spells when you finish a long rest. Preparing a new number of ace spells requires time spend studying your spellbook and memorizing the incantations and gestures you must make to cast the spell : at least 1 hour per spell level for each spell on your tilt .
intelligence is your spellcasting ability for your charming spells, since you learn your spells through dedicated report and memorization. You use your news whenever a enchantment refers to your spellcasting ability. In accession, you use your intelligence changer when setting the saving throw DC for a charming spell you cast and when making an attack paradiddle with one .
Spell save DC = 8 + your proficiency bonus + your intelligence modifier
Spell attack modifier = your proficiency bonus + your intelligence changer
You can cast a ace spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You do n’t need to have the spell prepared .
You can use an arcane focus as a spellcasting stress for your sorcerer spells .
Learning Spells of 1st Level and Higher
Each time you gain a sorcerer level, you can add two sorcerer spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find early spells that you can add to your spellbook .
You have learned to regain some of your charming energy by studying your spellbook. once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your charming flush ( rounded up ), and none of the slots can be 6th level or higher .
For example, if you ‘re a 4th-level sorcerer, you can recover up to two levels worth of go slots. You can recover either a 2nd-level go slot or two 1st-level spell slots .
When you reach 2nd floor, you choose an arcane custom, shaping your practice of magic trick through one of the come schools. Your option grants you features at 2nd flush and again at 6th, 10th, and 14th level .
Cantrip Formulas ( Optional )
At 3rd flat, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your thinker. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one charming cantrip you know with another cantrip from the charming spell list .
Ability Score Improvement
When you reach 4th grade, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your option by 2, or you can increase two ability scores of your choice by 1. As normal, you ca n’t increase an ability grudge above 20 using this have .
At 18th degree, you have achieved such mastery over sealed spells that you can cast them at will. Choose a 1st-level charming spell and a 2nd-level charming spell that are in your spellbook. You can cast those spells at their lowest flat without expending a spell time slot when you have them prepared. If you want to cast either enchantment at a higher degree, you must expend a spell slot as normal.
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By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels .
When you reach 20th charge, you gain domination over two powerful spells and can cast them with short attempt. Choose two 3rd-level sorcerer spells in your spellbook as your signature spells. You always have these spells prepared, they do n’t count against the phone number of spells you have prepared, and you can cast each of them once at 3rd horizontal surface without expending a spell slot. When you do so, you ca n’t do so again until you finish a unretentive or long rest .
If you want to cast either spell at a higher level, you must expend a spell slot as normal .